Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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PHPickerViewController displays the photo picker with shrunken UI
I need to create a Mac application using Objective-C. The application has to use PHPickerViewController to provide user a familiar interface to pick photos. Here is the Objective-C code that used to present the photo picker. //ViewController.h #import <Cocoa/Cocoa.h> #import <PhotosUI/PhotosUI.h> @interface ViewController : NSViewController<PHPickerViewControllerDelegate> @property (nonatomic, weak) IBOutlet NSImageView *myImageView; @end // ViewController.m @implementation ViewController PHPickerViewController* pickerViewController = nil; - (void)pickPhotos { PHPickerConfiguration *config = [[PHPickerConfiguration alloc] init]; config.selectionLimit = 0; // Allow multiple selections config.filter = [PHPickerFilter imagesFilter]; // Filter for images pickerViewController = [[PHPickerViewController alloc] initWithConfiguration:config]; pickerViewController.preferredContentSize = NSMakeSize(800, 600); pickerViewController.delegate = self; // Set the delegate to handle selection [self presentViewControllerAsModalWindow:pickerViewController]; - (IBAction)clicked:(id)sender { NSLog(@"Button Clicked"); [self pickPhotos]; } - (void)picker:(PHPickerViewController *)picker didFinishPicking:(NSArray<PHPickerResult *> *)results { if (pickerViewController) { [picker dismissViewController:pickerViewController]; } } @end Can you please guide me to show the photo picker to a bigger size?
Topic: UI Frameworks SubTopic: AppKit
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SwiftUI: NavigationSplitView + Toolbar + Button = Constraint Warning
As the title says, when I try to add a Toolbar with a Button to my NavigationSplitView I get a warning about satisfying constraints. Here is a minimal reproducible example: import SwiftUI @main struct ViewTestingApp: App { var body: some Scene { WindowGroup { NavigationSplitView { Text("Sidebar") .toolbar { ToolbarItem(placement: .topBarTrailing) { Button { debugPrint("Hello World!") } label: { Label("", systemImage: "flame") } } } } content: { Text("Content") } detail: { Text("Detail") } } } } This is the specific warning I get: Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. (Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to the documentation for the UIView property translatesAutoresizingMaskIntoConstraints) ( "<NSAutoresizingMaskLayoutConstraint:0x600002164960 h=--& v=--& _TtCC5UIKit19NavigationButtonBar15ItemWrapperView:0x100f80fa0.width == 0 (active)>", "<NSLayoutConstraint:0x600002160370 _TtCC5UIKit19NavigationButtonBar15ItemWrapperView:0x100f80fa0.leading == _UIButtonBarButton:0x100f7d360.leading (active)>", "<NSLayoutConstraint:0x6000021603c0 H:[_UIButtonBarButton:0x100f7d360]-(0)-| (active, names: '|':_TtCC5UIKit19NavigationButtonBar15ItemWrapperView:0x100f80fa0 )>", "<NSLayoutConstraint:0x600002160050 'IB_Leading_Leading' H:|-(2)-[_UIModernBarButton:0x100f7e6c0] (active, names: '|':_UIButtonBarButton:0x100f7d360 )>", "<NSLayoutConstraint:0x6000021600a0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x100f7e6c0]-(2)-| (active, names: '|':_UIButtonBarButton:0x100f7d360 )>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x6000021600a0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x100f7e6c0]-(2)-| (active, names: '|':_UIButtonBarButton:0x100f7d360 )> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. The project settings are all at their defaults, but in case anyone wants to try it with the whole project: https://github.com/OddMagnet/ViewTesting
Topic: UI Frameworks SubTopic: SwiftUI
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UIKit - Stop ongoing animation on the extended setVisibleMapRect Animation time on MapKit
Hi team, I've been trying to extend the animation when we call the function setVisibleMapRect, we can use UIView.animate to lengthen the animation time, but one thing that I found not working is that when I extend the animation to 3, 5, or 10 seconds, and the changes is still ongoing and there's a gesture performed, the map will completely ignore the gesture. Causing the map to be having this kind of like "delayed" or "freeze" experience for the user. The map will immediately move to the final rect and ignores the user gesture. I've been checking on this problem for a week now and I'm quite stuck. I've tried using CADisplayLink to manually animate the camera per system fresh rate, it works very well, I can stop the camera movement anytime there are touches, but it causes the resource CPU spikes. Removing the animation layers recursively on sublayers and subviews also doesn't help. While storing the animation into a UIViewPropertyAnimator and use stopAnimation will always ignores user first interactions too while also animating the camera to the final position (which is not expected).
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SwiftUI Map overlay z-order: make MapPolyline consistently render above MapPolygon (aboveLabels)
Hi, On a SwiftUI map I render a mix of MapPolygon and MapPolyline. All overlays must use the same overlay level (.aboveLabels). Goal: Ensure MapPolyline always renders on top of MapPolygon. Issue: I order data so polylines are last and even render in two passes (polygons first, polylines second), all at .aboveLabels. Despite that, after polygons change (items removed/added based on zoom levels), I see polygons visually on top of polylines. It seems MapKit may batch/reorder rendering internally. Questions: Is there a reliable way in SwiftUI Map to enforce z-order within the same overlay level so MapPolyline always appears above MapPolygon? If not, any known workarounds or best practices? (e.g. different composition patterns, using annotations with zIndex, or other techniques compatible with SwiftUI Map) I know you can do this with UIKit, but first looking for a solution compatible with SwiftUI's version of MapKit. Thanks
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How to move focus across multiple textfields using arrow keys/enter key in iOS
Hi. I have an iOS application with multiple input fields. I have to design an experience such that whenever the user presses enter key on a textfield, it should move focus to the next input field. Similarly, consider a stack of 3 textfields, I want to cycle the focus as and when the user presses up/down arrow keys. Other platforms like Android, have this feature out-of-the-box. I wanted to understand if iOS also supports this kind of behavior. I know how to manually code such UX, but just wanted to confirm whether there is some inherent feature like on android which i can leverage? Thanks.
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Flutter iOS - EXC_BAD_ACCESS crash on cold start after app was killed, affects ~1-2% of users
Question: How to prevent Flutter app crash on iOS 18 during cold start when iOS traverses view hierarchy before Flutter engine is fully initialized? Help needed: Looking for a way to either delay iOS view hierarchy traversal or ensure Flutter is fully initialized before iOS lifecycle callbacks fire. Problem Summary Our Flutter app crashes on cold start for approximately 1-2% of iOS users. The crash occurs specifically on iOS and only under these exact conditions: When crash happens: User opens app and uses it normally ✅ User minimizes app (goes to background) ✅ User returns to app from background ✅ (works fine) User kills app from app switcher (swipe up to close) User taps app icon to launch again → CRASH ❌ Key observations: Crash is intermittent - app may open on 2nd, 3rd, or 5th attempt 100% reproducible on affected devices by repeating kill→launch cycle ~98% of users have no issues Environment Flutter: 3.38.3 Crash Logs (from Sentry) Crash Type 1: Stack Overflow (most common) OS Version: iOS 18.7.2 (22H124) Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: BUS_NOOP at 0x000000016ad5be90 Application Specific Information: compare:options:range:locale: > Stack overflow in (null) Thread 0 Crashed: 0 CoreFoundation CFStringGetLength 1 CoreFoundation CFStringCompareWithOptionsAndLocale 2 CoreFoundation 3 libsystem_c bsearch 4 CoreFoundation 5 UIKitCore ... 15-99: UIKitCore 0x30e177148 [inlined] // 85+ recursive calls Crash Type 2: Use-After-Free Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: SEGV_NOOP at 0x0500007f14000000 KERN_INVALID_ADDRESS at 0x500007f14000000 Thread 0 Crashed: 0 libobjc.A.dylib objc_retainAutoreleaseReturnValue 1 UIKitCore ... 6 libobjc.A.dylib objcrootDealloc 7 QuartzCore // CALayer operations What We Tried (nothing solved cold start crash) Attempt Result Increased stack size to 64MB (-Wl,-stack_size,0x4000000) ❌ No effect Disabled iOS State Restoration ❌ No effect Added isViewLoaded checks in AppDelegate ❌ No effect Added try-catch around GetStorage/SecureStorage init ❌ No effect Added isAppActive flag to track app state ❌ No effect Snapshot overlay in applicationWillResignActive ✅ Fixed background→foreground crash, ❌ but NOT cold start Current AppDelegate.swift import UIKit import Flutter @main @objc class AppDelegate: FlutterAppDelegate { private var snapshotView: UIView? private var isAppActive = false override func application( _ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? ) -> Bool { GeneratedPluginRegistrant.register(with: self) window?.overrideUserInterfaceStyle = .light isAppActive = true return super.application(application, didFinishLaunchingWithOptions: launchOptions) } override func application(_ application: UIApplication, shouldSaveSecureApplicationState coder: NSCoder) -> Bool { return false } override func application(_ application: UIApplication, shouldRestoreSecureApplicationState coder: NSCoder) -> Bool { return false } override func applicationWillResignActive(_ application: UIApplication) { guard isAppActive, let window = self.window, let rootVC = window.rootViewController, rootVC.isViewLoaded, snapshotView == nil else { return } let snapshot = UIView(frame: window.bounds) snapshot.backgroundColor = .white snapshot.tag = 999 window.addSubview(snapshot) snapshotView = snapshot } override func applicationDidBecomeActive(_ application: UIApplication) { guard snapshotView != nil else { isAppActive = true return } snapshotView?.removeFromSuperview() snapshotView = nil } }
Topic: UI Frameworks SubTopic: UIKit
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Flutter iOS crash on cold start - EXC_BAD_ACCESS Stack overflow in UIKit view hierarchy
I'm experiencing intermittent crashes on iOS when launching a Flutter app after it was killed from the app switcher. The app works fine when resumed from background. Environment: Flutter 3.38.3 Crash signature: EXC_BAD_ACCESS (SIGBUS) Stack overflow in (null) compare:options:range:locale: > Thread 0: CFStringGetLength → CFStringCompareWithOptionsAndLocale → UIKitCore ( 85+ inlined recursive calls) What I've tried: Increased stack size to 64MB (-Wl,-stack_size,0x4000000) - didn't help Disabled iOS State Restoration - didn't help Added snapshot overlay in applicationWillResignActive - helped for background issue, but not cold start Key observation: The crash happens intermittently. Sometimes the app opens on 2nd attempt, sometimes on 5th. This suggests a race condition between Flutter engine initialization and iOS view hierarchy traversal. Question: Is there a way to delay iOS view hierarchy operations until Flutter is fully initialized? Any help appreciated!
Topic: UI Frameworks SubTopic: UIKit
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[Xcode 26.2] Weird animation of first-level view controller being pushed on iOS 26 (with hidesBottomBarWhenPushed)
Hi. We discovered this strange behaviour when we're planning to migrate to Xcode 26.2 RC. When our app is running on iOS 26, view controllers thar are pushed from the root of UITabBarController will show with an animation. The views are growing from either the top-left or bottom-right corner. This only happens when the hidesBottomBarWhenPushed variable is set to true. Also it only happens to view controllers that are pushed directly from a UITabBarController; subsequent view controllers that are pushed will not have this weird animation. Since our app design requires hidesBottomBarWhenPushed to be true, we are asking if there is any way to fix this animation. Please refer to the following gif: We have tried methods described in this article but it doesn't work all the time: https://darjeelingsteve.com/articles/Fixing-UINavigationController-Push-Animation-Layout-Issues-on-iOS-26.html. We've tried the following three methods: This does not work at all. First-level view controllers are still showing with animation. override func pushViewController(_ viewController: UIViewController, animated: Bool) { super.pushViewController(viewController, animated: animated) transitionCoordinator?.animate { _ in UIView.performWithoutAnimation { viewController.view.layoutIfNeeded() } } } This does not work as well. override func pushViewController(_ viewController: UIViewController, animated: Bool) { super.pushViewController(viewController, animated: animated) transitionCoordinator?.animate(alongsideTransition: { [weak self] _ in UIView.performWithoutAnimation { self?.navigationBar.layoutIfNeeded() } }, completion: nil) } This works sometimes. However it breaks the push animation for some view controllers. override func pushViewController(_ viewController: UIViewController, animated: Bool) { super.pushViewController(viewController, animated: animated) UIView.performWithoutAnimation { viewController.view.layoutIfNeeded() } } We've created a simple sample project that reproduces this problem. Please run it on a simulator running iOS 26. https://drive.google.com/file/d/1q3pokphh1YDINH69LrHuqJQe8MijHQ2m/view?usp=sharing If anyone has a solution to this please let me know. Thank you for reading.
Topic: UI Frameworks SubTopic: UIKit
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SwiftUI - presentationDetents behaves incorrectly on iOS 16–18 but works correctly on iOS 26
I'm using a custom modifier called AutoSheetDetentModifier to automatically size a sheet based on its content. On iOS 26, it works as expected: the content height is measured correctly and the sheet shrinks to match that height. However, on iOS 16, 17 and 18, the same code doesn’t work. The content height is still measured, but the sheet does not reduce its height. Instead, the sheet remains larger and the content appears vertically centered. (Note that content() includes ScrollView) public struct AutoSheetDetentModifier: ViewModifier { @State private var height: CGFloat = 380 // default value to avoid bouncing public func body(content: Content) -> some View { content .modifier(MeasureHeightViewModifier(height: $height)) .presentationDetents([.height(height)]) } } public struct MeasureHeightViewModifier: ViewModifier { @Binding var height: CGFloat public func body(content: Content) -> some View { content .fixedSize(horizontal: false, vertical: true) .background( GeometryReader { geo -> Color in DispatchQueue.main.async { height = geo.size.height } return Color.clear } ) } } extension View { public func applyAutoSheetDetent() -> some View { self .modifier(AutoSheetDetentModifier()) } } public var body: some View { VStack { header() content() // includes ScrollView footer() } .background(Color.customGray) .applyAutoSheetDetent() } func content() -> some View { ScrollView { VStack { ForEach(items) { item in itemRow(item) } } } .frame(maxHeight: UIScreen.main.bounds.height * 0.7) } Screenshot from iOS 26 (working as expected): Screenshot from iOS 18 (not working): How can I make .presentationDetents(.height) shrink the sheet correctly on iOS 16–18, the same way it does on iOS 26?
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Liquid Glass TabBar animations causes Hangs, bug with UIKitCore?
With iOS 26.1 we started seeing a bug that only appears on iPhone Air. This bug is visible with simulators too. I have tried so many different ways to fix the issue, but Instruments Profiler is pointing at UIKitCore. We load a tab bar, when the user attempts to switch a tab, the app hangs and never recovers. It happens right as the animation of the Glass bubble is in progress. I have tried a UIKit Tab bar, a SwiftUI Tab bar. I tore out AppDelegate and did a direct @main SwiftUI entry for my application. This issue appears with every tab bar instance I try. I attempted to disable LiquidGlass by utilizing this flag UIDesignRequiresCompatibility in my plist, but the flag seems to be ignored by the system. I am not sure what else to try. I have a trace file if that is helpful. What else can I upload? Here is what the code looks like. struct ContentView: View { @State private var selectedTab = 2 var body: some View { TabView(selection: $selectedTab) { Text("Profile") .tabItem { Label("Me", systemImage: "person") } .tag(0) Text("Training") .tabItem { Label("Training", systemImage: "calendar") } .tag(1) Text("Home") .tabItem { Label("Home", systemImage: "house") } .tag(2) Text("Goals") .tabItem { Label("Goals", systemImage: "target") } .tag(3) Text("Coach") .tabItem { Label("Coach", systemImage: "person.2") } .tag(4) } } } #Preview { ContentView() } and AppView entry point import SwiftUI @main struct RunCoachApp: App { var body: some Scene { WindowGroup { ContentView() } } }
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setAlternateIconName Issue on iOS 26.1 — Primary Icon Not Restoring and API Freezes After Invalid Name
Hi, I found an issue related to dynamic app icon changes using UIApplication.shared.setAlternateIconName specifically on iOS 26.1. Test Scenario 1. Change icon using: UIApplication.shared.setAlternateIconName("TestIcon") → Works correctly. 2. Revert to primary icon using: UIApplication.shared.setAlternateIconName(nil) Issue on iOS 26.1 For some users, the device does not revert back to the primary icon when calling setAlternateIconName(nil). To handle this case, we attempted to force the primary icon by explicitly calling: UIApplication.shared.setAlternateIconName("AppIcon") However, on iOS 26.1: • As soon as this call is made, the entire setAlternateIconName API stops working. • Every subsequent call to setAlternateIconName fails. • The API begins returning errors (e.g. NSPOSIXErrorDomain code 35). • The issue persists until the device is rebooted. Expected Behavior We understand that providing "AppIcon" should not change the icon (since primary icon is restored using nil), but on earlier versions of iOS (≤ 26.0): • Calling "AppIcon" simply does nothing (no icon change) • And setAlternateIconName(nil) works as expected to restore the default icon. Problem Summary • On iOS 26.1, calling setAlternateIconName("AppIcon") puts the icon system into a bad state. • After this call: • The API becomes unresponsive • All icon changes fail • Only a reboot restores normal behavior • This regression does not occur on iOS 26.0 or earlier. Request Is this a known issue with the app icon system on iOS 26.1? Should "AppIcon" explicitly be rejected, or is the freeze/error state unintended behavior? Any guidance or confirmation would be greatly appreciated. Thanks!
Topic: UI Frameworks SubTopic: UIKit
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SwiftUI sheet with TextField using autocorrectionDisabled() prevents view model deinit after editing
I present a view as a sheet that contains a TextField and a viewModel. The sheet uses .autocorrectionDisabled() on the TextField. If I open the sheet and dismiss it without editing, the viewModel is released as expected. But if I edit the TextField and then dismiss the sheet, the viewModel is not deinitialized (it remains retained). Test Outputs: // # Present 1st time - Correct ✅ TestViewModel - init - 0x0000600000c12ee0 // Dismiss wihtout editing, deinitialized correctly TestViewModel - deinit - 0x0000600000c12ee0 // # Present 2st time - Incorrect ❌ TestViewModel - init - 0x0000600000c006c0 // Edit and dismiss, no deinit here // # Present 3rd time - Incorrect ❌ TestViewModel - init - 0x0000600000c113b0 // Enter text field to edit will deinit previous one TestViewModel - deinit - 0x0000600000c006c0 // Dismiss, no deinit // TestViewModel (0x0000600000c113b0) remains retained ⚠️ Using .autocorrectionDisabled(true) gives the same problem. Removing or commenting out .autocorrectionDisabled() fixes the issue, but I don't want autocorrection enabled. Is this a known SwiftUI bug? Has anyone encountered it and found a workaround? Sample code: @main struct TestApp: App { @State private var isPresentingSheet: Bool = false var body: some Scene { WindowGroup { VStack { Button("Present Sheet") { self.isPresentingSheet = true } } .sheet(isPresented: $isPresentingSheet) { TestTextInputView() } } } } View (check the HERE line): struct TestTextInputView: View { @StateObject private var viewModel = TestTextInputViewModel() @FocusState private var isFocused: Bool @Environment(\.dismiss) private var dismiss var body: some View { NavigationStack { Form { TextField("Name", text: $viewModel.name) .autocorrectionDisabled() // HERE: Comment it out will work without any issue. .focused($isFocused) .submitLabel(.done) .onSubmit { self.isFocused = false } } .toolbar { ToolbarItem(placement: .topBarLeading) { Button("Cancel") { dismiss() } } } } } } View Model: final class TestTextInputViewModel: ObservableObject { @Published var name: String = "" deinit { print("TestViewModel - deinit - \(Unmanaged.passUnretained(self).toOpaque())") } init() { print("TestViewModel - init - \(Unmanaged.passUnretained(self).toOpaque())") } }
Topic: UI Frameworks SubTopic: SwiftUI
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What poi in .mapStyle included mountain peaks?
Hello developers, atm im developing a small app focused on hiking. A core pice of the app is a Map() from MapKit. I only want a few points of interest to be visible on the map (e.g. no stores, no clubs etc.). My question now is what modifier includes mountain Peaks? I tried .rockClimbing, .nationalPark, .landmark, .skiing & .hiking. However none of them makes mountain Peaks visible on the map. The complete code would be: Map() .mapStyle(.standard(pointsOfInterest: .including([.rockClimbing, .nationalPark, .landmark, .skiing, .hiking])))
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NSBox Basically Not Visible At All on macOS Tahoe in Light Mode?
I noticed that I cannot even tell that an NSBox is being used on macOS Tahoe when the system is in light mode. The 'box' background can't be seen so it makes it appear that the subviews in the box aren't positioned correctly (because they are inset from the subview outside the box). There is no visual indicator that that subviews inside this box are grouped together because well, you can't see the box at all. In Interface Builder the box looks fine at Design Time in "Light Mode". In Dark Mode the box looks fine at design time and at run time. Just figured I'd throw that out there.
Topic: UI Frameworks SubTopic: AppKit Tags:
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Locking App Orientation to Landscape in Playground
Hello! I’m building my Swift Student Challenge project in Swift Playgrounds, and I’ve run into an issue with app orientation. Since this is a game, the layout and interactions only work correctly in landscape, but Playgrounds doesn’t offer the usual orientation settings you’d configure in Xcode. Is there a recommended way to force a landscape-only experience in Swift Playgrounds using SwiftUI? Any workarounds or guidance would be greatly appreciated! Thank you!
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NSButtons disappear on macOS 26
I have attached 2 images of our Mac Apps user interface. The app is built for macOS 15.6 or newer. On macOS 15 and earlier everything looks fine. But the same App running on macOS 26 the controls disappear. We were able to temporarily resolve the problem by adding UIDesignRequiresCompatibility to the info.plist. This type of nonsense happens all over the app without the compatibility switch. Shouldn't all these legacy controls be backward compatible on Glass? This part of the app where the controls are disappearing is built in Swift (not swift ui) and uses standard programatic layout and visual constraints. On macOS 26, there are no Xcode warnings or layout errors on the console relative to the layout so we are confused as to how we would resolve this without the use of UIDesignRequiresCompatibility. Is this some kind of bug in NSControl glass compatibility? We are not likely to move the entire app into SwiftUI anytime soon. How would we resolve this?
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How to present a view in SwiftUI on the top of any other view, even if there is already a view presented
I have a SwiftUI app that needs to present a fullScreenCover when the user opens a deep link. This screen must appear above anything currently shown — even if another fullScreenCover is already being presented. In UIKit, I can achieve this by walking the view controller hierarchy, finding the top-most view controller, and presenting the new full-screen view from there. What is the recommended way to reproduce this behavior in SwiftUI? How can I ensure a fullScreenCover is always shown above the current presentation layer, regardless of the app’s UI state?
Topic: UI Frameworks SubTopic: SwiftUI
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Xcode26+iOS26系统,UICollectionView的reloadData不会触发调用UICollectionViewCell的layoutSubviews方法。
问题场景: Xcode26+iOS26系统,UICollectionView的reloadData不会触发调用UICollectionViewCell的layoutSubviews方法。 正常场景: Xcode26+iOS18及以下系统,UICollectionView的reloadData能够触发调用UICollectionViewCell的layoutSubviews方法。 UITableView的reloadData,会正常调用UITableViewCell的layoutSubviews方法。
Topic: UI Frameworks SubTopic: UIKit Tags:
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Push to start live activities with channelIds do not work for a second time without re-installing the app.
We have implemented live activities with broadcast notification using channels. It has been working without a problem for the last 6-8 months. Now we want to upgrade it by starting the channel based live activity via push notification. Whenever I try locally with development channels there isnt any problem regarding to starting live activity. When we go production on Testflight or App Store it doesn't work after first successful push even though user enters the app and send the new push to start token to our server and we are using the latest token we receive. We couldn't go further with debugging since it works perfectly fine the client when tried locally and we know we can send successful pushes as well since the metrics shows 12% success but we do not actually know what happened to remaining 88%. Every apns request return success with 200 and empty body. How can we further debug this issue. Or is this a common problem, if so, is there any possible solution to this. As far as we see, token goes to our server so we have the latest token all the time and this whole logic doesn't work without deleting and reinstalling the app.
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NSSheetMoveHelper Sends Parent Windows Flying If Sheet Window Frame is Resized on macOS Tahoe
So I noticed this: A sheet window is presented. The sheet window has some UI that makes it expandable say a little arrow expandable button. Click the little expandable button. Now the sheet window controller calls - (void)setFrame:display:animate: on its window to resize. The parent window flies across the screen to the lower left corner. I'm on Tahoe 26.1. Seems to be related to NSSheetMoveHelper. Not sure how long this bug has been around. Workaround is to call -setFrame:display:animate: and pass NO to the animate flag. Then the sheet window resizes (but not animated which doesn't look as good as the old behavior but better than suddenly disappearing). I think Apple may already knows about this bug b/c in an Apple app on Tahoe I see a sheet resizing being done with no animation...
Topic: UI Frameworks SubTopic: AppKit Tags:
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