I'm planning an iOS app that uses MusicKit for playback and want to confirm the setup complies with the Apple Developer Program License Agreement (section 3.3.6(D)) and App Review Guideline 4.5.2 before I build further.
How music works in the app:
• Songs come only from the Apple Music catalog through MusicKit.
• The only prompt is the standard iOS permission request for Apple Music access.
• Apple Music subscribers hear full songs. Non-subscribers hear the 30-second preview only.
• The app has no sign-in and shows no subscription offers. Users manage Apple Music entirely in the Apple Music app.
• Playback always starts from a user tap, with standard play, pause and skip controls.
• Every playing song shows a link that opens it in the Apple Music app.
• A simple on-screen animation runs while music plays, as a playback indicator only. It isn't synced to the audio, and nothing is recorded, saved or shared.
• No ads, no subscriptions, and no limits on playback.
How the app makes money:
• Optional one-time in-app purchases of purely cosmetic visual themes. They change only how the app looks and don't unlock, improve or affect music access in any way.
Questions:
1. Does selling cosmetic in-app purchases in an app like this count as "indirectly monetizing access to the Apple Music service"?
2. Is a visual animation that runs during playback (not synced to the audio) acceptable, or does it count as "synchronizing MusicKit Content with other content"?
3. For non-subscribers, is playing MusicKit's preview assets, with a link to the song in Apple Music and no subscription offer, an acceptable setup?
Thanks for any guidance.