Widgets & Live Activities

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Discuss how to manage and implement Widgets & Live Activities.

WidgetKit Documentation

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Activity

App Intent Parameter (AppEntity) not registering
I'm currently testing this on a physical device (12 Pro Max, iOS 26). Through shortcuts, I know for a fact that I am able to successfully trigger the perform code to do what's needed. In addition, if I just tell siri the phrase without my unit parameter, and it asks me which unit, I am able to, once again, successfully call my perform. The problem is any of my phrases that I include my unit, it either just opens my application, or says "I can't understand" Here is my sample code: My Entity: import Foundation import AppIntents struct Unit: Codable, Identifiable { let nickname: String let ipAddress: String let id: String } struct UnitEntity: AppEntity { static var typeDisplayRepresentation: TypeDisplayRepresentation { TypeDisplayRepresentation( name: LocalizedStringResource("Unit", table: "AppIntents") ) } static let defaultQuery = UnitEntityQuery() // Unique Identifer var id: Unit.ID // @Property allows this data to be available to Shortcuts, Siri, Etc. @Property var name: String // By not including @Property, this data is NOT used for queries. var ipAddress: String var displayRepresentation: DisplayRepresentation { DisplayRepresentation( title: "\(name)" ) } init(Unit: Unit) { self.id = Unit.id self.ipAddress = Unit.ipAddress self.name = Unit.nickname } } My Query: struct UnitEntityQuery: EntityQuery { func entities(for identifiers: [UnitEntity.ID]) async throws -> [UnitEntity] { print("[UnitEntityQuery] Query for IDs \(identifiers)") return UnitManager.shared.getUnitUnits() .map { UnitEntity(Unit: $0) } } func suggestedEntities() async throws -> [UnitEntity] { print("[UnitEntityQuery] Request for suggested entities.") return UnitManager.shared.getUnitUnits() .map { UnitEntity(Unit: $0) } } } UnitsManager: class UnitManager { static let shared = UnitManager() private init() {} var allUnits: [UnitEntity] { getUnitUnits().map { UnitEntity(Unit: $0) } } func getUnitUnits() -> [Unit] { guard let jsonString = UserDefaults.standard.string(forKey: "UnitUnits"), let data = jsonString.data(using: .utf8) else { return [] } do { return try JSONDecoder().decode([Unit].self, from: data) } catch { print("Error decoding units: \(error)") return [] } } func contactUnit(unit: UnitEntity) async -> Bool { // Do things here... } } My AppIntent: import AppIntents struct TurnOnUnit: AppIntent { static let title: LocalizedStringResource = "Turn on Unit" static let description = IntentDescription("Turn on an Unit") static var parameterSummary: some ParameterSummary { Summary("Turn on \(\.$UnitUnit)") } @Parameter(title: "Unit Unit", description: "The Unit Unit to turn on") var UnitUnit: UnitEntity func perform() async throws -> some IntentResult & ProvidesDialog { //... My code here } } And my ShortcutProvider: import Foundation import AppIntents struct UnitShortcuts: AppShortcutsProvider { static var appShortcuts: [AppShortcut] { AppShortcut( intent: TurnOnUnit(), phrases: [ "Start an Unit with \(.applicationName)", "Using \(.applicationName), turn on my \(\.$UnitUnit)", "Turn on my \(\.$UnitUnit) with \(.applicationName)", "Start my \(\.$UnitUnit) with \(.applicationName)", "Start \(\.$UnitUnit) with \(.applicationName)", "Start \(\.$UnitUnit) in \(.applicationName)", "Start \(\.$UnitUnit) using \(.applicationName)", "Trigger \(\.$UnitUnit) using \(.applicationName)", "Activate \(\.$UnitUnit) using \(.applicationName)", "Volcano \(\.$UnitUnit) using \(.applicationName)", ], shortTitle: "Turn on unit", systemImageName: "bolt.fill" ) } }
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186
Oct ’25
AppIntentConfiguration WatchOS & iOS inconsistent
I'm having problems with my released app with iOS & WatchOS 26 support. I've added AppIntentConfiguration support in the WatchOS app such that users can configure the complication. My complications also support multiple families and so I have slightly different configuration options available if its in the .accessoryRectangular slot or the .accessoryCircular one. This works fine on Apple Watch when editing the Watch face. Here you can then select the configuration options fine and they are correct for the different variants. However on iOS when configuring in the Apple Watch app on iPhone, the different complication size is ignored and the same configuration options are offered meaning they are wrong for one of them. I created a sample project, here is the app intent code: struct TestWidgetConfigurationIntent: AppIntent, WidgetConfigurationIntent { static var title: LocalizedStringResource = "New Widgets with Configuration" static var description = IntentDescription("Lots of stuff.") static var isDiscoverable: Bool { return false} init() {} func perform() async throws -> some IntentResult { return .result() } @Parameter(title: "Enable More Detail", default: true) var moreDetail: Bool @Parameter(title: "Enable Other Parameter", default: true) var otherParameter: Bool static var parameterSummary: some ParameterSummary { When(widgetFamily: .equalTo, .accessoryRectangular) { Summary("Test Info") { \.$moreDetail \.$otherParameter } } otherwise : { Summary("Test Info") { \.$moreDetail } } } } In WatchOS you get the correct configuration options: In iOS you do not, you get the same configuration option regardless of which family size you select: This could be a bug so I've filed feedback FB20328319. Otherwise if anyone has insights, it would be very appreciated. This is all tested on the current iOS 26.0 and WatchOS 26.0 versions. Thanks!
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240
Oct ’25
Unable to activate ActivityKit
Appears during code compilation Provisioning profile "iOS Team Provisioning Profile: ..*" doesn't include the com.apple.developer.ActivityKit entitlement, Has anyone encountered or resolved a similar issue where the ActiveKit feature was not found in the developer's identifier, despite not being activated in the developer's system?
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77
Oct ’25
Adding a custom widget to the Capture group in Control Center
I noticed that with iOS 18, when adding a widget to the Control Center, there is now some "grouping system". I'm interested in the Capture group, which contains native widgets from Apple as well as third party apps like Instagram and Blackmagic cam, widgets in this group open the camera. My widget also opens the camera in my app, how can I add it to this group?
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1
453
Oct ’25
Unable to activate ActiveKit
Appears during code compilation Provisioning profile "iOS Team Provisioning Profile: ..*" doesn't include the com.apple.developer.ActivityKit entitlement, Has anyone encountered or resolved a similar issue where the ActiveKit feature was not found in the developer's identifier, despite not being activated in the developer's system?
1
1
103
Sep ’25
Unable to activate ActivityKit
Appears during code compilation Provisioning profile "iOS Team Provisioning Profile: ..*" doesn't include the com.apple.developer.ActivityKit entitlement, Has anyone encountered or resolved a similar issue where the ActiveKit feature was not found in the developer's identifier, despite not being activated in the developer's system?
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73
Sep ’25
App widget not appearing in widget list (intermittent)
There seems to be a long running issue with WidgetKit where some users don't see the widget when trying to add to their Home Screen. (even after opening the app for the first time). I have been able to reproduce myself intermittently, and typically restarting the phone or re-installing the app fixes the problem. However, some of my users have encountered this and end up requesting refunds because they think the app is broken. Has anybody else experienced this issue? Would be great to get this bug resolved as it's frustrating for users.
1
2
676
Sep ’25
privacySensitive on lockScreen does not seem to work...
Documentation seems to say that privacySensitive is supposed to redact on the lockScreen. I've disabled "Allow Access when locked" for "Lock Screen Widgets" just in case. It does not work for me. If I add "redacted(reason:) into the view hierarchy it redacts all the content all the time including on the home screen. I've read articles. I gone through a lot of documentation. None of them seem to give the magic formula for redacting sensitive content on the lock screen. I'm using iOS 18.7 on a real iPhone 14 Pro Max.
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172
Sep ’25
The Flashlight Burnout
Often times myself and others have left flashlight on by accident. Burning it out for sometime of being in pocket or left on table the light stays on the whole time because of just not realizing it was on. The front of phone shows flashlight icon is white when light is on, but this is not good enough! The icon needs to be a bright red or some other color so user can see that the light is actually still on. This would help alot , ty
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73
Sep ’25
WidgetKit: UIImage(named:) Fails to Load Asset After App Upgrade
Attachments: Problem Description: I encountered an issue related to WidgetKit. Inside a widget, I used the following API: UIImage(named: "some_pic_in_asset")! However, in my crash monitoring system, I observed a large number of crashes caused by force-unwrapping a UIImage that could not be loaded. After analyzing the crash reports and the associated app version information, I found that this issue consistently occurs during the app upgrade process. For example: A user installs the app at version A and adds the widget to their Home Screen. Later, the app is upgraded to version A+1. Then, in the monitoring backend, I observe many crashes. The crash itself happens under version A, but the report is uploaded under version A+1. Since crash collection happens in the widget and the report is uploaded by the app, the version mismatch is understandable. I also confirmed that the number of crashes strongly correlates with the number of app version upgrades. Based on this analysis, I believe that in the upgrade scenario described above, UIImage(named: "some_pic_in_asset") sometimes fails to load the image even though it exists in the asset catalog. Please note that the force-unwrapping operation is not the focus of my concern here. Question: Is this a known system issue? If so, is there a plan for fixing it in future iOS updates?
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127
Sep ’25
Live activity custom format timer
We need a live activity to countdown our time in formats like 2h 30m -> 2h 29m -> 2h 28m etc 58m -> 57m I see this kind in pictures in official documentation. to make a functional timer is: Text(context.state.startTime, style: .timer) But it's very limited when it comes to formatting. This timer .relative includes seconds which we don't want Text(futureDate, style: .relative) Also format we need is h instead of hour, m instead of min
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148
Sep ’25
Get update token from the OS when the Live Activity is started from the backend, without the user explicitly providing "Allow" or "Always Allow" consent from the lock screen
We are currently using Live Activities in our app and supporting both of the following use cases: Starting a Live Activity directly from the app using ActivityKit APIs. Starting a Live Activity from the backend using the start token. In the first case (initiated from the app), the OS generates an update token, and we are able to continuously update the Live Activity via our backend—even if the user has not explicitly provided "Allow" or "Always Allow" consent from the lock screen. This works as expected. In the second case (initiated from the backend), if the user does provide consent ("Allow" or "Always Allow") from the lock screen, we receive the update token and can continue updating the Live Activity. However, if the user does not provide consent, the OS does not provide the update token, and we are unable to send further updates. Question: Is it possible to receive the update token from the OS when the Live Activity is started from the backend, without the user explicitly providing "Allow" or "Always Allow" consent from the lock screen? We would appreciate any clarification or official documentation related to this behavior. Thank you!
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290
Sep ’25
how to suppress sound of a live activity when app is foregrounded?
Regular apns will give you a willPresent callback and there you can decide to suppress showing the notification or suppress its sound etc. I know the iOS app will give you callbacks for when there's a contentUpdate, yet that doesn't give the option to change the sound. Is there a way to suppress sound of a received Live Activity when app is in foreground?
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118
Sep ’25
Migrate Widgets from StaticConfiguration to IntentConfiguration
New features in WatchOS 26 with configurable widgets make it more important than ever that apps adopt IntentConfiguration options where applicable. I develop an app with an Apple Watch complication/widget on many many user's Watch faces around the world. I've completed updating my code to support WidgetKit and remove ClockKit. However, I face huge issues adding support for users to configure their widget/complications. If I update a widget to go from StaticConfiguration to IntentConfiguration, even when keeping the "kind" string the same, the widget disappears from the Watch face. This is an unacceptable user experience meaning I can't proceed with the migration. The problem is users will expect me to offer configuration in the Watch face soon for their widget/complication. Currently this process is done in a sub-optimal way in the app itself. A similar issue exists on iOS where the widget will just "freeze" indefinitely is migrated. This issue still occurs on the iOS 26 and WatchOS 26 betas. So how to move this forward. This has been discussed previously here: https://developer.apple.com/forums/thread/661247 I've mentioned it at WidgetKit labs I've filed feedback last year: FB13880020 I've filed feedback this year: FB18180368 It seems really important this gets fixed for developers to adopt these new features, is there any other migration route I'm missing or a workaround that would mitigate this seemingly big problem.
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401
Sep ’25
Live Activity life cycle
A Live Activity relies on its app being in the background , but contrary to a widget it does not have a timeline. Our app "in the making" is sandboxed and does not need to receive ActivityKit push notifications How is the app "maintained in life" and not entirely killed for the duration of the activity - Apple documentation says up to 8 hours ? Is it necessary for us to do something to maintain it, like to trick the system , play a white noise audio background ...?
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80
Sep ’25
push notification-driven Live activity decoding fail
My start live activity CURL is not starting my live activity and I keep getting a decoding failure even though my curl matches my content state so my live activity is not starting. heres my CURL --header "apns-topic: MuscleMemory.KimchiLabs.com.push-type.liveactivity" \ --header "apns-push-type: liveactivity" \ --header "apns-priority: 10" \ --header "authorization: bearer eyJhbGciOiJFUzI1NiIsImtpZCI6IjI4MjVTNjNEV0IifQ.eyJpc3MiOiJMOTZYUlBCSzQ2IiwiaWF0IjoxNzU3NDYwMzQ2fQ.5TGvDRk5ZYLsvncjKwXIZYN78X88v5lCwX4fRvfl1QXjwv8tOtO2uoId27LQahXA3zqjruu_2YoOfqEtrppKXQ" \ --data '{ "aps": { "timestamp": '"$(date +%s)"', "event": "start", "content-state": { "plain_text": "hello world", "userContentPage": ["hello world"] }, "alert": { "sound": "chime.aiff" } }, "attributes-type": "KimchiKit.DynamicRepAttributes", "attributes": {} }' \ --http2 https://api.sandbox.push.apple.com/3/device/802fe7b4066e26b51ede7188a7077a9603507a0fa6ee8ffda946a864e75aa139602861538d6fb12100afbe9a3338d6c7c799d947dfacb2ee835f0339ecdc3165c9ed7e54839f5a3b89b76a011f5826cc and here is my content state public struct ContentState: Codable, Hashable { public var plainText: String public var userContentPage: [String] public enum CodingKeys: String, CodingKey { case plainText = "plain_text" case userContentPage } public init(plainText: String, userContentPage: [String]) { self.plainText = plainText self.userContentPage = userContentPage } } public init() {} }
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279
Sep ’25
Interactive Widget with SwiftData Not Triggering iCloud Sync
Hello everyone, I'm developing an app for iOS 18 using SwiftData, with iCloud synchronization enabled. My app also includes an interactive widget that allows users to mark tasks as complete, similar to Apple's Reminders widget. I'm facing a specific issue with how iCloud sync is triggered when changes are made from the widget. My Setup: Xcode 16 Swift 6 / iOS 18 SwiftData with iCloud Sync enabled. An interactive widget using App Intents to modify the SwiftData model. What's working correctly: App to Widget (Same Device): If I mark a task as complete in the main app, the widget on the same device updates instantly. Widget to App (Same Device): If I mark a task as complete using the interactive widget, the main app on the same device reflects this change immediately. App to App (Across Devices): If I make a change in the app on my iPhone, it syncs correctly via iCloud and appears in the app on my iPad. The Problem: The synchronization issue occurs specifically when an action is initiated from the widget and needs to be reflected on other devices, or when a change from another device needs to be reflected in the widget. Widget Change Not Syncing to Other Devices: If I mark a task as complete in the widget on my iPhone, the change does not sync to my iPad. The task on the iPad only updates after I manually open the main app on the iPhone. Remote Change Not Syncing to Widget: Similarly, if I mark a task as complete in the app on my iPad, the widget on my iPhone does not update to show this change. The widget only refreshes with the correct state after I open the main app on the iPhone. It seems that the widget's AppIntent correctly modifies the local SwiftData store, but this action isn't triggering the necessary background process to push the changes to iCloud. The sync only seems to happen when the main app, with its active ModelContainer, is brought to the foreground. My goal is for any change made in the widget to be reflected across all of the user's devices in near real-time, without requiring them to launch the main app to initiate the sync. Is there a specific API I need to call from my AppIntent to force a SwiftData sync, or a project capability I might be missing to allow the widget extension to trigger iCloud pushes? Any help or guidance would be greatly appreciated. Thank you!
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167
Sep ’25
Live Activity: no value in pushTokenUpdates and pushToStartTokenUpdates not called after app restart
When running application after installation I get a value in pushTokenUpdates and also the call to pushToStartTokenUpdates returns with the token value. But, if I kill the app and restart it again, there is no value in pushTokenUpdates and the call to pushToStartTokenUpdates does not return. Am I suppose to use the push to start token from the previous application run? is there a different solution?
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228
Sep ’25
Unable to open new live activities after opening 5 live activities and clearing them
After opening 5 live activities using live activity push-to-start push notifications, I clear them from lock screen. From this point forward I am unable to open new live activities. Device log shows: Could not create a new activity from push notification: ActivityKit.ActivityAuthorizationError.targetMaximumExceeded How can I handle such use case? shouldn't the count of opened live activities be reduced once the user clears the live activities? is this a bug?
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187
Sep ’25
App Intent Parameter (AppEntity) not registering
I'm currently testing this on a physical device (12 Pro Max, iOS 26). Through shortcuts, I know for a fact that I am able to successfully trigger the perform code to do what's needed. In addition, if I just tell siri the phrase without my unit parameter, and it asks me which unit, I am able to, once again, successfully call my perform. The problem is any of my phrases that I include my unit, it either just opens my application, or says "I can't understand" Here is my sample code: My Entity: import Foundation import AppIntents struct Unit: Codable, Identifiable { let nickname: String let ipAddress: String let id: String } struct UnitEntity: AppEntity { static var typeDisplayRepresentation: TypeDisplayRepresentation { TypeDisplayRepresentation( name: LocalizedStringResource("Unit", table: "AppIntents") ) } static let defaultQuery = UnitEntityQuery() // Unique Identifer var id: Unit.ID // @Property allows this data to be available to Shortcuts, Siri, Etc. @Property var name: String // By not including @Property, this data is NOT used for queries. var ipAddress: String var displayRepresentation: DisplayRepresentation { DisplayRepresentation( title: "\(name)" ) } init(Unit: Unit) { self.id = Unit.id self.ipAddress = Unit.ipAddress self.name = Unit.nickname } } My Query: struct UnitEntityQuery: EntityQuery { func entities(for identifiers: [UnitEntity.ID]) async throws -> [UnitEntity] { print("[UnitEntityQuery] Query for IDs \(identifiers)") return UnitManager.shared.getUnitUnits() .map { UnitEntity(Unit: $0) } } func suggestedEntities() async throws -> [UnitEntity] { print("[UnitEntityQuery] Request for suggested entities.") return UnitManager.shared.getUnitUnits() .map { UnitEntity(Unit: $0) } } } UnitsManager: class UnitManager { static let shared = UnitManager() private init() {} var allUnits: [UnitEntity] { getUnitUnits().map { UnitEntity(Unit: $0) } } func getUnitUnits() -> [Unit] { guard let jsonString = UserDefaults.standard.string(forKey: "UnitUnits"), let data = jsonString.data(using: .utf8) else { return [] } do { return try JSONDecoder().decode([Unit].self, from: data) } catch { print("Error decoding units: \(error)") return [] } } func contactUnit(unit: UnitEntity) async -> Bool { // Do things here... } } My AppIntent: import AppIntents struct TurnOnUnit: AppIntent { static let title: LocalizedStringResource = "Turn on Unit" static let description = IntentDescription("Turn on an Unit") static var parameterSummary: some ParameterSummary { Summary("Turn on \(\.$UnitUnit)") } @Parameter(title: "Unit Unit", description: "The Unit Unit to turn on") var UnitUnit: UnitEntity func perform() async throws -> some IntentResult & ProvidesDialog { //... My code here } } And my ShortcutProvider: import Foundation import AppIntents struct UnitShortcuts: AppShortcutsProvider { static var appShortcuts: [AppShortcut] { AppShortcut( intent: TurnOnUnit(), phrases: [ "Start an Unit with \(.applicationName)", "Using \(.applicationName), turn on my \(\.$UnitUnit)", "Turn on my \(\.$UnitUnit) with \(.applicationName)", "Start my \(\.$UnitUnit) with \(.applicationName)", "Start \(\.$UnitUnit) with \(.applicationName)", "Start \(\.$UnitUnit) in \(.applicationName)", "Start \(\.$UnitUnit) using \(.applicationName)", "Trigger \(\.$UnitUnit) using \(.applicationName)", "Activate \(\.$UnitUnit) using \(.applicationName)", "Volcano \(\.$UnitUnit) using \(.applicationName)", ], shortTitle: "Turn on unit", systemImageName: "bolt.fill" ) } }
Replies
1
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0
Views
186
Activity
Oct ’25
AppIntentConfiguration WatchOS & iOS inconsistent
I'm having problems with my released app with iOS & WatchOS 26 support. I've added AppIntentConfiguration support in the WatchOS app such that users can configure the complication. My complications also support multiple families and so I have slightly different configuration options available if its in the .accessoryRectangular slot or the .accessoryCircular one. This works fine on Apple Watch when editing the Watch face. Here you can then select the configuration options fine and they are correct for the different variants. However on iOS when configuring in the Apple Watch app on iPhone, the different complication size is ignored and the same configuration options are offered meaning they are wrong for one of them. I created a sample project, here is the app intent code: struct TestWidgetConfigurationIntent: AppIntent, WidgetConfigurationIntent { static var title: LocalizedStringResource = "New Widgets with Configuration" static var description = IntentDescription("Lots of stuff.") static var isDiscoverable: Bool { return false} init() {} func perform() async throws -> some IntentResult { return .result() } @Parameter(title: "Enable More Detail", default: true) var moreDetail: Bool @Parameter(title: "Enable Other Parameter", default: true) var otherParameter: Bool static var parameterSummary: some ParameterSummary { When(widgetFamily: .equalTo, .accessoryRectangular) { Summary("Test Info") { \.$moreDetail \.$otherParameter } } otherwise : { Summary("Test Info") { \.$moreDetail } } } } In WatchOS you get the correct configuration options: In iOS you do not, you get the same configuration option regardless of which family size you select: This could be a bug so I've filed feedback FB20328319. Otherwise if anyone has insights, it would be very appreciated. This is all tested on the current iOS 26.0 and WatchOS 26.0 versions. Thanks!
Replies
1
Boosts
1
Views
240
Activity
Oct ’25
Unable to activate ActivityKit
Appears during code compilation Provisioning profile "iOS Team Provisioning Profile: ..*" doesn't include the com.apple.developer.ActivityKit entitlement, Has anyone encountered or resolved a similar issue where the ActiveKit feature was not found in the developer's identifier, despite not being activated in the developer's system?
Replies
1
Boosts
0
Views
77
Activity
Oct ’25
Adding a custom widget to the Capture group in Control Center
I noticed that with iOS 18, when adding a widget to the Control Center, there is now some "grouping system". I'm interested in the Capture group, which contains native widgets from Apple as well as third party apps like Instagram and Blackmagic cam, widgets in this group open the camera. My widget also opens the camera in my app, how can I add it to this group?
Replies
2
Boosts
1
Views
453
Activity
Oct ’25
Unable to activate ActiveKit
Appears during code compilation Provisioning profile "iOS Team Provisioning Profile: ..*" doesn't include the com.apple.developer.ActivityKit entitlement, Has anyone encountered or resolved a similar issue where the ActiveKit feature was not found in the developer's identifier, despite not being activated in the developer's system?
Replies
1
Boosts
1
Views
103
Activity
Sep ’25
Unable to activate ActivityKit
Appears during code compilation Provisioning profile "iOS Team Provisioning Profile: ..*" doesn't include the com.apple.developer.ActivityKit entitlement, Has anyone encountered or resolved a similar issue where the ActiveKit feature was not found in the developer's identifier, despite not being activated in the developer's system?
Replies
0
Boosts
1
Views
73
Activity
Sep ’25
App widget not appearing in widget list (intermittent)
There seems to be a long running issue with WidgetKit where some users don't see the widget when trying to add to their Home Screen. (even after opening the app for the first time). I have been able to reproduce myself intermittently, and typically restarting the phone or re-installing the app fixes the problem. However, some of my users have encountered this and end up requesting refunds because they think the app is broken. Has anybody else experienced this issue? Would be great to get this bug resolved as it's frustrating for users.
Replies
1
Boosts
2
Views
676
Activity
Sep ’25
privacySensitive on lockScreen does not seem to work...
Documentation seems to say that privacySensitive is supposed to redact on the lockScreen. I've disabled "Allow Access when locked" for "Lock Screen Widgets" just in case. It does not work for me. If I add "redacted(reason:) into the view hierarchy it redacts all the content all the time including on the home screen. I've read articles. I gone through a lot of documentation. None of them seem to give the magic formula for redacting sensitive content on the lock screen. I'm using iOS 18.7 on a real iPhone 14 Pro Max.
Replies
1
Boosts
0
Views
172
Activity
Sep ’25
The Flashlight Burnout
Often times myself and others have left flashlight on by accident. Burning it out for sometime of being in pocket or left on table the light stays on the whole time because of just not realizing it was on. The front of phone shows flashlight icon is white when light is on, but this is not good enough! The icon needs to be a bright red or some other color so user can see that the light is actually still on. This would help alot , ty
Replies
1
Boosts
0
Views
73
Activity
Sep ’25
WidgetKit: UIImage(named:) Fails to Load Asset After App Upgrade
Attachments: Problem Description: I encountered an issue related to WidgetKit. Inside a widget, I used the following API: UIImage(named: "some_pic_in_asset")! However, in my crash monitoring system, I observed a large number of crashes caused by force-unwrapping a UIImage that could not be loaded. After analyzing the crash reports and the associated app version information, I found that this issue consistently occurs during the app upgrade process. For example: A user installs the app at version A and adds the widget to their Home Screen. Later, the app is upgraded to version A+1. Then, in the monitoring backend, I observe many crashes. The crash itself happens under version A, but the report is uploaded under version A+1. Since crash collection happens in the widget and the report is uploaded by the app, the version mismatch is understandable. I also confirmed that the number of crashes strongly correlates with the number of app version upgrades. Based on this analysis, I believe that in the upgrade scenario described above, UIImage(named: "some_pic_in_asset") sometimes fails to load the image even though it exists in the asset catalog. Please note that the force-unwrapping operation is not the focus of my concern here. Question: Is this a known system issue? If so, is there a plan for fixing it in future iOS updates?
Replies
0
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0
Views
127
Activity
Sep ’25
Live activity custom format timer
We need a live activity to countdown our time in formats like 2h 30m -> 2h 29m -> 2h 28m etc 58m -> 57m I see this kind in pictures in official documentation. to make a functional timer is: Text(context.state.startTime, style: .timer) But it's very limited when it comes to formatting. This timer .relative includes seconds which we don't want Text(futureDate, style: .relative) Also format we need is h instead of hour, m instead of min
Replies
0
Boosts
2
Views
148
Activity
Sep ’25
Get update token from the OS when the Live Activity is started from the backend, without the user explicitly providing "Allow" or "Always Allow" consent from the lock screen
We are currently using Live Activities in our app and supporting both of the following use cases: Starting a Live Activity directly from the app using ActivityKit APIs. Starting a Live Activity from the backend using the start token. In the first case (initiated from the app), the OS generates an update token, and we are able to continuously update the Live Activity via our backend—even if the user has not explicitly provided "Allow" or "Always Allow" consent from the lock screen. This works as expected. In the second case (initiated from the backend), if the user does provide consent ("Allow" or "Always Allow") from the lock screen, we receive the update token and can continue updating the Live Activity. However, if the user does not provide consent, the OS does not provide the update token, and we are unable to send further updates. Question: Is it possible to receive the update token from the OS when the Live Activity is started from the backend, without the user explicitly providing "Allow" or "Always Allow" consent from the lock screen? We would appreciate any clarification or official documentation related to this behavior. Thank you!
Replies
0
Boosts
5
Views
290
Activity
Sep ’25
how to suppress sound of a live activity when app is foregrounded?
Regular apns will give you a willPresent callback and there you can decide to suppress showing the notification or suppress its sound etc. I know the iOS app will give you callbacks for when there's a contentUpdate, yet that doesn't give the option to change the sound. Is there a way to suppress sound of a received Live Activity when app is in foreground?
Replies
0
Boosts
1
Views
118
Activity
Sep ’25
Migrate Widgets from StaticConfiguration to IntentConfiguration
New features in WatchOS 26 with configurable widgets make it more important than ever that apps adopt IntentConfiguration options where applicable. I develop an app with an Apple Watch complication/widget on many many user's Watch faces around the world. I've completed updating my code to support WidgetKit and remove ClockKit. However, I face huge issues adding support for users to configure their widget/complications. If I update a widget to go from StaticConfiguration to IntentConfiguration, even when keeping the "kind" string the same, the widget disappears from the Watch face. This is an unacceptable user experience meaning I can't proceed with the migration. The problem is users will expect me to offer configuration in the Watch face soon for their widget/complication. Currently this process is done in a sub-optimal way in the app itself. A similar issue exists on iOS where the widget will just "freeze" indefinitely is migrated. This issue still occurs on the iOS 26 and WatchOS 26 betas. So how to move this forward. This has been discussed previously here: https://developer.apple.com/forums/thread/661247 I've mentioned it at WidgetKit labs I've filed feedback last year: FB13880020 I've filed feedback this year: FB18180368 It seems really important this gets fixed for developers to adopt these new features, is there any other migration route I'm missing or a workaround that would mitigate this seemingly big problem.
Replies
4
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1
Views
401
Activity
Sep ’25
iOS 26 Build erro
Durante o teste Uso do iOS 26 houve Build erro. Foi ativado o recurso de Adiantamento de senha por seguranca. Bloqueio com tela azul e CRUZ AZUL e solicitando Recorvey. O iPhone foi Resetado para IOS 18.6.2 pela Revendedora próxima solicito apoio ao usuário
Replies
1
Boosts
0
Views
124
Activity
Sep ’25
Live Activity life cycle
A Live Activity relies on its app being in the background , but contrary to a widget it does not have a timeline. Our app "in the making" is sandboxed and does not need to receive ActivityKit push notifications How is the app "maintained in life" and not entirely killed for the duration of the activity - Apple documentation says up to 8 hours ? Is it necessary for us to do something to maintain it, like to trick the system , play a white noise audio background ...?
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0
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0
Views
80
Activity
Sep ’25
push notification-driven Live activity decoding fail
My start live activity CURL is not starting my live activity and I keep getting a decoding failure even though my curl matches my content state so my live activity is not starting. heres my CURL --header "apns-topic: MuscleMemory.KimchiLabs.com.push-type.liveactivity" \ --header "apns-push-type: liveactivity" \ --header "apns-priority: 10" \ --header "authorization: bearer eyJhbGciOiJFUzI1NiIsImtpZCI6IjI4MjVTNjNEV0IifQ.eyJpc3MiOiJMOTZYUlBCSzQ2IiwiaWF0IjoxNzU3NDYwMzQ2fQ.5TGvDRk5ZYLsvncjKwXIZYN78X88v5lCwX4fRvfl1QXjwv8tOtO2uoId27LQahXA3zqjruu_2YoOfqEtrppKXQ" \ --data '{ "aps": { "timestamp": '"$(date +%s)"', "event": "start", "content-state": { "plain_text": "hello world", "userContentPage": ["hello world"] }, "alert": { "sound": "chime.aiff" } }, "attributes-type": "KimchiKit.DynamicRepAttributes", "attributes": {} }' \ --http2 https://api.sandbox.push.apple.com/3/device/802fe7b4066e26b51ede7188a7077a9603507a0fa6ee8ffda946a864e75aa139602861538d6fb12100afbe9a3338d6c7c799d947dfacb2ee835f0339ecdc3165c9ed7e54839f5a3b89b76a011f5826cc and here is my content state public struct ContentState: Codable, Hashable { public var plainText: String public var userContentPage: [String] public enum CodingKeys: String, CodingKey { case plainText = "plain_text" case userContentPage } public init(plainText: String, userContentPage: [String]) { self.plainText = plainText self.userContentPage = userContentPage } } public init() {} }
Replies
1
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0
Views
279
Activity
Sep ’25
Interactive Widget with SwiftData Not Triggering iCloud Sync
Hello everyone, I'm developing an app for iOS 18 using SwiftData, with iCloud synchronization enabled. My app also includes an interactive widget that allows users to mark tasks as complete, similar to Apple's Reminders widget. I'm facing a specific issue with how iCloud sync is triggered when changes are made from the widget. My Setup: Xcode 16 Swift 6 / iOS 18 SwiftData with iCloud Sync enabled. An interactive widget using App Intents to modify the SwiftData model. What's working correctly: App to Widget (Same Device): If I mark a task as complete in the main app, the widget on the same device updates instantly. Widget to App (Same Device): If I mark a task as complete using the interactive widget, the main app on the same device reflects this change immediately. App to App (Across Devices): If I make a change in the app on my iPhone, it syncs correctly via iCloud and appears in the app on my iPad. The Problem: The synchronization issue occurs specifically when an action is initiated from the widget and needs to be reflected on other devices, or when a change from another device needs to be reflected in the widget. Widget Change Not Syncing to Other Devices: If I mark a task as complete in the widget on my iPhone, the change does not sync to my iPad. The task on the iPad only updates after I manually open the main app on the iPhone. Remote Change Not Syncing to Widget: Similarly, if I mark a task as complete in the app on my iPad, the widget on my iPhone does not update to show this change. The widget only refreshes with the correct state after I open the main app on the iPhone. It seems that the widget's AppIntent correctly modifies the local SwiftData store, but this action isn't triggering the necessary background process to push the changes to iCloud. The sync only seems to happen when the main app, with its active ModelContainer, is brought to the foreground. My goal is for any change made in the widget to be reflected across all of the user's devices in near real-time, without requiring them to launch the main app to initiate the sync. Is there a specific API I need to call from my AppIntent to force a SwiftData sync, or a project capability I might be missing to allow the widget extension to trigger iCloud pushes? Any help or guidance would be greatly appreciated. Thank you!
Replies
1
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0
Views
167
Activity
Sep ’25
Live Activity: no value in pushTokenUpdates and pushToStartTokenUpdates not called after app restart
When running application after installation I get a value in pushTokenUpdates and also the call to pushToStartTokenUpdates returns with the token value. But, if I kill the app and restart it again, there is no value in pushTokenUpdates and the call to pushToStartTokenUpdates does not return. Am I suppose to use the push to start token from the previous application run? is there a different solution?
Replies
1
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0
Views
228
Activity
Sep ’25
Unable to open new live activities after opening 5 live activities and clearing them
After opening 5 live activities using live activity push-to-start push notifications, I clear them from lock screen. From this point forward I am unable to open new live activities. Device log shows: Could not create a new activity from push notification: ActivityKit.ActivityAuthorizationError.targetMaximumExceeded How can I handle such use case? shouldn't the count of opened live activities be reduced once the user clears the live activities? is this a bug?
Replies
1
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0
Views
187
Activity
Sep ’25