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Fetching data with relationships directly faults the relationships even when not accessed
I am using SwiftData to model my data. For that i created a model called OrganizationData that contains various relationships to other entities. My data set is quite large and i am having a big performance issue when fetching all OrganizationData entities. I started debugging and looking at the sql debug log i noticed that when fetching my entities i run into faults for all relationships even when not accessing them. Fetching my entities: let fetchDescriptor = FetchDescriptor<OrganizationData>() let context = MapperContext(dataManager: self) let organizations = (try modelContainer.mainContext.fetch(fetchDescriptor)) Doing this fetch, also fetches all relationships. Each in a single query, for every OrganizationData entity. CoreData: annotation: to-many relationship fault "relationship1" for objectID 0x8aa5249772916e00 <x-coredata://B891FCEB-DF16-4E11-98E6-0AFB5D171A81/OrganizationData/p3869> fulfilled from database. Got 9 rows CoreData: annotation: to-many relationship fault "relationship2" for objectID 0x8aa5249772916e00 <x-coredata://B891FCEB-DF16-4E11-98E6-0AFB5D171A81/OrganizationData/p3869> fulfilled from database. Got 0 rows CoreData: annotation: to-many relationship fault "relationship3" for objectID 0x8aa5249772916e00 <x-coredata://B891FCEB-DF16-4E11-98E6-0AFB5D171A81/OrganizationData/p3869> fulfilled from database. Got 0 rows CoreData: annotation: to-many relationship fault "relationship4" for objectID 0x8aa5249772916e00 <x-coredata://B891FCEB-DF16-4E11-98E6-0AFB5D171A81/OrganizationData/p3869> fulfilled from database. Got 0 rows CoreData: annotation: to-many relationship fault "relationship5" for objectID 0x8aa5249772916e00 <x-coredata://B891FCEB-DF16-4E11-98E6-0AFB5D171A81/OrganizationData/p3869> fulfilled from database. Got 0 rows CoreData: annotation: to-many relationship fault "relationship6" for objectID 0x8aa5249772916e00 <x-coredata://B891FCEB-DF16-4E11-98E6-0AFB5D171A81/OrganizationData/p3869> fulfilled from database. Got 0 rows CoreData: annotation: to-many relationship fault "relationship7" for objectID 0x8aa5249772916e00 <x-coredata://B891FCEB-DF16-4E11-98E6-0AFB5D171A81/OrganizationData/p3869> fulfilled from database. Got 1 rows CoreData: annotation: to-many relationship fault "relationship8" for objectID 0x8aa5249772916e00 <x-coredata://B891FCEB-DF16-4E11-98E6-0AFB5D171A81/OrganizationData/p3869> fulfilled from database. Got 0 rows CoreData: annotation: to-many relationship fault "relationship9" for objectID 0x8aa5249772916e00 <x-coredata://B891FCEB-DF16-4E11-98E6-0AFB5D171A81/OrganizationData/p3869> fulfilled from database. Got 0 rows The relationships are all defined the same @Relationship(deleteRule: .cascade, inverse: \EntityData1.organization) var relationship1: [EntityData1] = [] Am i missing something? As far as i understood relationships are lazy and should only be faulted when accessing the property. But doing the fetch as described above already causes a query to happen, making the fetch take very long when using a large data set.
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451
Aug ’25
CoreData crashing on iOS26
Hi, I work on a financial app in Brazil and since Beta 1 we're getting several crashes. We already opened a code level support and a few feedback issues, but haven't got any updates on that yet. We were able to resolve some crashes changing some of our implementation but we aren't able to understand what might be happening with this last one. This is the log we got on console: erro 11:55:41.805875-0300 MyApp CoreData: error: Failed to load NSManagedObjectModel with URL 'file:///private/var/containers/Bundle/Application/0B9F47D9-9B83-4CFF-8202-3718097C92AE/MyApp.app/ServerDrivenModel.momd/' We double checked and the momd is inside the bundle. The same app works on any other iOS version and if we build using Xcode directly (without archiving and installing on an iOS26 device) it works as expected. Have anyone else faced a similar error? Any tips or advice on how we can try to solve that?
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204
Jul ’25
Sync an interactive widget's Core Data store with the main app (and iCloud)
Hi everyone! I have an app on the App Store that uses Core Data as its data store. (It's called Count on Me: Tally Counter. Feel free to check it out.) One of the app's core feature is an interactive widget with a simple button. When the button is tapped, it's supposed to update the entity in the store. My requirement is that the changes are then reflected with minimal latency in the main app and – ideally – also on other devices of the same iCloud user. And vice-versa: When an entity is updated in the app (or on another device where the same iCloud user is logged in), the widget that shows this entity should also refresh to reflect the changes. I have read multiple articles, downloaded sample projects, searched Stackoverflow and the Apple developer forums, and tried to squeeze a solution out of AI, but couldn't figure out how to make this work reliably. So I tried to reduce the core problem to a minimal example project. It has two issues that I cannot resolve: When I update an entity in the app, the widget is immediately updated as intended (due to a call to WidgetCenter's reloadAllTimelines method). However, when I update the same entity from the interactive widget using the same app intent, the changes are not reflected in the main app. For the widget and the app to use the same local data store, I need to enable App Groups in both targets and set a custom location for the store within the shared app group. So I specify a custom URL for the NSPersistentStoreDescription when setting up the Core Data stack. The moment I do this, iCloud sync breaks. Issue no. 1 is far more important to me as I haven't officially enabled iCloud sync yet in my real app that's already on the App Store. But it would be wonderful to resolve issue no. 2 as well. Surely, there must be a way to synchronize changes to the source of truth triggered by interactive widget with other devices of the same iCloud user. Otherwise, the feature to talk to the main app and the feature to synchronize with iCloud would be mutually exclusive. Some other developers I talked to have suggested that the widget should only communicate proposed changes to the main app and once the main app is opened, it processes these changes and writes them to the NSPersistentCloudKitContainer which then synchronizes across devices. This is not an option for me as it would result in a stale state and potential data conflicts with different devices. For example, when a user has the same widget on their iPhone and their iPad, taps a button on the iPhone widget, that change would not be reflected on the iPad widget until the user decides to open the app on the iPhone. At the same time, the user could tap the button multiple times on their iPad widget, resulting in a conflicting state on both devices. Thus, this approach is not a viable solution. An answer to this question will be greatly appreciated. The whole code including the setup of the Core Data stack is included in the repository reference above. Thank you!
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415
Apr ’25
SwiftData with CloudKit Sync Issue
I am using SwiftData with CloudKit to synchronize data across multiple devices, and I have encountered an issue: occasionally, abnormal sync behavior occurs between two devices (it does not happen 100% of the time—only some users have reported this problem). It seems as if synchronization between the two devices completely stops; no matter what operations are performed on one end, the other end shows no response. After investigating, I suspect the issue might be caused by both devices simultaneously modifying the same field, which could lead to CloudKit's logic being unable to handle such conflicts and causing the sync to stall. Are there any methods to avoid or resolve this situation? Of course, I’m not entirely sure if this is the root cause. Has anyone encountered a similar issue?
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293
Jan ’26
Core Data: Main actor-isolated property can not be mutated from a Sendable closure
I'm running a project with these settings: Default Actor Isolation: MainActor Approachable Concurrency: Yes Strict Concurrency Checking: Complete (this issue does not appear on the other two modes) I receive a warning for this very simple use case. Can I actually fix anything about this or is this a case of Core Data not being entirely ready for this? In reference to this, there was a workaround listed in the release notes of iOS 26 beta 5 (https://forums.swift.org/t/defaultisolation-mainactor-and-core-data-background-tasks/80569/22). Does this still apply as the only fix for this? This is a simplified sample meant to run on a background context. The issue obviously goes away if this function would just run on the MainActor, then I can remove the perform block entirely. class DataHandler { func createItem() async { let context = ... await context.perform { let newGame = Item(context: context) /// Main actor-isolated property 'timestamp' can not be mutated from a Sendable closure newGame.timestamp = Date.now // ... } } } The complete use case would be more like this: nonisolated struct DataHandler { @concurrent func saveItem() async throws { let context = await PersistenceController.shared.container.newBackgroundContext() try await context.perform { let newGame = Item(context: context) newGame.timestamp = Date.now try context.save() } } }
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535
Oct ’25
Swiftdata cloudkit synchronization issues
Hi, I did cloudkit synchronization using swiftdata. However, synchronization does not occur automatically, and synchronization occurs intermittently only when the device is closed and opened. For confirmation, after changing the data in Device 1 (saving), when the data is fetched from Device 2, there is no change. I've heard that there's still an issue with swiftdata sync and Apple is currently troubleshooting it, is the phenomenon I'm experiencing in the current version normal?
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613
Oct ’25
SwiftUI & SwiftData: Fatal Error "Duplicate keys of type" Occurs on First Launch
I'm developing a SwiftUI app using SwiftData and encountering a persistent issue: Error Message: Thread 1: Fatal error: Duplicate keys of type 'Bland' were found in a Dictionary. This usually means either that the type violates Hashable's requirements, or that members of such a dictionary were mutated after insertion. Details: Occurrence: The error always occurs on the first launch of the app after installation. Specifically, it happens approximately 1 minute after the app starts. Inconsistent Behavior: Despite no changes to the code or server data, the error occurs inconsistently. Data Fetching Process: I fetch data for entities (Bland, CrossZansu, and Trade) from the server using the following process: Fetch Bland and CrossZansu entities via URLSession. Insert or update these entities into the SwiftData context. The fetched data is managed as follows: func refleshBlandsData() async throws { if let blandsOnServer = try await DataModel.shared.getBlands() { await MainActor.run { blandsOnServer.forEach { blandOnServer in if let blandOnLocal = blandList.first(where: { $0.code == blandOnServer.code }) { blandOnLocal.update(serverBland: blandOnServer) } else { modelContext.insert(blandOnServer.bland) } } } } } This is a simplified version of my StockListView. The blandList is a @Query property and dynamically retrieves data from SwiftData: struct StockListView: View { @Environment(\.modelContext) private var modelContext @Query(sort: \Bland.sname) var blandList: [Bland] @Query var users: [User] @State private var isNotLoaded = true @State private var isLoading = false @State private var loadingErrorState = "" var body: some View { NavigationStack { List { ForEach(blandList, id: \.self) { bland in NavigationLink(value: bland) { Text(bland.sname) } } } .navigationTitle("Stock List") .onAppear { doIfFirst() } } } // This function handles data loading when the app launches for the first time func doIfFirst() { if isNotLoaded { loadDataWithAnimationIfNotLoading() isNotLoaded = false } } // This function ensures data is loaded with an animation and avoids multiple triggers func loadDataWithAnimationIfNotLoading() { if !isLoading { isLoading = true Task { do { try await loadData() } catch { // Capture and store any errors during data loading loadingErrorState = "Data load failed: \(error.localizedDescription)" } isLoading = false } } } // Fetch data from the server and insert it into the SwiftData model context func loadData() async throws { if let blandsOnServer = try await DataModel.shared.getBlands() { for bland in blandsOnServer { // Avoid inserting duplicate keys by checking for existing items in blandList if !blandList.contains(where: { $0.code == bland.code }) { modelContext.insert(bland.bland) } } } } } Entity Definitions: Here are the main entities involved: Bland: @Model class Bland: Identifiable { @Attribute(.unique) var code: String var sname: String @Relationship(deleteRule: .cascade, inverse: \CrossZansu.bland) var zansuList: [CrossZansu] @Relationship(deleteRule: .cascade, inverse: \Trade.bland) var trades: [Trade] } CrossZansu: @Model class CrossZansu: Equatable { @Attribute(.unique) var id: String var bland: Bland? } Trade: @Model class Trade { @Relationship(deleteRule: .nullify) var user: User? var bland: Bland } User: class User { var id: UUID @Relationship(deleteRule: .cascade, inverse: \Trade.user) var trades: [Trade] } Observations: Error Context: The error occurs after the data is fetched and inserted into SwiftData. This suggests an issue with Hashable requirements or duplicate keys being inserted unintentionally. Concurrency Concerns: The fetch and update operations are performed in asynchronous tasks. Could this cause race conditions? Questions: Could this issue be related to how @Relationship and @Attribute(.unique) are managed in SwiftData? What are potential pitfalls with Equatable implementations (e.g., in CrossZansu) when used in SwiftData entities? Are there any recommended approaches for debugging "Duplicate keys" errors in SwiftData? Additional Info: Error Timing: The error occurs only during the app's first launch and consistently within the first minute.
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638
Apr ’25
"Failed to set up CloudKit integration" in TestFlight build
I'm building a macOS + iOS SwiftUI app using Xcode 14.1b3 on a Mac running macOS 13.b11. The app uses Core Data + CloudKit. With development builds, CloudKit integration works on the Mac app and the iOS app. Existing records are fetched from iCloud, and new records are uploaded to iCloud. Everybody's happy. With TestFlight builds, the iOS app has no problems. But CloudKit integration isn't working in the Mac app at all. No existing records are fetched, no new records are uploaded. In the Console, I see this message: error: CoreData+CloudKit: Failed to set up CloudKit integration for store: <NSSQLCore: 0x1324079e0> (URL: <local file url>) Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.cloudd was invalidated: failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.cloudd was invalidated: failed at lookup with error 159 - Sandbox restriction.} I thought it might be that I was missing the com.apple.security.network.client entitlement, but adding that didn't help. Any suggestions what I might be missing? (It's my first sandboxed Mac app, so it might be really obvious to anyone but me.)
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3.6k
Apr ’25
Missing demo project
Hi forum! I’m currently following a series of videos about SwiftData. In the WWDC23 Build an app with SwiftData video, it mentions that you can follow up with a demo project. However, I’m encountering an issue (at least in my case) where there’s no link on the entire page to download the project. I can download the video and other resources (even using the Developer’s App), but there’s no link for the project. Does anyone else face this issue? Is it possible that the project has been removed? I’m using my developer (single user) account, by the way. Any guidance would be greatly appreciated!
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1w
Finder tag colors and folder icons become gray for iCloud Drive items (URLResourceValues / xattr / QLThumbnailGenerator)
Hi, I’m working on a macOS app that includes a file browser component. And I’m trying to match Finder’s behavior for color tags and folder icons. For local files/folders everything works fine: Tag color key returns the expected label number via NSColor * labelColor = nil; [fileURL getResourceValue:&labelColor forKey:NSURLLabelColorKey error:nil]; NSNumber * labelKey = nil; [fileURL getResourceValue:&labelKey forKey:NSURLLabelNumberKey error:nil]; QLThumbnailGenerator obtains the expected colored folder icon (including emoji/symbol overlay if set) via QLThumbnailGenerationRequest * request = [[QLThumbnailGenerationRequest alloc] initWithFileAtURL:fileURL size:iconSize scale:scaleFactor representationTypes:QLThumbnailGenerationRequestRepresentationTypeIcon]; request.iconMode = YES; [[QLThumbnailGenerator sharedGenerator] generateBestRepresentationForRequest:request completionHandler:^(QLThumbnailRepresentation * _Nullable thumbnail, NSError * _Nullable error) { if (thumbnail != nil && error == nil) { NSImage * thumbnailImage = [thumbnail NSImage]; // ... } }]; However, for items on iCloud Drive (whether currently downloaded locally or only stored in the cloud), the same code always produces gray colors, while Finder shows everything correctly: NSURLLabelNumberKey always returns 1 (gray) for items with color tags, and 0 for non-tagged. Folder icons returned via QLThumbnailGenerator are gray, no emoji/symbol overlays. Reading tag data from xattr gives values like “Green\1” (tag name matches, but numeric value is still "Gray"). Also, if I move a correctly-tagged local item into iCloud Drive, it immediately becomes gray in my app (Finder still shows the correct colors). Question: What is the supported way to retrieve Finder tag colors and the correct folder icon appearance (color + overlays) for items in iCloud Drive, so that the result matches Finder? I am on macOS Tahoe 26.2/26.3, Xcode 26.2 (17C52). If you need any additional details, please let me know. Thanks!
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130
Feb ’26
Best Practices for Binary Data (“Allows External Storage”) in Core Data with CloudKit Sync
Hello Apple Team, We’re building a CloudKit-enabled Core Data app and would like clarification on the behavior and performance characteristics of Binary Data attributes with “Allows External Storage” enabled when used with NSPersistentCloudKitContainer. Initially, we tried storing image files manually on disk and only saving the metadata (file URLs, dimensions, etc.) in Core Data. While this approach reduced the size of the Core Data store, it introduced instability after app updates and broke sync between devices. We would prefer to use the official Apple-recommended method and have Core Data manage image storage and CloudKit syncing natively. Specifically, we’d appreciate guidance on the following: When a Binary Data attribute is marked as “Allows External Storage”, large image files are stored as separate files on device rather than inline in the SQLite store. How effective is this mechanism in keeping the Core Data store size small on device? Are there any recommended size thresholds or known limits for how many externally stored blobs can safely be managed this way? How are these externally stored files handled during CloudKit sync? Does each externally stored Binary Data attribute get mirrored to CloudKit as a CKAsset? Does external storage reduce the sync payload size or network usage, or is the full binary data still uploaded/downloaded as part of the CKAsset? Are there any bandwidth implications for users syncing via their private CloudKit database, versus developer costs in the public CloudKit database? Is there any difference in CloudKit or Core Data behavior when a Binary Data attribute is managed this way versus manually storing image URLs and handling the file separately on disk? Our goal is to store user-generated images efficiently and safely sync them via CloudKit, without incurring excessive local database bloat or CloudKit network overhead. Any detailed guidance or internal performance considerations would be greatly appreciated. Thank you, Paul Barry Founder & Lead Developer — Boat Buddy / Vessel Buddy iOS App Archipelago Environmental Solutions Inc.
2
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316
Oct ’25
SwiftData .autosaveEnabled / rollback() trouble
Hello, In my iOS/SwiftUI/SwiftData app, I want the user to be able to hit [Cancel] from editing in a detail screen and return to the previous screen without changes being saved. I believed that setting autosaveEnabled to false and/or calling .rollback would prevent changes from being saved, unless/until I call .save() when the user clicks [Save], but this does not seem to be correct. I set modelContext.autosaveEnabled = false and I call modelContext.rollback() when the user hits [Cancel], but any changes they made are not rolled back, but saved even if I don’t call save(). I have tried setting autosaveEnabled to false when I create the ModelContainer on a @MainActor function when the App starts, and in the detail/edit screen’s .onAppear(). I can see that .rollback is being called when the [Cancel] button is tapped. In all cases, any changes the user made before hitting [Cancel] are saved. The Developer Documentation on autosaveEnabled includes this: “The default value is false. SwiftData automatically sets this property to true for the model container’s mainContext." I am working on the mainContext, but it appears that setting autosaveEnabled to false has no effect no matter where in the code I set it. If someone sees what I am doing wrong, I’d sure appreciate the input. If this description doesn’t explain the problem well enough, I’ll develop a minimal focused example.
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259
Dec ’25
Xcode 26: Sendable checking + NSManagedObjectContext.perform in Swift 6
I have some code which handles doing some computation on a background thread before updating Core Data NSManagedObjects by using the NSManagedObjectContext.perform functions. This code is covered in Sendable warnings in Xcode 26 (beta 6) because my NSManagedObject subclasses (autogenerated) are non-Sendable and NSManagedObjectContext.perform function takes a Sendable closure. But I can't really figure out what I should be doing. I realize this pattern is non-ideal for Swift concurrency, but it's what Core Data demands AFAIK. How do I deal with this? let moc = object.managedObjectContext! try await moc.perform { object.completed = true // Capture of 'object' with non-Sendable type 'MySpecialObject' in a '@Sendable' closure try moc.save() } Thanks in advance for your help!
1
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166
Aug ’25
SwiftData migration crashes when working with relationships
The following complex migration consistently crashes the app with the following error: SwiftData/PersistentModel.swift:726: Fatal error: What kind of backing data is this? SwiftData._KKMDBackingData<SwiftDataMigration.ItemSchemaV1.ItemList> My app relies on a complex migration that involves these optional 1 to n relationships. Theoretically I could not assign the relationships in the willMigrate block but afterwards I am not able to tell which list and items belonged together. Steps to reproduce: Run project Change typealias CurrentSchema to ItemSchemaV2 instead of ItemSchemaV1. Run project again -> App crashes My setup: Xcode Version 16.2 (16C5032a) MacOS Sequoia 15.4 iPhone 12 with 18.3.2 (22D82) Am I doing something wrong or did I stumble upon a bug? I have a demo Xcode project ready but I could not upload it here so I put the code below. Thanks for your help typealias CurrentSchema = ItemSchemaV1 typealias ItemList = CurrentSchema.ItemList typealias Item = CurrentSchema.Item @main struct SwiftDataMigrationApp: App { var sharedModelContainer: ModelContainer = { do { return try ModelContainer(for: ItemList.self, migrationPlan: MigrationPlan.self) } catch { fatalError("Could not create ModelContainer: \(error)") } }() var body: some Scene { WindowGroup { ContentView() } .modelContainer(sharedModelContainer) } } This is the migration plan enum MigrationPlan: SchemaMigrationPlan { static var schemas: [any VersionedSchema.Type] { [ItemSchemaV1.self, ItemSchemaV2.self] } static var stages: [MigrationStage] = [ MigrationStage.custom(fromVersion: ItemSchemaV1.self, toVersion: ItemSchemaV2.self, willMigrate: { context in print("Started migration") let oldlistItems = try context.fetch(FetchDescriptor<ItemSchemaV1.ItemList>()) for list in oldlistItems { let items = list.items.map { ItemSchemaV2.Item(timestamp: $0.timestamp)} let newList = ItemSchemaV2.ItemList(items: items, name: list.name, note: "This is a new property") context.insert(newList) context.delete(list) } try context.save() // Crash indicated here print("Finished willMigrate") }, didMigrate: { context in print("Did migrate successfully") }) ] } The versioned schemas enum ItemSchemaV1: VersionedSchema { static var versionIdentifier = Schema.Version(1, 0, 0) static var models: [any PersistentModel.Type] { [Item.self] } @Model final class Item { var timestamp: Date var list: ItemSchemaV1.ItemList? init(timestamp: Date) { self.timestamp = timestamp } } @Model final class ItemList { @Relationship(deleteRule: .cascade, inverse: \ItemSchemaV1.Item.list) var items: [Item] var name: String init(items: [Item], name: String) { self.items = items self.name = name } } } enum ItemSchemaV2: VersionedSchema { static var versionIdentifier = Schema.Version(2, 0, 0) static var models: [any PersistentModel.Type] { [Item.self] } @Model final class Item { var timestamp: Date var list: ItemSchemaV2.ItemList? init(timestamp: Date) { self.timestamp = timestamp } } @Model final class ItemList { @Relationship(deleteRule: .cascade, inverse: \ItemSchemaV2.Item.list) var items: [Item] var name: String var note: String init(items: [Item], name: String, note: String = "") { self.items = items self.name = name self.note = note } } } Last the ContentView: struct ContentView: View { @Query private var itemLists: [ItemList] var body: some View { NavigationSplitView { List { ForEach(itemLists) { list in NavigationLink { List(list.items) { item in Text(item.timestamp.formatted(date: .abbreviated, time: .complete)) } .navigationTitle(list.name) } label: { Text(list.name) } } } .navigationTitle("Crashing migration demo") .onAppear { if itemLists.isEmpty { for index in 0..<10 { let items = [Item(timestamp: Date.now)] let listItem = ItemList(items: items, name: "List No. \(index)") modelContext.insert(listItem) } try! modelContext.save() } } } detail: { Text("Select an item") } } }
1
1
180
Apr ’25
SwiftData - Cloudkit stopped syncing
I have an app that from day 1 has used Swiftdata and successfully sync'd across devices with Cloudkit. I have added models to the data in the past and deployed the schema and it continued to sync across devices. Sometime I think in June.2025 I added a new model and built out the UI to display and manage it. I pushed a version to Test Flight (twice over a matter of 2 versions and a couple of weeks) and created objects in the new model in Test Flight versions of the app which should push the info to Cloudkit to update the schema. When I go to deploy the schema though there are no changes. I confirmed in the app that Cloudkit is selected and it's point to the correct container. And when I look in Cloudkit the new model isn't listed as an indes. I've pushed deploy schema changes anyway (more than once) and now the app isn't sync-ing across devices at all (even the pre-existing models aren't sync-ing across devices). I even submitted the first updated version to the app store and it was approved and released. I created objects in the new model in production which I know doesn't create the indexes in the development environment. But this new model functions literally everywhere except Cloudkit and I don't know what else to do to trigger an update.
3
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246
Sep ’25
How to diagnose spurious SwiftDataMacros error
I have a Package.swift file that builds and runs from Xcode 15.2 without issue but fails to compile when built from the command line ("swift build"). The swift version is 6.0.3. I'm at wits end trying to diagnose this and would welcome any thoughts. The error in question is error: external macro implementation type 'SwiftDataMacros.PersistentModelMacro' could not be found for macro 'Model()'; plugin for module 'SwiftDataMacros' not found The code associated with the module is very vanilla. import Foundation import SwiftData @Model public final class MyObject { @Attribute(.unique) public var id:Int64 public var vertexID:Int64 public var updatedAt:Date public var codeUSRA:Int32 init(id:Int64, vertexID:Int64, updatedAt:Date, codeUSRA:Int32) { self.id = id self.vertexID = vertexID self.updatedAt = updatedAt self.codeUSRA = codeUSRA } public static func create(id:Int64, vertexID:Int64, updatedAt:Date, codeUSRA:Int32) -> MyObject { MyObject(id: id, vertexID: vertexID, updatedAt: updatedAt, codeUSRA: codeUSRA) } } Thank you.
1
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342
Apr ’25
SwiftData with CloudKit in Widgets
Good morning everyone! Today I have a question about using SwiftData with CloudKit and Widgets. I recently set up my project for SwiftData and CloudKit synchronization, but for some reason, I’m not able to give my Widget access to this data. CloudKit works perfectly fine for my main app, but the Widget only shows placeholder data(the placeholder data which were defined in the get functions as catch, this is sure). I have set the CloudKit capability for my Widget extension and tried fetching data with the get-functions in the code below. I also ensured that the data model files are members of the Widget extension target and that the Widget extension uses the same CloudKit container as the main app. I wondered if it is possible and reasonable to save a copy of my CloudKit data in an App Group container, but in that case, the information shown in the Widget are not always up-to-date, so a solution that fetches data directly from CloudKit would be better. Has anyone had experience with this case? I couldn’t find much information about this problem online. In the code below, many parts have been deleted or altered because they are not relevant to the problem, as they don’t fetch data. The variables, functions, and data models in the code may sometimes have German names, but I hope you can still understand it. Thanks for your help! struct Provider: AppIntentTimelineProvider { //[Placeholder and snapshot] func timeline(for configuration: ConfigurationAppIntent, in context: Context) async -> Timeline<CleverEntry> { let entry = await loadAllVariables() return Timeline(entries: [entry], policy: .after(Date().addingTimeInterval(60 * 5))) } @MainActor private func getExam() -> [PruefungM] { //Old, local version /* guard let modelContainer = try? ModelContainer(for: PruefungM.self) else { return [] } let descriptor = FetchDescriptor<PruefungM>() let PRF = try? modelContainer.mainContext.fetch(descriptor) return PRF ?? [] */ do { let configuration = ModelConfiguration(cloudKitDatabase: .private("iCloud.my_bundle_id")) let container = try ModelContainer( for: PruefungM.self, configurations: configuration ) let descriptor = FetchDescriptor<PruefungM>() return try container.mainContext.fetch(descriptor) } catch { print("❌ Error(CloudKit): \(error)") return [] } } @MainActor private func getHAF() -> [HausaufgabeM] { do { let configuration = ModelConfiguration(cloudKitDatabase: .private("iCloud.my_bundle_id")) let container = try ModelContainer( for: HausaufgabeM.self, configurations: configuration ) let descriptor = FetchDescriptor<HausaufgabeM>() return try container.mainContext.fetch(descriptor) } catch { print("❌ Error (CloudKit): \(error)") return [] } } @MainActor private func loadAllVariables() -> CleverEntry { print("Function started") let HAF = getHAF() let PRF = getExam() //handling and returning the data } }
1
1
222
Sep ’25
Performance in Large Datasets (SwiftUI+SwiftData app)
Hi everyone, In the simple app below, I have a QueryView that has LazyVStack containing 100k TextField's that edit the item's content. The items are fetched with a @Query. On launch, the app will generate 100k items. Once created, when I press any of the TextField's , a severe hang happens, and every time I type a single character, it will cause another hang over and over again. I looked at it in Instruments and it shows that the main thread is busy during the duration of the hang (2.31 seconds) updating QueryView. From the cause and effect graph, the update is caused by @Observable QueryController <Item>.(Bool). Why does it take too long to recalculate the view, given that it's in a LazyVStack? (In other words, why is the hang duration directly proportional to the number of items?) How to fix the performance of this app? I thought adding LazyVStack was all I need to handle the large dataset, but maybe I need to add a custom pagination with .fetchLimit on top of that? (I understand that ModelActor would be an alternative to @Query because it will make the database operations happen outside of the main thread which will fix this problem, but with that I will lose the automatic fetching of @Query.) Thank you for the help! import SwiftData import SwiftUI @main struct QueryPerformanceApp: App { var body: some Scene { WindowGroup { ContentView() .modelContainer(for: [Item.self], inMemory: true) } } } @Model final class Item { var name: String init(name: String) { self.name = name } } struct ItemDetail: View { @Bindable var item: Item var body: some View { TextField("Name", text: $item.name) } } struct QueryView: View { @Query private var items: [Item] var body: some View { ScrollView { LazyVStack { ForEach(items) { item in VStack { ItemDetail(item: item) } } } } } } struct ContentView: View { let itemCount = 100_000 @Environment(\.modelContext) private var context @State private var isLoading = true var body: some View { Group { if isLoading { VStack(spacing: 16) { ProgressView() Text("Generating \(itemCount) items...") } } else { QueryView() } } .task { for i in 1...itemCount { context.insert(Item(name: "Item \(i)")) } try? context.save() isLoading = false } } }
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Jan ’26
Fetching data with relationships directly faults the relationships even when not accessed
I am using SwiftData to model my data. For that i created a model called OrganizationData that contains various relationships to other entities. My data set is quite large and i am having a big performance issue when fetching all OrganizationData entities. I started debugging and looking at the sql debug log i noticed that when fetching my entities i run into faults for all relationships even when not accessing them. Fetching my entities: let fetchDescriptor = FetchDescriptor<OrganizationData>() let context = MapperContext(dataManager: self) let organizations = (try modelContainer.mainContext.fetch(fetchDescriptor)) Doing this fetch, also fetches all relationships. Each in a single query, for every OrganizationData entity. CoreData: annotation: to-many relationship fault "relationship1" for objectID 0x8aa5249772916e00 <x-coredata://B891FCEB-DF16-4E11-98E6-0AFB5D171A81/OrganizationData/p3869> fulfilled from database. Got 9 rows CoreData: annotation: to-many relationship fault "relationship2" for objectID 0x8aa5249772916e00 <x-coredata://B891FCEB-DF16-4E11-98E6-0AFB5D171A81/OrganizationData/p3869> fulfilled from database. Got 0 rows CoreData: annotation: to-many relationship fault "relationship3" for objectID 0x8aa5249772916e00 <x-coredata://B891FCEB-DF16-4E11-98E6-0AFB5D171A81/OrganizationData/p3869> fulfilled from database. Got 0 rows CoreData: annotation: to-many relationship fault "relationship4" for objectID 0x8aa5249772916e00 <x-coredata://B891FCEB-DF16-4E11-98E6-0AFB5D171A81/OrganizationData/p3869> fulfilled from database. Got 0 rows CoreData: annotation: to-many relationship fault "relationship5" for objectID 0x8aa5249772916e00 <x-coredata://B891FCEB-DF16-4E11-98E6-0AFB5D171A81/OrganizationData/p3869> fulfilled from database. Got 0 rows CoreData: annotation: to-many relationship fault "relationship6" for objectID 0x8aa5249772916e00 <x-coredata://B891FCEB-DF16-4E11-98E6-0AFB5D171A81/OrganizationData/p3869> fulfilled from database. Got 0 rows CoreData: annotation: to-many relationship fault "relationship7" for objectID 0x8aa5249772916e00 <x-coredata://B891FCEB-DF16-4E11-98E6-0AFB5D171A81/OrganizationData/p3869> fulfilled from database. Got 1 rows CoreData: annotation: to-many relationship fault "relationship8" for objectID 0x8aa5249772916e00 <x-coredata://B891FCEB-DF16-4E11-98E6-0AFB5D171A81/OrganizationData/p3869> fulfilled from database. Got 0 rows CoreData: annotation: to-many relationship fault "relationship9" for objectID 0x8aa5249772916e00 <x-coredata://B891FCEB-DF16-4E11-98E6-0AFB5D171A81/OrganizationData/p3869> fulfilled from database. Got 0 rows The relationships are all defined the same @Relationship(deleteRule: .cascade, inverse: \EntityData1.organization) var relationship1: [EntityData1] = [] Am i missing something? As far as i understood relationships are lazy and should only be faulted when accessing the property. But doing the fetch as described above already causes a query to happen, making the fetch take very long when using a large data set.
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14
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2
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451
Activity
Aug ’25
CoreData crashing on iOS26
Hi, I work on a financial app in Brazil and since Beta 1 we're getting several crashes. We already opened a code level support and a few feedback issues, but haven't got any updates on that yet. We were able to resolve some crashes changing some of our implementation but we aren't able to understand what might be happening with this last one. This is the log we got on console: erro 11:55:41.805875-0300 MyApp CoreData: error: Failed to load NSManagedObjectModel with URL 'file:///private/var/containers/Bundle/Application/0B9F47D9-9B83-4CFF-8202-3718097C92AE/MyApp.app/ServerDrivenModel.momd/' We double checked and the momd is inside the bundle. The same app works on any other iOS version and if we build using Xcode directly (without archiving and installing on an iOS26 device) it works as expected. Have anyone else faced a similar error? Any tips or advice on how we can try to solve that?
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2
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2
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204
Activity
Jul ’25
Sync an interactive widget's Core Data store with the main app (and iCloud)
Hi everyone! I have an app on the App Store that uses Core Data as its data store. (It's called Count on Me: Tally Counter. Feel free to check it out.) One of the app's core feature is an interactive widget with a simple button. When the button is tapped, it's supposed to update the entity in the store. My requirement is that the changes are then reflected with minimal latency in the main app and – ideally – also on other devices of the same iCloud user. And vice-versa: When an entity is updated in the app (or on another device where the same iCloud user is logged in), the widget that shows this entity should also refresh to reflect the changes. I have read multiple articles, downloaded sample projects, searched Stackoverflow and the Apple developer forums, and tried to squeeze a solution out of AI, but couldn't figure out how to make this work reliably. So I tried to reduce the core problem to a minimal example project. It has two issues that I cannot resolve: When I update an entity in the app, the widget is immediately updated as intended (due to a call to WidgetCenter's reloadAllTimelines method). However, when I update the same entity from the interactive widget using the same app intent, the changes are not reflected in the main app. For the widget and the app to use the same local data store, I need to enable App Groups in both targets and set a custom location for the store within the shared app group. So I specify a custom URL for the NSPersistentStoreDescription when setting up the Core Data stack. The moment I do this, iCloud sync breaks. Issue no. 1 is far more important to me as I haven't officially enabled iCloud sync yet in my real app that's already on the App Store. But it would be wonderful to resolve issue no. 2 as well. Surely, there must be a way to synchronize changes to the source of truth triggered by interactive widget with other devices of the same iCloud user. Otherwise, the feature to talk to the main app and the feature to synchronize with iCloud would be mutually exclusive. Some other developers I talked to have suggested that the widget should only communicate proposed changes to the main app and once the main app is opened, it processes these changes and writes them to the NSPersistentCloudKitContainer which then synchronizes across devices. This is not an option for me as it would result in a stale state and potential data conflicts with different devices. For example, when a user has the same widget on their iPhone and their iPad, taps a button on the iPhone widget, that change would not be reflected on the iPad widget until the user decides to open the app on the iPhone. At the same time, the user could tap the button multiple times on their iPad widget, resulting in a conflicting state on both devices. Thus, this approach is not a viable solution. An answer to this question will be greatly appreciated. The whole code including the setup of the Core Data stack is included in the repository reference above. Thank you!
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4
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1
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415
Activity
Apr ’25
SwiftData with CloudKit Sync Issue
I am using SwiftData with CloudKit to synchronize data across multiple devices, and I have encountered an issue: occasionally, abnormal sync behavior occurs between two devices (it does not happen 100% of the time—only some users have reported this problem). It seems as if synchronization between the two devices completely stops; no matter what operations are performed on one end, the other end shows no response. After investigating, I suspect the issue might be caused by both devices simultaneously modifying the same field, which could lead to CloudKit's logic being unable to handle such conflicts and causing the sync to stall. Are there any methods to avoid or resolve this situation? Of course, I’m not entirely sure if this is the root cause. Has anyone encountered a similar issue?
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2
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293
Activity
Jan ’26
Core Data: Main actor-isolated property can not be mutated from a Sendable closure
I'm running a project with these settings: Default Actor Isolation: MainActor Approachable Concurrency: Yes Strict Concurrency Checking: Complete (this issue does not appear on the other two modes) I receive a warning for this very simple use case. Can I actually fix anything about this or is this a case of Core Data not being entirely ready for this? In reference to this, there was a workaround listed in the release notes of iOS 26 beta 5 (https://forums.swift.org/t/defaultisolation-mainactor-and-core-data-background-tasks/80569/22). Does this still apply as the only fix for this? This is a simplified sample meant to run on a background context. The issue obviously goes away if this function would just run on the MainActor, then I can remove the perform block entirely. class DataHandler { func createItem() async { let context = ... await context.perform { let newGame = Item(context: context) /// Main actor-isolated property 'timestamp' can not be mutated from a Sendable closure newGame.timestamp = Date.now // ... } } } The complete use case would be more like this: nonisolated struct DataHandler { @concurrent func saveItem() async throws { let context = await PersistenceController.shared.container.newBackgroundContext() try await context.perform { let newGame = Item(context: context) newGame.timestamp = Date.now try context.save() } } }
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2
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1
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535
Activity
Oct ’25
Swiftdata cloudkit synchronization issues
Hi, I did cloudkit synchronization using swiftdata. However, synchronization does not occur automatically, and synchronization occurs intermittently only when the device is closed and opened. For confirmation, after changing the data in Device 1 (saving), when the data is fetched from Device 2, there is no change. I've heard that there's still an issue with swiftdata sync and Apple is currently troubleshooting it, is the phenomenon I'm experiencing in the current version normal?
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2
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1
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613
Activity
Oct ’25
SwiftUI & SwiftData: Fatal Error "Duplicate keys of type" Occurs on First Launch
I'm developing a SwiftUI app using SwiftData and encountering a persistent issue: Error Message: Thread 1: Fatal error: Duplicate keys of type 'Bland' were found in a Dictionary. This usually means either that the type violates Hashable's requirements, or that members of such a dictionary were mutated after insertion. Details: Occurrence: The error always occurs on the first launch of the app after installation. Specifically, it happens approximately 1 minute after the app starts. Inconsistent Behavior: Despite no changes to the code or server data, the error occurs inconsistently. Data Fetching Process: I fetch data for entities (Bland, CrossZansu, and Trade) from the server using the following process: Fetch Bland and CrossZansu entities via URLSession. Insert or update these entities into the SwiftData context. The fetched data is managed as follows: func refleshBlandsData() async throws { if let blandsOnServer = try await DataModel.shared.getBlands() { await MainActor.run { blandsOnServer.forEach { blandOnServer in if let blandOnLocal = blandList.first(where: { $0.code == blandOnServer.code }) { blandOnLocal.update(serverBland: blandOnServer) } else { modelContext.insert(blandOnServer.bland) } } } } } This is a simplified version of my StockListView. The blandList is a @Query property and dynamically retrieves data from SwiftData: struct StockListView: View { @Environment(\.modelContext) private var modelContext @Query(sort: \Bland.sname) var blandList: [Bland] @Query var users: [User] @State private var isNotLoaded = true @State private var isLoading = false @State private var loadingErrorState = "" var body: some View { NavigationStack { List { ForEach(blandList, id: \.self) { bland in NavigationLink(value: bland) { Text(bland.sname) } } } .navigationTitle("Stock List") .onAppear { doIfFirst() } } } // This function handles data loading when the app launches for the first time func doIfFirst() { if isNotLoaded { loadDataWithAnimationIfNotLoading() isNotLoaded = false } } // This function ensures data is loaded with an animation and avoids multiple triggers func loadDataWithAnimationIfNotLoading() { if !isLoading { isLoading = true Task { do { try await loadData() } catch { // Capture and store any errors during data loading loadingErrorState = "Data load failed: \(error.localizedDescription)" } isLoading = false } } } // Fetch data from the server and insert it into the SwiftData model context func loadData() async throws { if let blandsOnServer = try await DataModel.shared.getBlands() { for bland in blandsOnServer { // Avoid inserting duplicate keys by checking for existing items in blandList if !blandList.contains(where: { $0.code == bland.code }) { modelContext.insert(bland.bland) } } } } } Entity Definitions: Here are the main entities involved: Bland: @Model class Bland: Identifiable { @Attribute(.unique) var code: String var sname: String @Relationship(deleteRule: .cascade, inverse: \CrossZansu.bland) var zansuList: [CrossZansu] @Relationship(deleteRule: .cascade, inverse: \Trade.bland) var trades: [Trade] } CrossZansu: @Model class CrossZansu: Equatable { @Attribute(.unique) var id: String var bland: Bland? } Trade: @Model class Trade { @Relationship(deleteRule: .nullify) var user: User? var bland: Bland } User: class User { var id: UUID @Relationship(deleteRule: .cascade, inverse: \Trade.user) var trades: [Trade] } Observations: Error Context: The error occurs after the data is fetched and inserted into SwiftData. This suggests an issue with Hashable requirements or duplicate keys being inserted unintentionally. Concurrency Concerns: The fetch and update operations are performed in asynchronous tasks. Could this cause race conditions? Questions: Could this issue be related to how @Relationship and @Attribute(.unique) are managed in SwiftData? What are potential pitfalls with Equatable implementations (e.g., in CrossZansu) when used in SwiftData entities? Are there any recommended approaches for debugging "Duplicate keys" errors in SwiftData? Additional Info: Error Timing: The error occurs only during the app's first launch and consistently within the first minute.
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3
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1
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638
Activity
Apr ’25
"Failed to set up CloudKit integration" in TestFlight build
I'm building a macOS + iOS SwiftUI app using Xcode 14.1b3 on a Mac running macOS 13.b11. The app uses Core Data + CloudKit. With development builds, CloudKit integration works on the Mac app and the iOS app. Existing records are fetched from iCloud, and new records are uploaded to iCloud. Everybody's happy. With TestFlight builds, the iOS app has no problems. But CloudKit integration isn't working in the Mac app at all. No existing records are fetched, no new records are uploaded. In the Console, I see this message: error: CoreData+CloudKit: Failed to set up CloudKit integration for store: <NSSQLCore: 0x1324079e0> (URL: <local file url>) Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.cloudd was invalidated: failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.cloudd was invalidated: failed at lookup with error 159 - Sandbox restriction.} I thought it might be that I was missing the com.apple.security.network.client entitlement, but adding that didn't help. Any suggestions what I might be missing? (It's my first sandboxed Mac app, so it might be really obvious to anyone but me.)
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4
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1
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3.6k
Activity
Apr ’25
Missing demo project
Hi forum! I’m currently following a series of videos about SwiftData. In the WWDC23 Build an app with SwiftData video, it mentions that you can follow up with a demo project. However, I’m encountering an issue (at least in my case) where there’s no link on the entire page to download the project. I can download the video and other resources (even using the Developer’s App), but there’s no link for the project. Does anyone else face this issue? Is it possible that the project has been removed? I’m using my developer (single user) account, by the way. Any guidance would be greatly appreciated!
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1
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0
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297
Activity
1w
Finder tag colors and folder icons become gray for iCloud Drive items (URLResourceValues / xattr / QLThumbnailGenerator)
Hi, I’m working on a macOS app that includes a file browser component. And I’m trying to match Finder’s behavior for color tags and folder icons. For local files/folders everything works fine: Tag color key returns the expected label number via NSColor * labelColor = nil; [fileURL getResourceValue:&labelColor forKey:NSURLLabelColorKey error:nil]; NSNumber * labelKey = nil; [fileURL getResourceValue:&labelKey forKey:NSURLLabelNumberKey error:nil]; QLThumbnailGenerator obtains the expected colored folder icon (including emoji/symbol overlay if set) via QLThumbnailGenerationRequest * request = [[QLThumbnailGenerationRequest alloc] initWithFileAtURL:fileURL size:iconSize scale:scaleFactor representationTypes:QLThumbnailGenerationRequestRepresentationTypeIcon]; request.iconMode = YES; [[QLThumbnailGenerator sharedGenerator] generateBestRepresentationForRequest:request completionHandler:^(QLThumbnailRepresentation * _Nullable thumbnail, NSError * _Nullable error) { if (thumbnail != nil && error == nil) { NSImage * thumbnailImage = [thumbnail NSImage]; // ... } }]; However, for items on iCloud Drive (whether currently downloaded locally or only stored in the cloud), the same code always produces gray colors, while Finder shows everything correctly: NSURLLabelNumberKey always returns 1 (gray) for items with color tags, and 0 for non-tagged. Folder icons returned via QLThumbnailGenerator are gray, no emoji/symbol overlays. Reading tag data from xattr gives values like “Green\1” (tag name matches, but numeric value is still "Gray"). Also, if I move a correctly-tagged local item into iCloud Drive, it immediately becomes gray in my app (Finder still shows the correct colors). Question: What is the supported way to retrieve Finder tag colors and the correct folder icon appearance (color + overlays) for items in iCloud Drive, so that the result matches Finder? I am on macOS Tahoe 26.2/26.3, Xcode 26.2 (17C52). If you need any additional details, please let me know. Thanks!
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2
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0
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130
Activity
Feb ’26
Best Practices for Binary Data (“Allows External Storage”) in Core Data with CloudKit Sync
Hello Apple Team, We’re building a CloudKit-enabled Core Data app and would like clarification on the behavior and performance characteristics of Binary Data attributes with “Allows External Storage” enabled when used with NSPersistentCloudKitContainer. Initially, we tried storing image files manually on disk and only saving the metadata (file URLs, dimensions, etc.) in Core Data. While this approach reduced the size of the Core Data store, it introduced instability after app updates and broke sync between devices. We would prefer to use the official Apple-recommended method and have Core Data manage image storage and CloudKit syncing natively. Specifically, we’d appreciate guidance on the following: When a Binary Data attribute is marked as “Allows External Storage”, large image files are stored as separate files on device rather than inline in the SQLite store. How effective is this mechanism in keeping the Core Data store size small on device? Are there any recommended size thresholds or known limits for how many externally stored blobs can safely be managed this way? How are these externally stored files handled during CloudKit sync? Does each externally stored Binary Data attribute get mirrored to CloudKit as a CKAsset? Does external storage reduce the sync payload size or network usage, or is the full binary data still uploaded/downloaded as part of the CKAsset? Are there any bandwidth implications for users syncing via their private CloudKit database, versus developer costs in the public CloudKit database? Is there any difference in CloudKit or Core Data behavior when a Binary Data attribute is managed this way versus manually storing image URLs and handling the file separately on disk? Our goal is to store user-generated images efficiently and safely sync them via CloudKit, without incurring excessive local database bloat or CloudKit network overhead. Any detailed guidance or internal performance considerations would be greatly appreciated. Thank you, Paul Barry Founder & Lead Developer — Boat Buddy / Vessel Buddy iOS App Archipelago Environmental Solutions Inc.
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2
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0
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316
Activity
Oct ’25
CloudKit to WebUI
What have people's experience with converting locally stored app data to a more browser based accessible format? Firebase seems expensive, Subabase a bit more challenging, and CloudKit too restrictive.
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0
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1
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115
Activity
Aug ’25
SwiftData .autosaveEnabled / rollback() trouble
Hello, In my iOS/SwiftUI/SwiftData app, I want the user to be able to hit [Cancel] from editing in a detail screen and return to the previous screen without changes being saved. I believed that setting autosaveEnabled to false and/or calling .rollback would prevent changes from being saved, unless/until I call .save() when the user clicks [Save], but this does not seem to be correct. I set modelContext.autosaveEnabled = false and I call modelContext.rollback() when the user hits [Cancel], but any changes they made are not rolled back, but saved even if I don’t call save(). I have tried setting autosaveEnabled to false when I create the ModelContainer on a @MainActor function when the App starts, and in the detail/edit screen’s .onAppear(). I can see that .rollback is being called when the [Cancel] button is tapped. In all cases, any changes the user made before hitting [Cancel] are saved. The Developer Documentation on autosaveEnabled includes this: “The default value is false. SwiftData automatically sets this property to true for the model container’s mainContext." I am working on the mainContext, but it appears that setting autosaveEnabled to false has no effect no matter where in the code I set it. If someone sees what I am doing wrong, I’d sure appreciate the input. If this description doesn’t explain the problem well enough, I’ll develop a minimal focused example.
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3
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1
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259
Activity
Dec ’25
Xcode 26: Sendable checking + NSManagedObjectContext.perform in Swift 6
I have some code which handles doing some computation on a background thread before updating Core Data NSManagedObjects by using the NSManagedObjectContext.perform functions. This code is covered in Sendable warnings in Xcode 26 (beta 6) because my NSManagedObject subclasses (autogenerated) are non-Sendable and NSManagedObjectContext.perform function takes a Sendable closure. But I can't really figure out what I should be doing. I realize this pattern is non-ideal for Swift concurrency, but it's what Core Data demands AFAIK. How do I deal with this? let moc = object.managedObjectContext! try await moc.perform { object.completed = true // Capture of 'object' with non-Sendable type 'MySpecialObject' in a '@Sendable' closure try moc.save() } Thanks in advance for your help!
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1
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1
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166
Activity
Aug ’25
Error when running a modelContext rollback
I'm getting the following error message when executing the rollback method in a modelContext, what could be causing this ? SwiftData/ModelSnapshot.swift:46: Fatal error: A ModelSnapshot must be initialized with a known-keys dictionary
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5
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1
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167
Activity
May ’25
SwiftData migration crashes when working with relationships
The following complex migration consistently crashes the app with the following error: SwiftData/PersistentModel.swift:726: Fatal error: What kind of backing data is this? SwiftData._KKMDBackingData<SwiftDataMigration.ItemSchemaV1.ItemList> My app relies on a complex migration that involves these optional 1 to n relationships. Theoretically I could not assign the relationships in the willMigrate block but afterwards I am not able to tell which list and items belonged together. Steps to reproduce: Run project Change typealias CurrentSchema to ItemSchemaV2 instead of ItemSchemaV1. Run project again -> App crashes My setup: Xcode Version 16.2 (16C5032a) MacOS Sequoia 15.4 iPhone 12 with 18.3.2 (22D82) Am I doing something wrong or did I stumble upon a bug? I have a demo Xcode project ready but I could not upload it here so I put the code below. Thanks for your help typealias CurrentSchema = ItemSchemaV1 typealias ItemList = CurrentSchema.ItemList typealias Item = CurrentSchema.Item @main struct SwiftDataMigrationApp: App { var sharedModelContainer: ModelContainer = { do { return try ModelContainer(for: ItemList.self, migrationPlan: MigrationPlan.self) } catch { fatalError("Could not create ModelContainer: \(error)") } }() var body: some Scene { WindowGroup { ContentView() } .modelContainer(sharedModelContainer) } } This is the migration plan enum MigrationPlan: SchemaMigrationPlan { static var schemas: [any VersionedSchema.Type] { [ItemSchemaV1.self, ItemSchemaV2.self] } static var stages: [MigrationStage] = [ MigrationStage.custom(fromVersion: ItemSchemaV1.self, toVersion: ItemSchemaV2.self, willMigrate: { context in print("Started migration") let oldlistItems = try context.fetch(FetchDescriptor<ItemSchemaV1.ItemList>()) for list in oldlistItems { let items = list.items.map { ItemSchemaV2.Item(timestamp: $0.timestamp)} let newList = ItemSchemaV2.ItemList(items: items, name: list.name, note: "This is a new property") context.insert(newList) context.delete(list) } try context.save() // Crash indicated here print("Finished willMigrate") }, didMigrate: { context in print("Did migrate successfully") }) ] } The versioned schemas enum ItemSchemaV1: VersionedSchema { static var versionIdentifier = Schema.Version(1, 0, 0) static var models: [any PersistentModel.Type] { [Item.self] } @Model final class Item { var timestamp: Date var list: ItemSchemaV1.ItemList? init(timestamp: Date) { self.timestamp = timestamp } } @Model final class ItemList { @Relationship(deleteRule: .cascade, inverse: \ItemSchemaV1.Item.list) var items: [Item] var name: String init(items: [Item], name: String) { self.items = items self.name = name } } } enum ItemSchemaV2: VersionedSchema { static var versionIdentifier = Schema.Version(2, 0, 0) static var models: [any PersistentModel.Type] { [Item.self] } @Model final class Item { var timestamp: Date var list: ItemSchemaV2.ItemList? init(timestamp: Date) { self.timestamp = timestamp } } @Model final class ItemList { @Relationship(deleteRule: .cascade, inverse: \ItemSchemaV2.Item.list) var items: [Item] var name: String var note: String init(items: [Item], name: String, note: String = "") { self.items = items self.name = name self.note = note } } } Last the ContentView: struct ContentView: View { @Query private var itemLists: [ItemList] var body: some View { NavigationSplitView { List { ForEach(itemLists) { list in NavigationLink { List(list.items) { item in Text(item.timestamp.formatted(date: .abbreviated, time: .complete)) } .navigationTitle(list.name) } label: { Text(list.name) } } } .navigationTitle("Crashing migration demo") .onAppear { if itemLists.isEmpty { for index in 0..<10 { let items = [Item(timestamp: Date.now)] let listItem = ItemList(items: items, name: "List No. \(index)") modelContext.insert(listItem) } try! modelContext.save() } } } detail: { Text("Select an item") } } }
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180
Activity
Apr ’25
SwiftData - Cloudkit stopped syncing
I have an app that from day 1 has used Swiftdata and successfully sync'd across devices with Cloudkit. I have added models to the data in the past and deployed the schema and it continued to sync across devices. Sometime I think in June.2025 I added a new model and built out the UI to display and manage it. I pushed a version to Test Flight (twice over a matter of 2 versions and a couple of weeks) and created objects in the new model in Test Flight versions of the app which should push the info to Cloudkit to update the schema. When I go to deploy the schema though there are no changes. I confirmed in the app that Cloudkit is selected and it's point to the correct container. And when I look in Cloudkit the new model isn't listed as an indes. I've pushed deploy schema changes anyway (more than once) and now the app isn't sync-ing across devices at all (even the pre-existing models aren't sync-ing across devices). I even submitted the first updated version to the app store and it was approved and released. I created objects in the new model in production which I know doesn't create the indexes in the development environment. But this new model functions literally everywhere except Cloudkit and I don't know what else to do to trigger an update.
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3
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246
Activity
Sep ’25
How to diagnose spurious SwiftDataMacros error
I have a Package.swift file that builds and runs from Xcode 15.2 without issue but fails to compile when built from the command line ("swift build"). The swift version is 6.0.3. I'm at wits end trying to diagnose this and would welcome any thoughts. The error in question is error: external macro implementation type 'SwiftDataMacros.PersistentModelMacro' could not be found for macro 'Model()'; plugin for module 'SwiftDataMacros' not found The code associated with the module is very vanilla. import Foundation import SwiftData @Model public final class MyObject { @Attribute(.unique) public var id:Int64 public var vertexID:Int64 public var updatedAt:Date public var codeUSRA:Int32 init(id:Int64, vertexID:Int64, updatedAt:Date, codeUSRA:Int32) { self.id = id self.vertexID = vertexID self.updatedAt = updatedAt self.codeUSRA = codeUSRA } public static func create(id:Int64, vertexID:Int64, updatedAt:Date, codeUSRA:Int32) -> MyObject { MyObject(id: id, vertexID: vertexID, updatedAt: updatedAt, codeUSRA: codeUSRA) } } Thank you.
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Activity
Apr ’25
SwiftData with CloudKit in Widgets
Good morning everyone! Today I have a question about using SwiftData with CloudKit and Widgets. I recently set up my project for SwiftData and CloudKit synchronization, but for some reason, I’m not able to give my Widget access to this data. CloudKit works perfectly fine for my main app, but the Widget only shows placeholder data(the placeholder data which were defined in the get functions as catch, this is sure). I have set the CloudKit capability for my Widget extension and tried fetching data with the get-functions in the code below. I also ensured that the data model files are members of the Widget extension target and that the Widget extension uses the same CloudKit container as the main app. I wondered if it is possible and reasonable to save a copy of my CloudKit data in an App Group container, but in that case, the information shown in the Widget are not always up-to-date, so a solution that fetches data directly from CloudKit would be better. Has anyone had experience with this case? I couldn’t find much information about this problem online. In the code below, many parts have been deleted or altered because they are not relevant to the problem, as they don’t fetch data. The variables, functions, and data models in the code may sometimes have German names, but I hope you can still understand it. Thanks for your help! struct Provider: AppIntentTimelineProvider { //[Placeholder and snapshot] func timeline(for configuration: ConfigurationAppIntent, in context: Context) async -> Timeline<CleverEntry> { let entry = await loadAllVariables() return Timeline(entries: [entry], policy: .after(Date().addingTimeInterval(60 * 5))) } @MainActor private func getExam() -> [PruefungM] { //Old, local version /* guard let modelContainer = try? ModelContainer(for: PruefungM.self) else { return [] } let descriptor = FetchDescriptor<PruefungM>() let PRF = try? modelContainer.mainContext.fetch(descriptor) return PRF ?? [] */ do { let configuration = ModelConfiguration(cloudKitDatabase: .private("iCloud.my_bundle_id")) let container = try ModelContainer( for: PruefungM.self, configurations: configuration ) let descriptor = FetchDescriptor<PruefungM>() return try container.mainContext.fetch(descriptor) } catch { print("❌ Error(CloudKit): \(error)") return [] } } @MainActor private func getHAF() -> [HausaufgabeM] { do { let configuration = ModelConfiguration(cloudKitDatabase: .private("iCloud.my_bundle_id")) let container = try ModelContainer( for: HausaufgabeM.self, configurations: configuration ) let descriptor = FetchDescriptor<HausaufgabeM>() return try container.mainContext.fetch(descriptor) } catch { print("❌ Error (CloudKit): \(error)") return [] } } @MainActor private func loadAllVariables() -> CleverEntry { print("Function started") let HAF = getHAF() let PRF = getExam() //handling and returning the data } }
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Activity
Sep ’25
Performance in Large Datasets (SwiftUI+SwiftData app)
Hi everyone, In the simple app below, I have a QueryView that has LazyVStack containing 100k TextField's that edit the item's content. The items are fetched with a @Query. On launch, the app will generate 100k items. Once created, when I press any of the TextField's , a severe hang happens, and every time I type a single character, it will cause another hang over and over again. I looked at it in Instruments and it shows that the main thread is busy during the duration of the hang (2.31 seconds) updating QueryView. From the cause and effect graph, the update is caused by @Observable QueryController <Item>.(Bool). Why does it take too long to recalculate the view, given that it's in a LazyVStack? (In other words, why is the hang duration directly proportional to the number of items?) How to fix the performance of this app? I thought adding LazyVStack was all I need to handle the large dataset, but maybe I need to add a custom pagination with .fetchLimit on top of that? (I understand that ModelActor would be an alternative to @Query because it will make the database operations happen outside of the main thread which will fix this problem, but with that I will lose the automatic fetching of @Query.) Thank you for the help! import SwiftData import SwiftUI @main struct QueryPerformanceApp: App { var body: some Scene { WindowGroup { ContentView() .modelContainer(for: [Item.self], inMemory: true) } } } @Model final class Item { var name: String init(name: String) { self.name = name } } struct ItemDetail: View { @Bindable var item: Item var body: some View { TextField("Name", text: $item.name) } } struct QueryView: View { @Query private var items: [Item] var body: some View { ScrollView { LazyVStack { ForEach(items) { item in VStack { ItemDetail(item: item) } } } } } } struct ContentView: View { let itemCount = 100_000 @Environment(\.modelContext) private var context @State private var isLoading = true var body: some View { Group { if isLoading { VStack(spacing: 16) { ProgressView() Text("Generating \(itemCount) items...") } } else { QueryView() } } .task { for i in 1...itemCount { context.insert(Item(name: "Item \(i)")) } try? context.save() isLoading = false } } }
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Activity
Jan ’26