Device Hub multi-touch gestures

On Xcode 26 and earlier versions, two-finger touches were possible on Simulator by holding down the option key. On Xcode 27 with Device Hub, this is no longer possible. While the trackpad can be used for pinch and rotate gestures, two-finger taps and two-finger pans are not possible.

This is a major regression that renders our app basically unusable in Device Hub. We rely on two-finger tap and pan gestures to navigate our 3D models. Not being able to do this in Device Hub and in Xcode previews would be a huge loss.

Is this actually no longer supported or am I missing something?

I’m seeing the same issue, and this is a serious regression. Multi-touch simulation is not an optional convenience for apps with map, 3D, CAD, canvas, or camera-style interactions—it is fundamental to development and debugging. Requiring a physical device just to test two-finger pan, pitch, rotation, or two-finger tap dramatically slows down iteration and makes Device Hub unsuitable for these workflows. The previous Option-key gesture simulation was simple and effective.

I completely agree with the previous comments. Losing option-key two-finger touch simulation in Device Hub is a major regression.

Trackpad pinch and rotation gestures are useful, but they cannot replace true multi-touch simulation. Two-finger taps, pans, and custom gestures are now impossible to properly test without a physical device.

The previous option-key implementation was simple, fast, and extremely useful. Please bring it back, or provide an equivalent way to simulate multiple touch points in Device Hub!

I have the same issue

Device Hub multi-touch gestures
 
 
Q