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autoreleasepool still gives me a memory leak
So I have this program that displays events on the window using NSWindow and a NSTextField. Basically it tracks the mouse position and the keyboard state. I created a simple class named MyEventWindow: // // MyEventWindow.h // AppTest #ifndef MyEventWindow_h #define MyEventWindow_h @interface MyEventWindow : NSWindow { } @property(nonatomic, strong) NSTextField* label; @property(nonatomic, strong) NSString* labelText; - (BOOL)windowShouldClose:(id)sender; - (instancetype) init; - (void) setLabelText:(NSString *)labelText; @end @implementation MyEventWindow -(instancetype) init { self = [super initWithContentRect:NSMakeRect(100, 100, 300, 300) styleMask:(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable) backing:NSBackingStoreBuffered defer:NO]; if( !self ) { return nil; } [self setTitle: @"Event tracker"]; [self setIsVisible: YES]; _label = [[NSTextField alloc] initWithFrame:NSMakeRect(5, 100, 290, 100)]; [_label setBezeled: NO]; [_label setDrawsBackground: NO]; [_label setEditable: NO]; [_label setSelectable: YES]; NSFont *currentFont = [_label font]; NSFont *resizedFont = [NSFont fontWithName:[currentFont fontName] size:18]; NSFont *boldFont = [[NSFontManager sharedFontManager] convertFont:resizedFont toHaveTrait:NSFontBoldTrait]; // convert the bold font to have the italic trait NSFont *boldItalicFont = [[NSFontManager sharedFontManager] convertFont:boldFont toHaveTrait:NSFontItalicTrait]; [_label setFont:boldItalicFont]; [_label setTextColor:[NSColor colorWithSRGBRed:0.0 green:0.5 blue:0.0 alpha:1.0]]; // attach label to the damn window [[self contentView] addSubview: _label]; return self; } -(BOOL)windowShouldClose:(id)sender { return YES; } -(void) setLabelText:(NSString *)newText { [_label setStringValue: newText]; } @end #endif /* MyEventWindow_h */ Then in the main file I try to handle event loop manually: // // main.m #import <Cocoa/Cocoa.h> #import "MyEventWindow.h" NSString* NSEventTypeToNSString(NSEventType eventType); NSString* NSEventModifierFlagsToNSString(NSEventModifierFlags modifierFlags); int main(int argc, char* argv[]) { @autoreleasepool { [NSApplication sharedApplication]; MyEventWindow* eventWindow = [[MyEventWindow alloc] init]; [eventWindow makeKeyAndOrderFront:nil]; NSString* log = [NSString string]; // my own message loop [NSApp finishLaunching]; while (true) { @autoreleasepool { NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny untilDate: [NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES]; log = [NSString stringWithFormat:@"Event [type=%@ location={%d, %d} modifierFlags={%@}]", NSEventTypeToNSString([event type]), (int)[event locationInWindow].x, (int)[event locationInWindow].y, NSEventModifierFlagsToNSString([event modifierFlags])]; //NSLog(@"log: %@", log); [eventWindow setLabelText: log]; [NSApp sendEvent:event]; //[NSApp updateWindows]; // redundant? } } } return 0; } NSString* NSEventTypeToNSString(NSEventType eventType) { switch (eventType) { case NSEventTypeLeftMouseDown: return @"LeftMouseDown"; case NSEventTypeLeftMouseUp: return @"LeftMouseUp"; case NSEventTypeRightMouseDown: return @"RightMouseDown"; case NSEventTypeRightMouseUp: return @"RightMouseUp"; case NSEventTypeMouseMoved: return @"MouseMoved"; case NSEventTypeLeftMouseDragged: return @"LeftMouseDragged"; case NSEventTypeRightMouseDragged: return @"RightMouseDragged"; case NSEventTypeMouseEntered: return @"MouseEntered"; case NSEventTypeMouseExited: return @"MouseExited"; case NSEventTypeKeyDown: return @"KeyDown"; case NSEventTypeKeyUp: return @"KeyUp"; case NSEventTypeFlagsChanged: return @"FlagsChanged"; case NSEventTypeAppKitDefined: return @"AppKitDefined"; case NSEventTypeSystemDefined: return @"SystemDefined"; case NSEventTypeApplicationDefined: return @"ApplicationDefined"; case NSEventTypePeriodic: return @"Periodic"; case NSEventTypeCursorUpdate: return @"CursorUpdate"; case NSEventTypeScrollWheel: return @"ScrollWheel"; case NSEventTypeTabletPoint: return @"TabletPoint"; case NSEventTypeTabletProximity: return @"TabletProximity"; case NSEventTypeOtherMouseDown: return @"OtherMouseDown"; case NSEventTypeOtherMouseUp: return @"OtherMouseUp"; case NSEventTypeOtherMouseDragged: return @"OtherMouseDragged"; default: return [NSString stringWithFormat:@"%lu", eventType]; } } NSString* NSEventModifierFlagsToNSString(NSEventModifierFlags modifierFlags) { NSString* result = @""; if ((modifierFlags & NSEventModifierFlagCapsLock) == NSEventModifierFlagCapsLock) result = [result stringByAppendingString:@"CapsLock, "]; if ((modifierFlags & NSEventModifierFlagShift) == NSEventModifierFlagShift) result = [result stringByAppendingString:@"NShift, "]; if ((modifierFlags & NSEventModifierFlagControl) == NSEventModifierFlagControl) result = [result stringByAppendingString:@"Control, "]; if ((modifierFlags & NSEventModifierFlagOption) == NSEventModifierFlagOption) result = [result stringByAppendingString:@"Option, "]; if ((modifierFlags & NSEventModifierFlagCommand) == NSEventModifierFlagCommand) result = [result stringByAppendingString:@"Command, "]; if ((modifierFlags & NSEventModifierFlagNumericPad) == NSEventModifierFlagNumericPad) result = [result stringByAppendingString:@"NumericPad, "]; if ((modifierFlags & NSEventModifierFlagHelp) == NSEventModifierFlagHelp) result = [result stringByAppendingString:@"Help, "]; if ((modifierFlags & NSEventModifierFlagFunction) == NSEventModifierFlagFunction) result = [result stringByAppendingString:@"Function, "]; return result; } in main I added a second @autoreleasepool inside the while loop it seemed to decrease memory usage significanly, however if I keep moving my mouse a lot the memory usage will still increase. I don't think this should be happening since the labelText is being destroying and recreated each iteration, is something wrong with my code? Why do I have a memory leak here? Any feedback regarding the code is also appreciated Cheers
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