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IOS 26`
Anyone else's phone die after installed iOS 26 beta? I'm not happy at all. shows that my phone is charging but will not turn on. have tried hard resetting it 50+ times, 5 different chargers.. nothing.
2
1
310
Jun ’25
macOS 26 Tahoe beta 1 - Cannot login
A few days ago I installed beta 1 of macOS 26 Tahoe on a spare MacBook Pro 14-inch M4. Everything went well, and it looks okay (well, I don't like it at all, but hey-ho), and I shut it down. I started it up today, and it rejects my login password every time, then locks my account. When I click the link to "Restart and show password reset options" I'm asked for my Apple ID details, so I enter the correct email and password, then the MBP reboots and I'm back on the login screen with no indication that anything has changed. Guess I'm stuck now... FB18364657
4
1
743
Sep ’25
What Xcode version will be used for SSC evaluation?
Hello! Because the compilers used by different versions of Xcode 26 may be different, and I find that my app may not be able to ensure that all versions of Xcode 26 are successfully compiled. For example, my app can run on Xcode26.3 but will report an error at 26.4 (I have fixed it now). So I want to confirm which version of Xcode the jury uses to run my app, whether it is a known version or the latest version in the future. Thanks!
1
0
145
Feb ’26
IOS 26.4 Beta 1 CarPlay Smart Zoom
I just installed IOS 26.4 Beta 1 and on my 2023 Ram i get the Edit Pages option on the bottom. This happened when I first installed IOS 26 and the solution was to go to Display settings in CarPlay and turn off the Smart Zoom. After this latest install the Edit Pages is back and I no longer have the Smart Zoom option to turn off
2
1
82
Feb ’26
Web Push Provisioning
I am attempting to add credit cards to Apple Wallet using Web Push Provisioning through our web application and have not been able to find any documentation or integration guide for this. Apple has provided me with In-App provisioning documentation, but this is geared toward mobile development which we are not doing. Does anyone have experience setting up Web Push Provisioning for Apple Wallet that can point me in the right direction for documentation/integration guides?
0
1
601
Oct ’25
Swift Student Challenge environment selection question (iOS 26)
Hello, I recently submitted my Swift Student Challenge app playground and realized after submission that I accidentally selected Swift Playgrounds as the software to run it, instead of Xcode 26 or later. My project builds and runs successfully in Xcode 26 using the iOS 26 SDK and simulator. However, when opening the same .swiftpm project in the Swift Playgrounds app on iPad, it does not compile because Swift Playgrounds currently only supports up to iOS 18 SDK and does not support iOS 26 APIs. The submission itself is complete, builds correctly in Xcode, and was submitted before the deadline. The incorrect selection of Swift Playgrounds was an honest mistake during the submission process. I wanted to ask whether reviewers are able to run the submission using Xcode 26 in cases like this, or if there is anything I should do. Thank you very much for your time.
3
0
398
4w
What is Apple going to do about Rork Max
I’m new to the forums, and I hope this is the right place to ask this question. Yesterday, a platform called Rork released a new feature in their web‑based app‑building tool. According to their announcement and user comments on X/Twitter, people with no coding experience are now able to generate fully native iOS apps written in Swift and distribute them across Apple’s ecosystem—reportedly without using any Apple hardware. Some users who already have access to Rork Max claim they were able to create multiple apps within a few hours and successfully submit them to the App Store. If these claims are accurate, this seems like a significant shift in how native iOS apps can be created and published. I’m curious whether anyone here has insight into: How this aligns with Apple’s existing App Store Review Guidelines Whether generating Swift apps without Apple hardware is technically feasible or compliant Any potential implications for app quality, security, or developer identity requirements I’d appreciate any clarification or perspective from more experienced developers. Also, I’m also concerned that this could lead to a surge of very low‑quality apps from people primarily chasing quick revenue. If tools like this make it possible to publish apps with minimal effort or understanding of iOS development, it may have implications for overall App Store quality and review workload. I’m interested in hearing how Apple and experienced developers view this possibility, and whether existing guidelines are equipped to handle a large influx of rapidly generated apps.
0
1
101
Feb ’26
tvOS 26 issue: Please bring back passcode-locked apps — disappearing apps and shared restrictions make Apple TV frustrating for families
I recently updated to tvOS 26 on my Apple TV 4K (1st generation) and was disappointed to find that apps I restrict no longer appear at all. In earlier versions, restricted apps would still be visible and simply prompt for a passcode — this was much more convenient for adults in the household. Now, if I restrict apps for my children, they disappear completely. To use them again, I have to go deep into settings, turn restrictions off, and even recreate the passcode each time, which is frustrating and impractical for daily use. I also tried adding a Kids user account, but most restrictions still apply system-wide. Only the Apple TV app behaves differently between users. This makes switching between parent and child accounts nearly pointless for managing access. Please consider one or both of the following: 1. Bring back the passcode-on-launch behavior for restricted apps (instead of hiding them). 2. Give each user their own isolated settings environment, like how profiles work on iOS/iPadOS or even a fresh Apple TV—this way, restrictions, home screen, and app access could be personalized. Families are a huge part of the Apple TV audience, and these recent changes have made it much harder to use the device in a shared household. Thank you!
2
1
280
Jun ’25
Is Anybody interested in using Lottie animations in your SSC playground app in Xcode
Is anybody using Airbnb's Lottie-ios dependency inside your swift student challenge project? If yes can u please discuss about how did u approach using it ? Actually I wanted to use it so I downloaded the official repo maintained by Airbnb from GitHub but the package had too large size so I deleted many part's leaving just src files and some other files as it is and even modified it's package.swift file and finally deleted the .git folder which had been taking way too much space. And now I have been using it as local dependency which I can include it in my .zip submission ( as that's the rule I guess to include the packages our project depends on in our .zip submission file ). So far there have been no problems, I wanna know am I doing anything wrong here? Can someone advise me ?
2
0
172
Feb ’26
Question: Does CXCallDirectoryProvider affect outgoing call UI? (inconsistent behavior after iOS update)Question: Does CXCallDirectoryProvider affect outgoing call UI? (inconsistent behavior after iOS update)
Hello Apple Developer Technical Support team, We have an iOS app that provides caller identification via a Call Directory extension (CXCallDirectoryProvider). Our extension provides identification entries (phone number → label), and users enable it in Settings > Phone > Call Blocking & Identification. We would like to confirm whether Call Directory is used only for incoming calls, and understand why the outgoing call UI sometimes shows labels. Observed behavior Incoming calls: After a user logs in again (which triggers a server sync and then reloads the Call Directory extension), the caller label is shown correctly on the incoming call screen for matching numbers. Outgoing calls: In general, the outgoing call screen often shows only the phone number (no label), even when the same number exists in our identification entries and the extension is enabled. However, on some devices, the outgoing call screen does show a label even when the number is not saved in the local Contacts app. In at least one customer case, the outgoing label behavior changed after an iOS update: before updating iOS, labels were not shown on outgoing calls; after updating iOS, labels started appearing (with no changes in our app settings/config). Questions Is the Phone app expected to consult Call Directory identification entries only for incoming calls (caller ID), and not for outgoing call UI? If labels can appear on outgoing calls, what are the possible sources and rules (e.g., Recents cache, carrier Name Display/CNAM, other system caches), and is any of that behavior documented? Are there known iOS version changes or issues that could explain “outgoing label not shown” becoming “outgoing label shown” after an OS update? We can provide: A minimal repro project, steps to reproduce, and exact iOS versions/devices Screenshots/video sysdiagnose / device logs (please advise what log types are most useful) Thank you,
0
1
39
Feb ’26
Bring Back Launchpad
So, I started with the developer beta on Tahoe a couple months ago. I gave the new Apps.app a fair shot.... I HATE it. Finally used a terminal work around to get Launchpad back up and running. Now with the release of the Public Beta and Developer Beta 5, Apple has nerfed the Launchpad.app altogether. Apple, listen to your customers. Yes some people really love spotlight but not everyone wants to scroll through a list of apps as long as my leg because, my PTSD brain won't let me remember the name of the app to type into spotlight. The Launchpad app had a great visual reference for those of us with poor memory function. Bring it back, and let your customers choose which one they want to use.
1
1
79
Aug ’25
Developer Control Question
Hi everyone, I’m new to the Apple Developer side of things and I want to make sure I’m handling this correctly. I hired a freelance iOS developer to build my app. I have my own Apple Developer account (Individual), and I want the app published under my account. The developer says he needs me to create a Certificate Signing Request (CSR), then he will generate the distribution certificate on his end and send me the .cer file back. From there, he would use that for signing and submitting the app. My questions: 1. Is this the correct and modern way to handle app signing? 2. Should I instead just add him to my App Store Connect account with Developer access and let him manage signing through Xcode? Dev claims this won’t work, which I haven’t been able to prove or disprove. ChatGPT says it does,but other AI tools says it doesn’t. 3. Is there any risk in sharing certificates like this? 4. What is considered best practice in 2026 for working with freelancers while keeping full control of the account? My goal is simple: • The app stays fully under my Apple Developer account. • I retain long term control. • The developer can build and submit without needing my Apple ID or password. I’m not trying to make things complicated, I just want to do this the right way and avoid issues later. Thanks in advance.
1
1
77
Feb ’26
External Keyboard and Mouse Input Broken in iOS/iPadOS 18.4.1 — Apple and Third-Party Devices Affected (Magic Keyboard, Redragon K580RGBPRO, Razer Naga V2 Pro)
In the public release of iOS 18.4.1 and iPadOS 18.4.1, external input support for keyboards and mice is critically degraded. This issue affects both Apple-branded and third-party HID-compliant devices, over both wired USB-C and Bluetooth. Tested Hardware: • iPhone 16 Pro Max (256GB) • iPad Pro (USB-C, latest gen), last gen iPad as well Affected Devices: • Apple Magic Mouse and Keys (wired USB-C/Bluetooth) • Redragon K580RGBPRO (Bluetooth/wired USB-C) • Razer Naga V2 Pro (Bluetooth/USB-C) Symptoms: • Severe keystroke delay and dropped input • Modifier keys (Shift, Command, Option) fail intermittently • Input degrades further with multiple HID devices connected • Mouse input via Bluetooth exhibits pointer lag and jitter • Occurs in all apps: Notes, Safari, Mail, text fields, password entries, etc. • Identical results using Apple USB-C cables Reproducibility: 100%. Clean boots, minimal background activity, and isolated environments (including Airplane Mode) do not resolve the issue. Identical behavior across both iPhone and iPad. Expected Behavior: All HID-compliant external input devices — particularly Apple-branded ones — should provide low-latency, reliable, and consistent input over both USB-C and Bluetooth, especially in a production iOS/iPadOS release. Actual Behavior: External keyboards and mice exhibit: • Lag • Dropped characters • Failed modifiers • Degraded mouse tracking Even with the latest hardware and clean configurations. Severity: Critical. This is a platform-level failure affecting I/O at the user interaction layer. Input reliability is non-negotiable — especially on $2000+ flagship devices using Apple’s own peripherals. Closing Note (for Apple engineering & peer devs): This is not a beta regression — it’s a public release flaw that undermines iOS and iPadOS usability for power users, professionals, and accessibility communities alike. That Apple Magic Keyboard, Redragon, and Razer gear all fail equally and consistently should be a wake-up call. Apple: this needs to be escalated. Now. External input — one of the most basic subsystems in any OS — is broken on your highest-end devices.
2
1
311
Apr ’25
“Unable to Check for Update” on iOS 26.0 (23A5260n)
That time of year again. I’ve tried multiple restarts, and it still won’t load. I’m not sure if/how to remove the beta profile at this point (that seems to have worked for previous betas), given that the beta settings are hidden.
Replies
6
Boosts
1
Views
258
Activity
Jun ’25
IOS 26`
Anyone else's phone die after installed iOS 26 beta? I'm not happy at all. shows that my phone is charging but will not turn on. have tried hard resetting it 50+ times, 5 different chargers.. nothing.
Replies
2
Boosts
1
Views
310
Activity
Jun ’25
macOS 26 Tahoe beta 1 - Cannot login
A few days ago I installed beta 1 of macOS 26 Tahoe on a spare MacBook Pro 14-inch M4. Everything went well, and it looks okay (well, I don't like it at all, but hey-ho), and I shut it down. I started it up today, and it rejects my login password every time, then locks my account. When I click the link to "Restart and show password reset options" I'm asked for my Apple ID details, so I enter the correct email and password, then the MBP reboots and I'm back on the login screen with no indication that anything has changed. Guess I'm stuck now... FB18364657
Replies
4
Boosts
1
Views
743
Activity
Sep ’25
What Xcode version will be used for SSC evaluation?
Hello! Because the compilers used by different versions of Xcode 26 may be different, and I find that my app may not be able to ensure that all versions of Xcode 26 are successfully compiled. For example, my app can run on Xcode26.3 but will report an error at 26.4 (I have fixed it now). So I want to confirm which version of Xcode the jury uses to run my app, whether it is a known version or the latest version in the future. Thanks!
Replies
1
Boosts
0
Views
145
Activity
Feb ’26
IOS 26.4 Beta 1 CarPlay Smart Zoom
I just installed IOS 26.4 Beta 1 and on my 2023 Ram i get the Edit Pages option on the bottom. This happened when I first installed IOS 26 and the solution was to go to Display settings in CarPlay and turn off the Smart Zoom. After this latest install the Edit Pages is back and I no longer have the Smart Zoom option to turn off
Replies
2
Boosts
1
Views
82
Activity
Feb ’26
Web Push Provisioning
I am attempting to add credit cards to Apple Wallet using Web Push Provisioning through our web application and have not been able to find any documentation or integration guide for this. Apple has provided me with In-App provisioning documentation, but this is geared toward mobile development which we are not doing. Does anyone have experience setting up Web Push Provisioning for Apple Wallet that can point me in the right direction for documentation/integration guides?
Replies
0
Boosts
1
Views
601
Activity
Oct ’25
Swift Student Challenge environment selection question (iOS 26)
Hello, I recently submitted my Swift Student Challenge app playground and realized after submission that I accidentally selected Swift Playgrounds as the software to run it, instead of Xcode 26 or later. My project builds and runs successfully in Xcode 26 using the iOS 26 SDK and simulator. However, when opening the same .swiftpm project in the Swift Playgrounds app on iPad, it does not compile because Swift Playgrounds currently only supports up to iOS 18 SDK and does not support iOS 26 APIs. The submission itself is complete, builds correctly in Xcode, and was submitted before the deadline. The incorrect selection of Swift Playgrounds was an honest mistake during the submission process. I wanted to ask whether reviewers are able to run the submission using Xcode 26 in cases like this, or if there is anything I should do. Thank you very much for your time.
Replies
3
Boosts
0
Views
398
Activity
4w
What is Apple going to do about Rork Max
I’m new to the forums, and I hope this is the right place to ask this question. Yesterday, a platform called Rork released a new feature in their web‑based app‑building tool. According to their announcement and user comments on X/Twitter, people with no coding experience are now able to generate fully native iOS apps written in Swift and distribute them across Apple’s ecosystem—reportedly without using any Apple hardware. Some users who already have access to Rork Max claim they were able to create multiple apps within a few hours and successfully submit them to the App Store. If these claims are accurate, this seems like a significant shift in how native iOS apps can be created and published. I’m curious whether anyone here has insight into: How this aligns with Apple’s existing App Store Review Guidelines Whether generating Swift apps without Apple hardware is technically feasible or compliant Any potential implications for app quality, security, or developer identity requirements I’d appreciate any clarification or perspective from more experienced developers. Also, I’m also concerned that this could lead to a surge of very low‑quality apps from people primarily chasing quick revenue. If tools like this make it possible to publish apps with minimal effort or understanding of iOS development, it may have implications for overall App Store quality and review workload. I’m interested in hearing how Apple and experienced developers view this possibility, and whether existing guidelines are equipped to handle a large influx of rapidly generated apps.
Replies
0
Boosts
1
Views
101
Activity
Feb ’26
PASSKEYS PROMPT
HAVE ANY ONE EXPERIENCE PASS KEY DEVICE PROMPTS RANDOMLY ON BETA IOS SOFTWARE >?
Replies
1
Boosts
0
Views
250
Activity
Sep ’25
tvOS 26 issue: Please bring back passcode-locked apps — disappearing apps and shared restrictions make Apple TV frustrating for families
I recently updated to tvOS 26 on my Apple TV 4K (1st generation) and was disappointed to find that apps I restrict no longer appear at all. In earlier versions, restricted apps would still be visible and simply prompt for a passcode — this was much more convenient for adults in the household. Now, if I restrict apps for my children, they disappear completely. To use them again, I have to go deep into settings, turn restrictions off, and even recreate the passcode each time, which is frustrating and impractical for daily use. I also tried adding a Kids user account, but most restrictions still apply system-wide. Only the Apple TV app behaves differently between users. This makes switching between parent and child accounts nearly pointless for managing access. Please consider one or both of the following: 1. Bring back the passcode-on-launch behavior for restricted apps (instead of hiding them). 2. Give each user their own isolated settings environment, like how profiles work on iOS/iPadOS or even a fresh Apple TV—this way, restrictions, home screen, and app access could be personalized. Families are a huge part of the Apple TV audience, and these recent changes have made it much harder to use the device in a shared household. Thank you!
Replies
2
Boosts
1
Views
280
Activity
Jun ’25
Set speed for video AVPlayer
How to set speed > 2.0 for HLS video with AVPlayer? I’m having an issue where the video has no sound when I change the speed to 2.1x or higher
Replies
0
Boosts
1
Views
304
Activity
Aug ’25
Is Anybody interested in using Lottie animations in your SSC playground app in Xcode
Is anybody using Airbnb's Lottie-ios dependency inside your swift student challenge project? If yes can u please discuss about how did u approach using it ? Actually I wanted to use it so I downloaded the official repo maintained by Airbnb from GitHub but the package had too large size so I deleted many part's leaving just src files and some other files as it is and even modified it's package.swift file and finally deleted the .git folder which had been taking way too much space. And now I have been using it as local dependency which I can include it in my .zip submission ( as that's the rule I guess to include the packages our project depends on in our .zip submission file ). So far there have been no problems, I wanna know am I doing anything wrong here? Can someone advise me ?
Replies
2
Boosts
0
Views
172
Activity
Feb ’26
ios 26 not connecting to apple car play
i am having problems done everything 18.5 connects but when i connect ios 26 it pick phone up but does nothing never had this problem before on any other beta
Replies
0
Boosts
1
Views
247
Activity
Aug ’25
How to find a support case
I've raised a support case with Apple. Is it possible to find my support case within the developer.apple.com website?
Replies
0
Boosts
1
Views
192
Activity
Aug ’25
Question: Does CXCallDirectoryProvider affect outgoing call UI? (inconsistent behavior after iOS update)Question: Does CXCallDirectoryProvider affect outgoing call UI? (inconsistent behavior after iOS update)
Hello Apple Developer Technical Support team, We have an iOS app that provides caller identification via a Call Directory extension (CXCallDirectoryProvider). Our extension provides identification entries (phone number → label), and users enable it in Settings > Phone > Call Blocking & Identification. We would like to confirm whether Call Directory is used only for incoming calls, and understand why the outgoing call UI sometimes shows labels. Observed behavior Incoming calls: After a user logs in again (which triggers a server sync and then reloads the Call Directory extension), the caller label is shown correctly on the incoming call screen for matching numbers. Outgoing calls: In general, the outgoing call screen often shows only the phone number (no label), even when the same number exists in our identification entries and the extension is enabled. However, on some devices, the outgoing call screen does show a label even when the number is not saved in the local Contacts app. In at least one customer case, the outgoing label behavior changed after an iOS update: before updating iOS, labels were not shown on outgoing calls; after updating iOS, labels started appearing (with no changes in our app settings/config). Questions Is the Phone app expected to consult Call Directory identification entries only for incoming calls (caller ID), and not for outgoing call UI? If labels can appear on outgoing calls, what are the possible sources and rules (e.g., Recents cache, carrier Name Display/CNAM, other system caches), and is any of that behavior documented? Are there known iOS version changes or issues that could explain “outgoing label not shown” becoming “outgoing label shown” after an OS update? We can provide: A minimal repro project, steps to reproduce, and exact iOS versions/devices Screenshots/video sysdiagnose / device logs (please advise what log types are most useful) Thank you,
Replies
0
Boosts
1
Views
39
Activity
Feb ’26
Mac app store
Cannot download FCPX that was purchased few yerars ago on Macbook pro with Tahoe OS beta. App do not show on my downloaded apps
Replies
0
Boosts
1
Views
174
Activity
Aug ’25
Bring Back Launchpad
So, I started with the developer beta on Tahoe a couple months ago. I gave the new Apps.app a fair shot.... I HATE it. Finally used a terminal work around to get Launchpad back up and running. Now with the release of the Public Beta and Developer Beta 5, Apple has nerfed the Launchpad.app altogether. Apple, listen to your customers. Yes some people really love spotlight but not everyone wants to scroll through a list of apps as long as my leg because, my PTSD brain won't let me remember the name of the app to type into spotlight. The Launchpad app had a great visual reference for those of us with poor memory function. Bring it back, and let your customers choose which one they want to use.
Replies
1
Boosts
1
Views
79
Activity
Aug ’25
I cannot enroll the Apple Developer Program
I am trying to enroll the Apple Developer Program but it says "We are unable to process your request. An unknown error occurred." Please check the issue.
Replies
0
Boosts
1
Views
47
Activity
Jun ’25
Developer Control Question
Hi everyone, I’m new to the Apple Developer side of things and I want to make sure I’m handling this correctly. I hired a freelance iOS developer to build my app. I have my own Apple Developer account (Individual), and I want the app published under my account. The developer says he needs me to create a Certificate Signing Request (CSR), then he will generate the distribution certificate on his end and send me the .cer file back. From there, he would use that for signing and submitting the app. My questions: 1. Is this the correct and modern way to handle app signing? 2. Should I instead just add him to my App Store Connect account with Developer access and let him manage signing through Xcode? Dev claims this won’t work, which I haven’t been able to prove or disprove. ChatGPT says it does,but other AI tools says it doesn’t. 3. Is there any risk in sharing certificates like this? 4. What is considered best practice in 2026 for working with freelancers while keeping full control of the account? My goal is simple: • The app stays fully under my Apple Developer account. • I retain long term control. • The developer can build and submit without needing my Apple ID or password. I’m not trying to make things complicated, I just want to do this the right way and avoid issues later. Thanks in advance.
Replies
1
Boosts
1
Views
77
Activity
Feb ’26
External Keyboard and Mouse Input Broken in iOS/iPadOS 18.4.1 — Apple and Third-Party Devices Affected (Magic Keyboard, Redragon K580RGBPRO, Razer Naga V2 Pro)
In the public release of iOS 18.4.1 and iPadOS 18.4.1, external input support for keyboards and mice is critically degraded. This issue affects both Apple-branded and third-party HID-compliant devices, over both wired USB-C and Bluetooth. Tested Hardware: • iPhone 16 Pro Max (256GB) • iPad Pro (USB-C, latest gen), last gen iPad as well Affected Devices: • Apple Magic Mouse and Keys (wired USB-C/Bluetooth) • Redragon K580RGBPRO (Bluetooth/wired USB-C) • Razer Naga V2 Pro (Bluetooth/USB-C) Symptoms: • Severe keystroke delay and dropped input • Modifier keys (Shift, Command, Option) fail intermittently • Input degrades further with multiple HID devices connected • Mouse input via Bluetooth exhibits pointer lag and jitter • Occurs in all apps: Notes, Safari, Mail, text fields, password entries, etc. • Identical results using Apple USB-C cables Reproducibility: 100%. Clean boots, minimal background activity, and isolated environments (including Airplane Mode) do not resolve the issue. Identical behavior across both iPhone and iPad. Expected Behavior: All HID-compliant external input devices — particularly Apple-branded ones — should provide low-latency, reliable, and consistent input over both USB-C and Bluetooth, especially in a production iOS/iPadOS release. Actual Behavior: External keyboards and mice exhibit: • Lag • Dropped characters • Failed modifiers • Degraded mouse tracking Even with the latest hardware and clean configurations. Severity: Critical. This is a platform-level failure affecting I/O at the user interaction layer. Input reliability is non-negotiable — especially on $2000+ flagship devices using Apple’s own peripherals. Closing Note (for Apple engineering & peer devs): This is not a beta regression — it’s a public release flaw that undermines iOS and iPadOS usability for power users, professionals, and accessibility communities alike. That Apple Magic Keyboard, Redragon, and Razer gear all fail equally and consistently should be a wake-up call. Apple: this needs to be escalated. Now. External input — one of the most basic subsystems in any OS — is broken on your highest-end devices.
Replies
2
Boosts
1
Views
311
Activity
Apr ’25