Swift Student Challenge

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Is It Acceptable to Submit an iOS 26–Only App for the Swift Student Challenge?
Hi, I have a question regarding the Swift Student Challenge submission requirements. I’m planning to use the glassEffect API introduced in iOS 26 and build my .swiftpm app to support iOS 26 only. Is it acceptable to submit a project that runs exclusively on iOS 26? Currently, I am developing and building the project in Xcode. However, it seems that the current Swift Playgrounds app does not provide a preview or runtime environment for iOS 26 yet. I would like to confirm whether this could cause any issues during the review process, especially if reviewers are using Swift Playgrounds for evaluation. Thank you for your clarification.
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Are Xcode warnings like this safe to submit (won’t disqualify)?
I’m building a Swift Playgrounds app (.swiftpm) in Xcode 26.2 and I consistently see this warning, even on brand-new Swift Playgrounds apps created from the default template: “Skipping duplicate build file in Compile Sources build phase: /Users/.../.swiftpm/Media.xcassets” Everything builds and runs normally and all images/assets appear correctly, so it seems like it’s just an annoying warning. I’ve checked for duplicates and don’t see the asset catalog listed twice, but the warning still appears whenever I add an asset catalog to any playground project in Xcode. Is this warning safe to ignore for submission, and it won’t affect Swift Student Challenge eligibility?
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Country missing from address section for Swift Student Challenge
Hello Apple Developer Community, I am planning to participate in the Swift Student Challenge 2026. However, while reviewing the application form, I noticed that my country of residence is not listed in the address dropdown menu. I would like to clarify the correct way to proceed in this situation to avoid disqualification: Is it permissible to use the address of a relative who lives in a supported region as my contact address? Is filling out the shipping address mandatory for the initial submission, or is there an option to proceed without it? I want to ensure I fully comply with the Terms and Conditions. Any guidance or advice would be greatly appreciated. Thank you!
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Can I withdraw my submission and resubmit an updated playground?
Hello everyone, I have already submitted my app playground for the Swift Student Challenge. After submission I noticed a few things I would like to improve and fix. Is it possible to withdraw my current submission and then immediately resubmit an updated version? Any clarification (especially from Apple staff or anyone who has done this before) would be very helpful. Thank you!
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Swift Student Challenge environment selection question (iOS 26)
Hello, I recently submitted my Swift Student Challenge app playground and realized after submission that I accidentally selected Swift Playgrounds as the software to run it, instead of Xcode 26 or later. My project builds and runs successfully in Xcode 26 using the iOS 26 SDK and simulator. However, when opening the same .swiftpm project in the Swift Playgrounds app on iPad, it does not compile because Swift Playgrounds currently only supports up to iOS 18 SDK and does not support iOS 26 APIs. The submission itself is complete, builds correctly in Xcode, and was submitted before the deadline. The incorrect selection of Swift Playgrounds was an honest mistake during the submission process. I wanted to ask whether reviewers are able to run the submission using Xcode 26 in cases like this, or if there is anything I should do. Thank you very much for your time.
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Swift Student Challenge environment selection question (iOS 26)
Hello, I recently submitted my Swift Student Challenge app playground (“Crest”) and realized after submission that I accidentally selected Swift Playgrounds as the software to run it, instead of Xcode 26 or later. My project builds and runs successfully in Xcode 26 using the iOS 26 SDK and simulator. However, when opening the same .swiftpm project in the Swift Playgrounds app on iPad, it does not compile because Swift Playgrounds currently only supports up to iOS 18 SDK and does not support iOS 26 APIs. The submission itself is complete, builds correctly in Xcode, and was submitted before the deadline. The incorrect selection of Swift Playgrounds was an honest mistake during the submission process. I wanted to ask whether reviewers are able to run the submission using Xcode 26 in cases like this, or if there is anything I should do. Thank you very much for your time.
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SSC 2026 — Will unlisted .mlmodel cause build failure?
Hi, I submitted my Swift Student Challenge 2026 app and I'm worried about a build error I got when testing. I have both PlateClassifier_2.mlmodel and PlateClassifier_2.mlmodelc in my Sources folder. Only the .mlmodelc is listed in my Package.swift resources. When building I got: PlateClassifier_2.mlmodel: No predominant language detected. Set COREML_CODEGEN_LANGUAGE to preferred language. Build failed — 1 error Will judges hit this same error? Does having an unlisted .mlmodel alongside the .mlmodelc cause a hard build failure on other machines too, or is this specific to my setup (Xcode 26.2 beta, building to physical device)? Will this get me instantly disqualified? Any help appreciated.
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