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Can't Install WatchOS 26.1 beta 2
Beta two keeps hanging during the download process and says connect to wifi (which I am) or after hours it may download the beta 1.4gb file only to have to freeze in next processing step. I have tried all the resets, reinstalling both the watch and the phone running OS26.1 Beta 2 etc. The impact is the watch and the current software implementation is only getting a couple hours of battery usages before going dead
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620
Oct ’25
Iphone 17 in app use Frontcamera
Hi there - I have an Issue everytime an app uses the Frontcamera, it crushes. I tried all the basic steps to help such as newstart of the phone, newest updates of the apps, reset all settings etc. nothing helps. I am now in IOS 26.1. Any Ideas?
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38
Oct ’25
no internet connection
after updating to beta 4 the whole phone is not working anymore nothing is working only making calls and the camera no apps no internet even if it's connected to wifi or 5G ANd to get back to the old version you will lose your backup And now im stuck my data that i can't restore it cuz it have been made on the last IOS beta I don't want to lose my date and i don't know what to do Please help
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237
Mar ’25
Apple Arcade Pitch: Cup Pong Galaxy — 100% Spatial Vision Pro Game
Hello Apple Arcade Team, My partner and I are indie developers building premium spatial games for Apple platforms. We’ve created Cup Pong Galaxy, a 100% spatial game written specifically for Apple Vision Pro and we’d love to have it considered for Apple Arcade. ***** At-a-glance ***** Title: Cup Pong Galaxy Platform: Designed from the ground up for Vision Pro (spatial gameplay) Status: Approved for distribution on the App Store (release on hold pending Arcade interest) TestFlight: https://testflight.apple.com/join/aCBcUUJb (fully functional build) Game Footage: https://www.youtube.com/watch?v=JGoJTfUwTdg https://www.youtube.com/watch?v=CPExWW94ZvQ https://www.youtube.com/watch?v=dJOKXVhRShA ***** Why it stands out for Apple Arcade ***** Original spatial mechanics: Natural throwing using custom hand gestures and a physics-accurate ping pong system built for Vision Pro. Innovative collision system: Each animated alien has per-body-part collision objects that follow the armature's animation, allowing ping pong balls to bounce realistically off arms, legs, and heads. Epic scale: 10 unique worlds with over 50 animated 3D alien characters, 150+ unique 3D obstacles, and 100 total levels. Boss fights: Defeat bosses by hitting specific body parts with ping pong balls in full 3D space — we haven’t seen this implemented elsewhere on the App Store. Cinematic world progression: Animated 3D level maps and victory scenes as players conquer worlds. ***** Business/fit ***** No ads or in-app purchases; prepared to align with Apple Arcade guidelines. Actively adding Game Center integration. We’ve started work on a second VisionOS game and would love to understand what makes a game a great fit for Arcade. We’d be grateful if you could review Cup Pong Galaxy and let us know if there’s interest or point us to the correct person/process for Apple Arcade submissions. Any feedback is welcome — it will help us improve our next VisionOS game as well. Thank you for your time and consideration.
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706
Oct ’25
CarPlay Image Issue on iPhone 17?
Has anyone else had any issued with their CarPlay with the new phone? My screen gets distorted and you cannot make up anything that shows up on it, it's specific to the new phone since I have also tried it with an iPhone 15 Pro and iPhone 13. I have updated my car's firmware, reset it, reset my phone settings (per Apple's request) and nothing seems to be working, and unfortunately since I'm on the beta they are limited with the assistance they are able to provide to me.
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167
Oct ’25
SSC Distinguished Winner here😃! I created the1st game 100 % using Apple Pencil to interact. Interested in joining our DC?
Hey everyone, I'm beyond excited to share that I've been selected as a Distinguished Winner in this year's Swift Student Challenge! 🎉 It all started last summer, in the middle of a Western Culture class. I was zoning out , and my attention drifted to the Apple Pencil in my hand. And then ,it hit me — this thing is literally a next-level game controller. Think about it: pixel-perfect precision, haptic feedback, multiple built-in sensors... Why aren't we using this for gaming? And that got me thinking — why have we spent the last 500 years treating the "pencil" as just a tool for creation, and not for play? Since graphite pencils were invented in 1564, we've had this incredibly natural way to interact with 2D and 3D space... and nobody's fully tapped into it for games. So, I did something about it. I built a game that's 100% controlled by the Apple Pencil yep, just the Pencil. I know what you're thinking: "How does that even work??" And honestly, I'd love to tell you... but I'm in the final stages of getting it onto the App Store, and it should be live within the next couple of weeks. So for now... 🤐😄 In the meantime, I've set up a Discord server for anyone who's curious about the gameplay, the design, or just wants to brainstorm ideas with me. If you're into creative controls, game design, or just want to hang — come join the conversation! [Join the Discord here!] https://discord.gg/5Rm8WKbekf Can't wait to share more soon!
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257
Sep ’25
IOS 26 Developer Beta 3
This is my first problem and my first question hopefully somebody can help or give me some suggestions. I was in the developr beta of IOS 26 build(235260n) for a while I haven't updated it since the new beat has came out, beta 3. I have been trying to update requested, after about 20 seconds it goes away but does not start the download the update. The problem also begins to download something into the system beta goes from 22.85 GB to 33.78 GB. It just holds the update but doesn't;t update the phone. I have tried power cycling the device and everytime I do that it just resets the system data and allows up to try the update again. Unsure what to do and don't know if I would need to wait for the public beta for IOS26 to change anything on the device. Please let me know if you guys have any more suggestions what should be the next step. I also was unsure if I should backup the device and reinstall it to make sure that its not something with the conncetion.
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138
Jul ’25
Keychain Access terminates after entering correct user password twice
Hi, I'm struggling to access Keychain Access app on a brand new mac mini m4 pro running Sequoia 15.3.1. After opening the app, I get a prompt to enter the current password; after I enter the correct password the first time, the prompt opens again. I enter the correct password again and the app terminates. I've checked Console and Keychain Access process logged: Initial auth failed: Error Domain=com.apple.LocalAuthentication Code=-1000 "ACM policy evaluation succeeded, but ACM is still requesting 1:1, 3:1, 15:1 on ACMContext 111 after a retry." UserInfo={NSDebugDescription=ACM policy evaluation succeeded, but ACM is still requesting 1:1, 3:1, 15:1 on ACMContext 111 after a retry., NSLocalizedDescription=Authentication failure., BiometryType=1} terminate: void _NSDisableAutomaticTerminationAndLog(NSString *) Terminating Attempting sudden termination (1st attempt) ... App termination approved I've also tried to update the password of my user but Keychain doesn't accept the new password.
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358
Feb ’25
Feedback for the submission form
Hello!! I wasn't able to find a feedback form anywhere so I'm hoping this could reach the team that made the submission form for the challenge. I was really hoping the form could save our progress. Working on the longer response questions does take time, and it's incredibly frustrating when the site tends to reload, losing all progress and causing me to copy everything over again.
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4d
Library not loaded: /usr/lib/swift/libswiftWebKit.dylib,...SquareReaderSDK
hi team To continue testing Xcode 26 beta for our POS project's compatibility with the upcoming iOS 26 release in September, we’ve been running trials on various simulators. While the app works fine on iOS 18 simulators (iPad Pro/Air), it fails to launch on iOS 26-based iPad simulators with the following error: "libswiftWebKit.dylib library is not loaded"...... SquareReaderSDK Reason: tried: '/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib (Detailed logs are shared below.) Is there a known fix for this issue, or is a resolution expected in an upcoming beta release? dyld[34660]: Library not loaded: /usr/lib/swift/libswiftWebKit.dylib Referenced from: <BA066DAA-6AD6-3622-9A40-08C1600B0DC6> /Users/username/Library/Developer/CoreSimulator/Devices/3F807800-D684-4398-89DC-1AEC1747A99A/data/Containers/Bundle/Application/5327A260-4241-48F6-85C2-A7E0E0F152E3/Projectname.app/Frameworks/SquareReaderSDK.framework/SquareReaderSDK Reason: tried: '/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such file, not in dyld cache), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libswiftWebKit.dylib' (no such file) Library not loaded: /usr/lib/swift/libswiftWebKit.dylib Referenced from: <BA066DAA-6AD6-3622-9A40-08C1600B0DC6> /Users/username/Library/Developer/CoreSimulator/Devices/3F807800-D684-4398-89DC-1AEC1747A99A/data/Containers/Bundle/Application/5327A260-4241-48F6-85C2-A7E0E0F152E3/Projectname.app/Frameworks/SquareReaderSDK.framework/SquareReaderSDK Reason: tried: '/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such dyld config: DYLD_SHARED_CACHE_DIR=/Library/Developer/CoreSimulator/Caches/dyld/24F74/com.apple.CoreSimulator.SimRuntime.iOS-26-0.23A5260l/ DYLD_ROOT_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libLogRedirect.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libViewDebuggerSupport.dylib DYLD_FRAMEWORK_PATH=/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator DYLD_FALLBACK_FRAMEWORK_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib```
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150
Jun ’25
My iCloud was migrated to AWS against my wishes and now people are rifling through my cloud, can someone stop this??
I’m concerned because my iCloud account was recently migrated to AWS (Amazon Web Service) against my will, and now it seems.like people are rummaging through my files, photos, and mail, When I try to contact Apple Support, I get bumped to a spoofed site. Calling the hotline is the same, I get a Siri operator with platitudes and gaslighting but no action. I have run sysdiagnose and it looks really sketchy. Can anyone help?
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939
Jan ’26
AI security
I have been a galaxy user my whole life, I just switched over to IPhone, because of how much i see the users enjoy it. With that’s said, I make journal entries often in my phone, I would like to know if it is protected from AI usage, as these are my personal thoughts and feelings?
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362
Mar ’25
Metal not working in Swift Playgrounds (SSC Scene)
Hi everyone, I'm currently working on a Swift Playgrounds project where I need to incorporate a Metal shader file. However, when I tried to include my shader file (PincushionShader.metal), I encountered the following error: Is it possible to use Metal shader files within Swift Playgrounds, it is really important for my swift student challenge scene? If not, are there any workarounds or recommended approaches for testing Metal shaders in a similar environment? Any guidance or suggestions would be greatly appreciated!
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1.1k
Dec ’25
IOS 26.1 beta crashes prores raw external recording
Hi I experience this problem after update to the newest developer beta software on my iphone 17 pro: blackmagic camera said "storage full" although it is not final cut camera said "close and open the app again" It still works with prores (not raw). Anyone has the same problem as mine? I did try uninstall and reinstall the app and also restart the phone, try using different external ssd drive but nothing works.
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543
Sep ’25