Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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Food-Truck-Sample navigation broken from Live Activity?
https://github.com/apple/sample-food-truck Hi! I'm seeing what looks like some weird navigation issue in the Food Truck app. It's from the Live Activity that should deep link to a specific point in the app. There seems be some state where the app is not linking to the correct component. Here are my repro steps on iPhone: Start live activity from OrderDetailView. Navigate to Sidebar component. Tap the Live Activity. App opens TruckView. The App should be opening the OrderDetailView for the Order that was passed to the Live Activity. This seems to work when the app is not currently on Sidebar. Any ideas? I'm testing this on iPhone OS 18.4.1. Is this an issue inside NavigationSplitView? Is this an issue with how Food Truck handles deeplinking?
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75
May ’25
toolbarForegroundStyle has no effect on navigation title
On Apple Watch, I have used toolbarForegroundStyle view modifier to change the color of the navigation title programmatically to offer theming support for users. In watchOS 26 it no longer seem to have any effect. For example with .toolbarForegroundStyle(.blue, for: .navigationBar) the title color still uses the AccentColor from the Assets catalog. Is there any other setup required to get this working, or is it a bug? Filed a feedback FB18527395
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165
Jul ’25
How can I make a new item from within a navigationlink?
Sorry if this is too basic, but I really can't figure out how to make this work. I am trying to make a journal app and I want to have a button that creates a new journalentry and then loads it. This code snippet (I removed irrelevant bits) shows how I'm trying to go about it. Basically, the newEntryButtons should launch a JournalPromptRoute for one of the different options: that's the method argument. But putting .createNewEntry() inside the argument means that new entries are being constantly created. I want the system to create a new entry once on the button press and then go to it from the navigationDestination area. Can anyone please explain to me how this is supposed to work? I believe the code snippet is detailed enough to get the point across but please let me know if you need more info. case library case blank(entry: Entry) case mystery case summary(entry: Entry) case entry(entry: Entry) } struct JournalHome: View { @ObservedObject var viewModel: JournalViewModel var mainContent: some View { ScrollView { newEntryButtons LazyVStack { ForEach(filteredEntries) { entry in NavigationLink( value: JournalPromptRoute.entry(entry: entry) ) { JournalCard(entry) } } } } } var body: some View { NavigationStack(path: $path) { mainContent .navigationDestination(for: JournalPromptRoute.self) { route in switch route { case .blank(let entry): JournalEntryView( entry: entry, index: 0, viewModel: viewModel ) } } } } var newEntryButtons: some View { ScrollView(.horizontal) { HStack(spacing: 15) { EntryButton( description: "Add blank entry", method: JournalPromptRoute.blank(entry: viewModel.createNewEntry()), viewModel: viewModel, path: $path ) EntryButton( description: "Select a Journey", method: JournalPromptRoute.library, viewModel: viewModel, path: $path ) EntryButton( description: "Let the Journey find you", method: JournalPromptRoute.mystery, viewModel: viewModel, path: $path ) } } } }
Topic: UI Frameworks SubTopic: SwiftUI
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101
Jun ’25
Tap area for focusing element during voice over is not correct
I have two overlay views on each side of a horizontal scroll. The overlay views are helper arrow buttons that can be used to scroll quickly. This issue occurs when I use either ZStack or .overlay modifier for layout. I am using accessibilitySortPriority modifier to maintain this reading order. Left Overlay View Horizontal Scroll Items Right Overlay View When voiceover is on and i do a single tap on views, the focus shifts to particular view as expected. But for the trailing overlay view, the focus does not shift to it as expected. Instead, the focus goes to the scroll item behind it.
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68
Jul ’25
SwiftUI internal crash when interacting with long list quickly
Hello! We encountered a very intermittent crash with our application starting with devices running iOS 18.4. We have a screen that can display a long list of products in 2 states (expanded or collapsed) based off of a boolean if the user has interacted with that product yet. With this list, we very intermittently encounter a crash when we scroll like crazy up and down the list search the list quickly (search is performed each character change and list is filtered) Our project has iOS 17.0 as a minimum deployment target, and is Swift 6 enabled. Again, this started happening only with iOS 18.4, and is still visible (handful of occurrences each week). The crash report seems to be very internal to SwiftUI/Obj-c runtime. 5895AC17-6886-4070-BC80-8912E8394BDB.crash Any insights would be greatly appreciated!
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200
Jun ’25
Specific ARKit node not showing in AR
After two types of objects correctly inserted as nodes in an augmented reality setting, I replicated exactly the same procedure with a third kind of objects that unfortunately refuse to show up. I checked the flow and it is the same as the other objects as well the content of the LocationAnnotation, but there is surely something that escapes me. Could someone help with some ideas? This is the common code, apart of the class: func appendInAR(ghostElement: Ghost){ let ghostElementAnnotationLocation=GhostLocationAnnotationNode(ghost: ghostElement) ghostElementAnnotationLocation.scaleRelativeToDistance = true sceneLocationView.addLocationNodeWithConfirmedLocation(locationNode: ghostElementAnnotationLocation) shownGhostsAnnotations.append(ghostElementAnnotationLocation) }
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Jun ’25
Sorting of FetchResults in TableView broken in xcode 26
Previously, I sorted my FetchResult in a TableView like this: @FetchRequest( sortDescriptors: [SortDescriptor(\.rechnungsDatum, order: .forward)], predicate: NSPredicate(format: "betragEingang == nil OR betragEingang == 0") ) private var verguetungsantraege: FetchedResults<VerguetungsAntraege> ... body ... Table(of:VerguetungsAntraege.self, sortOrder: $verguetungsantraege.sortDescriptors) { TableColumn("date", value:\.rechnungsDatum) { item in Text(Formatters.dateFormatter.string(from: item.rechnungsDatum ?? Date()) ) } .width(120) TableColumn("rechNrKurz", value:\.rechnungsNummer) { item in Text(item.rechnungsNummer ?? "") } .width(120) TableColumn("betrag", value:\.totalSum ) { Text(Formatters.currencyFormatter.string(from: $0.totalSum as NSNumber) ?? "kein Wert") } .width(120) TableColumn("klient") { Text(db.getKlientNameByUUID(id: $0.klient ?? UUID(), moc: moc)) } } rows: { ForEach(Array(verguetungsantraege)) { antrag in TableRow(antrag) } } There seem to be changes here in Xcode 26. In any case, I always get the error message in each line with TableColumn("title", value: \.sortingField) Ambiguous use of 'init(_:value:content:)' Does anyone have any idea what's changed? Unfortunately, the documentation doesn't provide any information.
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181
Jun ’25
Use Custom UIApplication Subclass with SwiftUI
I have a SwiftUI app which needs the Ivanti AppConnect SDK. The docs only show how to integrate it into a Swift/UIKit app. But I need it to work with SwiftUI. I probably could make a UIKit base app and then load my existing SwiftUI views and code through a SwiftUI component host or something. But I'd like to avoid that if possible. Here is where I'm stuck: The AppConnect framework loads through a custom UIApplication subclass in the main.swift file: import Foundation import AppConnect UIApplicationMain( CommandLine.argc, CommandLine.unsafeArgv, ACUIApplicationClassName, NSStringFromClass(AppDelegate.self) ) The startup works as expected, and the expected function is called in the AppDelegate class: func application( _ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool {...} However, the SwiftUI view is not loaded and the scree stays blank. I implemented a SceneDelegate.swift class which doesn't seem to be called. Also, the following function in the AppDelegate doesn't get called either: func application( _ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {...} So how do I bootstrap SwiftUI with a custom UIApplication class? can that be done with the @main macro somehow? I'm still pretty new to Swift and iOS development. Any help is appreciated
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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89
May ’25
Using App Intents in Live Activity to Pause a Timer
Hello, I am trying to test a concept of a timer stopwatch with Live Activities and integrating buttons like Pause/Resume. When the stopwatch starts, a new Live Activity is created. The stopwatch is managed by the ViewModel, which has functions like start(), pause(), resume(), reset(), and also startLiveActivity(), etc. It uses @AppStorage to store keys like stopWatchModeRaw values, startTimeInterval, etc. The Live Activity state is stored here in the view model using: private var currentActivity: Activity? = nil The Live Activity is started using: private func startActivity() async { guard currentActivity == nil, Activity<StopwatchAttributes>.activities.isEmpty else { if currentActivity == nil { findAndAssignExistingActivity() await updateActivity() } return } let attributes = StopwatchAttributes() let state = StopwatchAttributes.ContentState( .... pass in the content state variables .... ) let content = ActivityContent(state: state, staleDate: nil) do { let activity = try Activity<StopwatchAttributes>.request( attributes: attributes, content: content, pushType: nil ) // Store the activity instance self.currentActivity = activity } catch { print("Error requesting Live Activity: \(error.localizedDescription)") } } and FindAndAssignExistingAcivity does: private func findAndAssignExistingActivity() { if let existingActivity = findActivity(), existingActivity.activityState == .active || existingActivity.activityState == .stale { print("Found existing activity on launch: \(existingActivity.id)") self.currentActivity = existingActivity } else { print("No existing activity found on launch.") self.currentActivity = nil } } UpdateActivity if the activity exists with a guard statement, and then update the activity. This is also used when the user taps Pause in the Stopwatch. The main issue I am facing is with the PauseIntent, it can't find the Live Activity and will always exit at that guard statement. struct PauseIntent: AppIntent { static var title: LocalizedStringResource = "Pause Stopwatch" func perform() async throws -> some IntentResult { guard let defaults = UserDefaults(suiteName: appGroupID) else { return .result() // Simple failure } let currentModeRaw = defaults.integer(forKey: "stopwatchModeRawValue") let currentMode = StopwatchMode(rawValue: currentModeRaw) ?? .reset let startTimeInterval = defaults.double(forKey: "startTimeInterval") // TimeInterval when current running segment started let accumulatedTime = defaults.double(forKey: "accumulatedTime") guard let activity = Activity<StopwatchAttributes>.activities.first else { Self.logger.error("PauseIntent EXIT: No Live Activity found to update. (Activity<StopwatchAttributes>.activities is empty)") return .result() // EXITING HERE, No Live Activity Found, there was nothing found to update... -> It always exits here } followed by rest of the code to update the state of the live activity, but it never executes because the activity = Activity.activities.first always returns false. What seems to be the issue? 1 .Is the method wrong to check for the live activity before attempting to Pause? 2. Can the Live Activity actually Pause the Stopwatch Timer in the main App since the Live Activity is actually a Widget Extension and not the App itself, so it cannot see the data directly?
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May ’25
Exceptions thrown with NSTextView and spell checker
I use NSTextView in my app, and I am getting a LOT of crashes when I’m running the app with the debugger attached, and it all points to this spell checker in NSTextView. The crash happens as soon as the textview shows the ‘word completion’ option. If I turn off the “Continuous Spell Checking” option, it works fine, and it doesn’t crash. The exception reason given is: __NSCFString * "NSMutableRLEArray objectAtIndex:effectiveRange:: Out of bounds" This is what the stack trace looks like in Xcode: Thread 1 Queue : com.apple.main-thread (serial) #0 0x000000018335eb38 in objc_exception_throw () #1 0x0000000184e01910 in -[NSRLEArray objectAtIndex:effectiveRange:] () #2 0x0000000184e519a8 in -[NSMutableAttributedString addAttribute:value:range:] () #3 0x000000018818086c in -[NSText(NSTextAccessibilityPrivate) accessibilityAXAttributedStringForCharacterRange:parent:] () #4 0x0000000187f576b0 in -[NSAccessibilityAttributeAccessorInfo getParameterizedAttributeValue:forObject:withParameter:] () #5 0x0000000187f591a8 in ___NSAccessibilityEntryPointValueForAttributeWithParameter_block_invoke.799 () #6 0x0000000187f5458c in NSAccessibilityPerformEntryPointObject () #7 0x0000000187f56190 in NSAccessibilityEntryPointValueForAttributeWithParameter () #8 0x0000000187cb6a3c in CopyParameterizedAttributeValue () #9 0x00000002327057ac in ___lldb_unnamed_symbol4511 () #10 0x0000000232705854 in ___lldb_unnamed_symbol4512 () #11 0x000000018a5b3670 in _AXXMIGCopyParameterizedAttributeValue () #12 0x000000018a5d4894 in _XCopyParameterizedAttributeValue () #13 0x000000018a592ff8 in mshMIGPerform () #14 0x000000018382a250 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ () #15 0x000000018382a178 in __CFRunLoopDoSource1 () #16 0x0000000183828b78 in __CFRunLoopRun () #17 0x0000000183827c58 in CFRunLoopRunSpecific () #18 0x000000018f2bc27c in RunCurrentEventLoopInMode () #19 0x000000018f2bf4e8 in ReceiveNextEventCommon () #20 0x000000018f44a484 in _BlockUntilNextEventMatchingListInModeWithFilter () #21 0x000000018774fab4 in _DPSNextEvent () #22 0x00000001880ee5b0 in -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] () #23 0x00000001884b836c in -[NSCorrectionPanel _interceptEvents] () #24 0x00000001884b8f30 in -[NSCorrectionPanel showPanelAtRect:inView:primaryString:alternativeStrings:forType:completionHandler:] () #25 0x00000001880c91ec in -[NSSpellChecker showCorrectionIndicatorOfType:range:primaryString:alternativeStrings:forStringInRect:view:completionHandler:] () #26 0x00000001880ca0c0 in -[NSSpellChecker _showInlinePredictionForReplacingRange:markedRange:string:withString:view:client:lastReplacementRange:completeWordIndexes:resultDictionary:completionHandler:] () #27 0x00000001880cb26c in -[NSSpellChecker showCompletionForCandidate:selectedRange:offset:inString:rect:view:client:completionHandler:] () #28 0x0000000188303a94 in -[NSTextCheckingController handleCompletionFromCandidates:forSelectedRange:offset:inAnnotatedString:rect:view:] () #29 0x00000001882f9054 in -[NSTextCheckingController viewForRange:completionHandler:] () #30 0x00000001883041c8 in __60-[NSTextCheckingController handleCandidates:sequenceNumber:]_block_invoke () #31 0x000000018789105c in -[NSTextCheckingController annotatedSubstringForProposedRange:wrap:completionHandler:failureHandler:] () #32 0x0000000187890da4 in -[NSTextCheckingController annotatedSubstringForProposedRange:completionHandler:] () #33 0x00000001878927d4 in -[NSTextCheckingController annotatedSubstringForSelectedRangeWithCompletionHandler:] () #34 0x0000000188304134 in -[NSTextCheckingController handleCandidates:sequenceNumber:] () #35 0x00000001883067e0 in ___NSRunLoopTimerCreateWithHandler_block_invoke () #36 0x0000000183842e14 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ () #37 0x0000000183842ad4 in __CFRunLoopDoTimer () #38 0x0000000183842610 in __CFRunLoopDoTimers () #39 0x0000000183828a18 in __CFRunLoopRun () #40 0x0000000183827c58 in CFRunLoopRunSpecific () #41 0x000000018f2bc27c in RunCurrentEventLoopInMode () #42 0x000000018f2bf4e8 in ReceiveNextEventCommon () #43 0x000000018f44a484 in _BlockUntilNextEventMatchingListInModeWithFilter () #44 0x000000018774fab4 in _DPSNextEvent () #45 0x00000001880ee5b0 in -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] () #46 0x0000000187742c64 in -[NSApplication run] () #47 0x000000018771935c in NSApplicationMain () If I run the debug version of the app without the debugger, it works fine as well. In fact, if I run the app without "All Objective-C Exceptions" breakpoint, it also works fine. So it seems like some framework issue, which is making it hard to run and test my app. What’s the reason for this, and is this an issue I should be worried about for when the app is available to my users?
Topic: UI Frameworks SubTopic: AppKit Tags:
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117
Jun ’25
Tesflight and Firebase Auth issues on AppResume
I am working on my app and encountering issues when promoting my app to TestFlight, after I download the app on testflight on my device I am able to log in, however if I minimize the app and try to re-open it again, I get a blank screen, after that, I have tried removing app and reinstalling but no sucess there. I have compiled the app in release mode in xcode directly (Scheme > Release) and was able to run the app normally and no isues observed in logm only when promoted to testflight for testing App stack: Flutter (built using latest Flutterflow build 6.0.34) Firebase backend
Topic: UI Frameworks SubTopic: General
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135
Jul ’25
iOS app crash with UIKitcore - UIAlertController
I have recently submitted a new app version to the Appstore with Xcode 15.0. Unfortunately, I have started to see the below crash in the Xcode organiser &gt; Crashes section occurring for more number of times. UIKitCore: +[UIAlertController _alertControllerContainedInViewController:] + 160 The exception trace is not leading to main() function but not pointing to any of the code line. I had used UIAlertController in the past versions to show the alerts but there is no code written in the current version code related to UIAlertController. Only from the latest version, this kind of crash started to surface. In the latest release, We have added a third party SDK and while implementing the SDK, we had added the Location and Bluetooth Permissions in Info.plist file. But as we don't want to use/track the Location and Bluetooth details from the app, the SDK team has disabled the Location and Bluetooth settings to not reflect in the tracked data. Is this behaviour creating any conflict with the UIAlertController and logging the crash? Because by default the OS tries to show the alert when the permissions exist in the plist file, but the alert will not come as the service is disabled on the SDK server settings. Is this creating any conflict and logging the crash. Please extend your help.
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May ’25
Scroll offset incorrectly resets when animating insertion of ScrollView using .geometryGroup()
Hey, I've been having a problem with scroll views in combination with the .geometryGroup() modifier. I have filed a Feedback (FB17698293) but I also wanted to post this here in case someone maybe has a better workaround for the problem. Problem Whenever you conditionally insert a ScrollView inside a VStack that is modified with a .geometryGroup() modifier, the scroll view content offset resets itself after the insertion animation is done, even if you started scrolling inside the scroll view during the animation and haven't let go of the screen. This happens consistently and is fully reproducible (see below), both using a simulator and a real device. Unfortunately, this is a very annoying glitch that ruins a lot of cool UX components that rely on .geometryGroup(). The weird thing is that the glitch entirely disappears, if you add a simple, non-zero (but greater than 1) .padding() modifier to the VStack (.padding().geometryGroup()). I have no idea why this fixes the glitch, but it does. However, adding a padding is not feasible in many situations, so this workaround is not ideal. Steps to reproduce Launch the code below (using a simulator or a real device) and tap "Toggle Expansion" to insert the scroll view. As the view is animating in, drag the scroll content and hold it scrolled away from the top. Wait for the animation to complete. The scroll view will reset the content offset, even though the drag gesture is still active (i.e. you haven't lifted your finger to release the scroll view) On a real device, this sometimes even leads to an even worse visual artifact where the scroll view is rendered twice for a few frames; once with the correct offset, and once with the reset offset. I wanted to include a link to a gif/video showing the glitch, but it tells me that imgur is not allowed on the forums. Expected Behavior I want the scroll view to respect the content offset, even if I started changing it mid-animation. Xcode Version I am using Xcode 16.4 (16F6) but this problem has been occurring since the .geometryGroup() modifier has been release. I was only now able to pinpoint this problem exactly, so I'm filing this feedback. Code The entire code that reproduces the problem: import SwiftUI struct ContentView: View { @State private var isExpanded: Bool = false var body: some View { VStack { if isExpanded { ScrollView { Text(loremIpsum) } } Button("Toggle Expansion") { isExpanded.toggle() } } // .padding(10) // Adding a non-zero padding makes the glitch disappear .frame(maxWidth: .infinity) .geometryGroup() .animation(.default, value: isExpanded) } } #Preview { ContentView().preferredColorScheme(.dark) } // MARK: - Mock Data let loremIpsum = """ Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed do eiusmod tempor incididunt \ ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco \ laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla \ pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt \ mollit anim id est laborum. """
Topic: UI Frameworks SubTopic: SwiftUI
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144
May ’25
iOS26 beta ToolbarItem with placement to principal width is not fill to screen
I’m trying to add a TextField to the toolbar using .principal placement, and I want it to either fill the screen width or expand based on the surrounding content. However, it’s not resizing as expected — the TextField only resizes correctly when I provide a hardcoded width value. This behavior was working fine in previous versions of Xcode, but seems to be broken in Xcode 26. Not sure if this is an intentional change or a bug. i am using iOS26 beta and Xcode 26 beta struct ContentView: View { var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello, world!") } .padding() .toolbar { ToolbarItem(placement: .principal) { HStack { TextField("Search", text: .constant("")) .textFieldStyle(.roundedBorder) .frame(maxWidth: .infinity) // .frame(width: 300) Button("cancel") { } } .frame(maxWidth: .infinity) } } } } #Preview { NavigationView { ContentView() } }
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327
Jun ’25
Crash with NSAttributedString in Core Data
I am trying out the new AttributedString binding with SwiftUI’s TextEditor in iOS26. I need to save this to a Core Data database. Core Data has no AttributedString type, so I set the type of the field to “Transformable”, give it a custom class of NSAttributedString, and set the transformer to NSSecureUnarchiveFromData When I try to save, I first convert the Swift AttributedString to NSAttributedString, and then save the context. Unfortunately I get this error when saving the context, and the save isn't persisted: CoreData: error: SQLCore dispatchRequest: exception handling request: <NSSQLSaveChangesRequestContext: 0x600003721140> , <shared NSSecureUnarchiveFromData transformer> threw while encoding a value. with userInfo of (null) Here's the code that tries to save the attributed string: struct AttributedDetailView: View { @ObservedObject var item: Item @State private var notesText = AttributedString() var body: some View { VStack { TextEditor(text: $notesText) .padding() .onChange(of: notesText) { item.attributedString = NSAttributedString(notesText) } } .onAppear { if let nsattributed = item.attributedString { notesText = AttributedString(nsattributed) } else { notesText = "" } } .task { item.attributedString = NSAttributedString(notesText) do { try item.managedObjectContext?.save() } catch { print("core data save error = \(error)") } } } }
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146
Jun ’25
How remove AppIntent dialog programmatically?
When the perform method of my AppIntent returns the custom view's dialog, and after I click the "Click Test" button, my app will be launched, but this dialog does not close. How can I close it? struct QuestionResultView: View { var body: some View { VStack { if #available(iOS 17.0, *) { Button(role:.cancel, intent: OpenAppIntent()) { Text("Click Test") } } }.frame(height: 300) } } struct OpenAppIntent : AppIntent { static let title: LocalizedStringResource = "Open my app" static let openAppWhenRun: Bool = true static let isDiscoverable: Bool = false; @MainActor func perform() async throws -> some IntentResult { return .result() } } struct OpenPhotoRecognizing: AppIntent { static let title: LocalizedStringResource = "Read photo" static let description = IntentDescription("") static let openAppWhenRun: Bool = false func perform() async throws -> some IntentResult & ShowsSnippetView & ProvidesDialog{ return .result(dialog: "Demo Test") { DemoResultView() } } }
Topic: UI Frameworks SubTopic: SwiftUI
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83
May ’25
Food-Truck-Sample navigation broken from Live Activity?
https://github.com/apple/sample-food-truck Hi! I'm seeing what looks like some weird navigation issue in the Food Truck app. It's from the Live Activity that should deep link to a specific point in the app. There seems be some state where the app is not linking to the correct component. Here are my repro steps on iPhone: Start live activity from OrderDetailView. Navigate to Sidebar component. Tap the Live Activity. App opens TruckView. The App should be opening the OrderDetailView for the Order that was passed to the Live Activity. This seems to work when the app is not currently on Sidebar. Any ideas? I'm testing this on iPhone OS 18.4.1. Is this an issue inside NavigationSplitView? Is this an issue with how Food Truck handles deeplinking?
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0
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75
Activity
May ’25
applicationWillEnterForeground not getting called
Something func applicationWillEnterForeground is not getting called for specific iOS 18.3.2
Topic: UI Frameworks SubTopic: UIKit
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0
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0
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57
Activity
May ’25
toolbarForegroundStyle has no effect on navigation title
On Apple Watch, I have used toolbarForegroundStyle view modifier to change the color of the navigation title programmatically to offer theming support for users. In watchOS 26 it no longer seem to have any effect. For example with .toolbarForegroundStyle(.blue, for: .navigationBar) the title color still uses the AccentColor from the Assets catalog. Is there any other setup required to get this working, or is it a bug? Filed a feedback FB18527395
Replies
2
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0
Views
165
Activity
Jul ’25
How can I make a new item from within a navigationlink?
Sorry if this is too basic, but I really can't figure out how to make this work. I am trying to make a journal app and I want to have a button that creates a new journalentry and then loads it. This code snippet (I removed irrelevant bits) shows how I'm trying to go about it. Basically, the newEntryButtons should launch a JournalPromptRoute for one of the different options: that's the method argument. But putting .createNewEntry() inside the argument means that new entries are being constantly created. I want the system to create a new entry once on the button press and then go to it from the navigationDestination area. Can anyone please explain to me how this is supposed to work? I believe the code snippet is detailed enough to get the point across but please let me know if you need more info. case library case blank(entry: Entry) case mystery case summary(entry: Entry) case entry(entry: Entry) } struct JournalHome: View { @ObservedObject var viewModel: JournalViewModel var mainContent: some View { ScrollView { newEntryButtons LazyVStack { ForEach(filteredEntries) { entry in NavigationLink( value: JournalPromptRoute.entry(entry: entry) ) { JournalCard(entry) } } } } } var body: some View { NavigationStack(path: $path) { mainContent .navigationDestination(for: JournalPromptRoute.self) { route in switch route { case .blank(let entry): JournalEntryView( entry: entry, index: 0, viewModel: viewModel ) } } } } var newEntryButtons: some View { ScrollView(.horizontal) { HStack(spacing: 15) { EntryButton( description: "Add blank entry", method: JournalPromptRoute.blank(entry: viewModel.createNewEntry()), viewModel: viewModel, path: $path ) EntryButton( description: "Select a Journey", method: JournalPromptRoute.library, viewModel: viewModel, path: $path ) EntryButton( description: "Let the Journey find you", method: JournalPromptRoute.mystery, viewModel: viewModel, path: $path ) } } } }
Topic: UI Frameworks SubTopic: SwiftUI
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2
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0
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101
Activity
Jun ’25
Tap area for focusing element during voice over is not correct
I have two overlay views on each side of a horizontal scroll. The overlay views are helper arrow buttons that can be used to scroll quickly. This issue occurs when I use either ZStack or .overlay modifier for layout. I am using accessibilitySortPriority modifier to maintain this reading order. Left Overlay View Horizontal Scroll Items Right Overlay View When voiceover is on and i do a single tap on views, the focus shifts to particular view as expected. But for the trailing overlay view, the focus does not shift to it as expected. Instead, the focus goes to the scroll item behind it.
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0
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0
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68
Activity
Jul ’25
SwiftUI internal crash when interacting with long list quickly
Hello! We encountered a very intermittent crash with our application starting with devices running iOS 18.4. We have a screen that can display a long list of products in 2 states (expanded or collapsed) based off of a boolean if the user has interacted with that product yet. With this list, we very intermittently encounter a crash when we scroll like crazy up and down the list search the list quickly (search is performed each character change and list is filtered) Our project has iOS 17.0 as a minimum deployment target, and is Swift 6 enabled. Again, this started happening only with iOS 18.4, and is still visible (handful of occurrences each week). The crash report seems to be very internal to SwiftUI/Obj-c runtime. 5895AC17-6886-4070-BC80-8912E8394BDB.crash Any insights would be greatly appreciated!
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3
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0
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200
Activity
Jun ’25
How to animate tab transitions in SwiftUI's TabView for macOS?
In SwiftUI for macOS, how can I animate the transition from one Tab to another Tab within TabView when the selection changes? In AppKit, we can do the following: let tabViewController = NSTabViewController() tabViewController.transitionOptions = [.crossfade, .allowUserInteraction] How can I achieve the same crossfade effect when using TabView?
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113
Activity
May ’25
Specific ARKit node not showing in AR
After two types of objects correctly inserted as nodes in an augmented reality setting, I replicated exactly the same procedure with a third kind of objects that unfortunately refuse to show up. I checked the flow and it is the same as the other objects as well the content of the LocationAnnotation, but there is surely something that escapes me. Could someone help with some ideas? This is the common code, apart of the class: func appendInAR(ghostElement: Ghost){ let ghostElementAnnotationLocation=GhostLocationAnnotationNode(ghost: ghostElement) ghostElementAnnotationLocation.scaleRelativeToDistance = true sceneLocationView.addLocationNodeWithConfirmedLocation(locationNode: ghostElementAnnotationLocation) shownGhostsAnnotations.append(ghostElementAnnotationLocation) }
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190
Activity
Jun ’25
Sorting of FetchResults in TableView broken in xcode 26
Previously, I sorted my FetchResult in a TableView like this: @FetchRequest( sortDescriptors: [SortDescriptor(\.rechnungsDatum, order: .forward)], predicate: NSPredicate(format: "betragEingang == nil OR betragEingang == 0") ) private var verguetungsantraege: FetchedResults&lt;VerguetungsAntraege&gt; ... body ... Table(of:VerguetungsAntraege.self, sortOrder: $verguetungsantraege.sortDescriptors) { TableColumn("date", value:\.rechnungsDatum) { item in Text(Formatters.dateFormatter.string(from: item.rechnungsDatum ?? Date()) ) } .width(120) TableColumn("rechNrKurz", value:\.rechnungsNummer) { item in Text(item.rechnungsNummer ?? "") } .width(120) TableColumn("betrag", value:\.totalSum ) { Text(Formatters.currencyFormatter.string(from: $0.totalSum as NSNumber) ?? "kein Wert") } .width(120) TableColumn("klient") { Text(db.getKlientNameByUUID(id: $0.klient ?? UUID(), moc: moc)) } } rows: { ForEach(Array(verguetungsantraege)) { antrag in TableRow(antrag) } } There seem to be changes here in Xcode 26. In any case, I always get the error message in each line with TableColumn("title", value: \.sortingField) Ambiguous use of 'init(_:value:content:)' Does anyone have any idea what's changed? Unfortunately, the documentation doesn't provide any information.
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181
Activity
Jun ’25
Use Custom UIApplication Subclass with SwiftUI
I have a SwiftUI app which needs the Ivanti AppConnect SDK. The docs only show how to integrate it into a Swift/UIKit app. But I need it to work with SwiftUI. I probably could make a UIKit base app and then load my existing SwiftUI views and code through a SwiftUI component host or something. But I'd like to avoid that if possible. Here is where I'm stuck: The AppConnect framework loads through a custom UIApplication subclass in the main.swift file: import Foundation import AppConnect UIApplicationMain( CommandLine.argc, CommandLine.unsafeArgv, ACUIApplicationClassName, NSStringFromClass(AppDelegate.self) ) The startup works as expected, and the expected function is called in the AppDelegate class: func application( _ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool {...} However, the SwiftUI view is not loaded and the scree stays blank. I implemented a SceneDelegate.swift class which doesn't seem to be called. Also, the following function in the AppDelegate doesn't get called either: func application( _ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {...} So how do I bootstrap SwiftUI with a custom UIApplication class? can that be done with the @main macro somehow? I'm still pretty new to Swift and iOS development. Any help is appreciated
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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89
Activity
May ’25
Using App Intents in Live Activity to Pause a Timer
Hello, I am trying to test a concept of a timer stopwatch with Live Activities and integrating buttons like Pause/Resume. When the stopwatch starts, a new Live Activity is created. The stopwatch is managed by the ViewModel, which has functions like start(), pause(), resume(), reset(), and also startLiveActivity(), etc. It uses @AppStorage to store keys like stopWatchModeRaw values, startTimeInterval, etc. The Live Activity state is stored here in the view model using: private var currentActivity: Activity? = nil The Live Activity is started using: private func startActivity() async { guard currentActivity == nil, Activity<StopwatchAttributes>.activities.isEmpty else { if currentActivity == nil { findAndAssignExistingActivity() await updateActivity() } return } let attributes = StopwatchAttributes() let state = StopwatchAttributes.ContentState( .... pass in the content state variables .... ) let content = ActivityContent(state: state, staleDate: nil) do { let activity = try Activity<StopwatchAttributes>.request( attributes: attributes, content: content, pushType: nil ) // Store the activity instance self.currentActivity = activity } catch { print("Error requesting Live Activity: \(error.localizedDescription)") } } and FindAndAssignExistingAcivity does: private func findAndAssignExistingActivity() { if let existingActivity = findActivity(), existingActivity.activityState == .active || existingActivity.activityState == .stale { print("Found existing activity on launch: \(existingActivity.id)") self.currentActivity = existingActivity } else { print("No existing activity found on launch.") self.currentActivity = nil } } UpdateActivity if the activity exists with a guard statement, and then update the activity. This is also used when the user taps Pause in the Stopwatch. The main issue I am facing is with the PauseIntent, it can't find the Live Activity and will always exit at that guard statement. struct PauseIntent: AppIntent { static var title: LocalizedStringResource = "Pause Stopwatch" func perform() async throws -> some IntentResult { guard let defaults = UserDefaults(suiteName: appGroupID) else { return .result() // Simple failure } let currentModeRaw = defaults.integer(forKey: "stopwatchModeRawValue") let currentMode = StopwatchMode(rawValue: currentModeRaw) ?? .reset let startTimeInterval = defaults.double(forKey: "startTimeInterval") // TimeInterval when current running segment started let accumulatedTime = defaults.double(forKey: "accumulatedTime") guard let activity = Activity<StopwatchAttributes>.activities.first else { Self.logger.error("PauseIntent EXIT: No Live Activity found to update. (Activity<StopwatchAttributes>.activities is empty)") return .result() // EXITING HERE, No Live Activity Found, there was nothing found to update... -> It always exits here } followed by rest of the code to update the state of the live activity, but it never executes because the activity = Activity.activities.first always returns false. What seems to be the issue? 1 .Is the method wrong to check for the live activity before attempting to Pause? 2. Can the Live Activity actually Pause the Stopwatch Timer in the main App since the Live Activity is actually a Widget Extension and not the App itself, so it cannot see the data directly?
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149
Activity
May ’25
Exceptions thrown with NSTextView and spell checker
I use NSTextView in my app, and I am getting a LOT of crashes when I’m running the app with the debugger attached, and it all points to this spell checker in NSTextView. The crash happens as soon as the textview shows the ‘word completion’ option. If I turn off the “Continuous Spell Checking” option, it works fine, and it doesn’t crash. The exception reason given is: __NSCFString * "NSMutableRLEArray objectAtIndex:effectiveRange:: Out of bounds" This is what the stack trace looks like in Xcode: Thread 1 Queue : com.apple.main-thread (serial) #0 0x000000018335eb38 in objc_exception_throw () #1 0x0000000184e01910 in -[NSRLEArray objectAtIndex:effectiveRange:] () #2 0x0000000184e519a8 in -[NSMutableAttributedString addAttribute:value:range:] () #3 0x000000018818086c in -[NSText(NSTextAccessibilityPrivate) accessibilityAXAttributedStringForCharacterRange:parent:] () #4 0x0000000187f576b0 in -[NSAccessibilityAttributeAccessorInfo getParameterizedAttributeValue:forObject:withParameter:] () #5 0x0000000187f591a8 in ___NSAccessibilityEntryPointValueForAttributeWithParameter_block_invoke.799 () #6 0x0000000187f5458c in NSAccessibilityPerformEntryPointObject () #7 0x0000000187f56190 in NSAccessibilityEntryPointValueForAttributeWithParameter () #8 0x0000000187cb6a3c in CopyParameterizedAttributeValue () #9 0x00000002327057ac in ___lldb_unnamed_symbol4511 () #10 0x0000000232705854 in ___lldb_unnamed_symbol4512 () #11 0x000000018a5b3670 in _AXXMIGCopyParameterizedAttributeValue () #12 0x000000018a5d4894 in _XCopyParameterizedAttributeValue () #13 0x000000018a592ff8 in mshMIGPerform () #14 0x000000018382a250 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ () #15 0x000000018382a178 in __CFRunLoopDoSource1 () #16 0x0000000183828b78 in __CFRunLoopRun () #17 0x0000000183827c58 in CFRunLoopRunSpecific () #18 0x000000018f2bc27c in RunCurrentEventLoopInMode () #19 0x000000018f2bf4e8 in ReceiveNextEventCommon () #20 0x000000018f44a484 in _BlockUntilNextEventMatchingListInModeWithFilter () #21 0x000000018774fab4 in _DPSNextEvent () #22 0x00000001880ee5b0 in -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] () #23 0x00000001884b836c in -[NSCorrectionPanel _interceptEvents] () #24 0x00000001884b8f30 in -[NSCorrectionPanel showPanelAtRect:inView:primaryString:alternativeStrings:forType:completionHandler:] () #25 0x00000001880c91ec in -[NSSpellChecker showCorrectionIndicatorOfType:range:primaryString:alternativeStrings:forStringInRect:view:completionHandler:] () #26 0x00000001880ca0c0 in -[NSSpellChecker _showInlinePredictionForReplacingRange:markedRange:string:withString:view:client:lastReplacementRange:completeWordIndexes:resultDictionary:completionHandler:] () #27 0x00000001880cb26c in -[NSSpellChecker showCompletionForCandidate:selectedRange:offset:inString:rect:view:client:completionHandler:] () #28 0x0000000188303a94 in -[NSTextCheckingController handleCompletionFromCandidates:forSelectedRange:offset:inAnnotatedString:rect:view:] () #29 0x00000001882f9054 in -[NSTextCheckingController viewForRange:completionHandler:] () #30 0x00000001883041c8 in __60-[NSTextCheckingController handleCandidates:sequenceNumber:]_block_invoke () #31 0x000000018789105c in -[NSTextCheckingController annotatedSubstringForProposedRange:wrap:completionHandler:failureHandler:] () #32 0x0000000187890da4 in -[NSTextCheckingController annotatedSubstringForProposedRange:completionHandler:] () #33 0x00000001878927d4 in -[NSTextCheckingController annotatedSubstringForSelectedRangeWithCompletionHandler:] () #34 0x0000000188304134 in -[NSTextCheckingController handleCandidates:sequenceNumber:] () #35 0x00000001883067e0 in ___NSRunLoopTimerCreateWithHandler_block_invoke () #36 0x0000000183842e14 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ () #37 0x0000000183842ad4 in __CFRunLoopDoTimer () #38 0x0000000183842610 in __CFRunLoopDoTimers () #39 0x0000000183828a18 in __CFRunLoopRun () #40 0x0000000183827c58 in CFRunLoopRunSpecific () #41 0x000000018f2bc27c in RunCurrentEventLoopInMode () #42 0x000000018f2bf4e8 in ReceiveNextEventCommon () #43 0x000000018f44a484 in _BlockUntilNextEventMatchingListInModeWithFilter () #44 0x000000018774fab4 in _DPSNextEvent () #45 0x00000001880ee5b0 in -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] () #46 0x0000000187742c64 in -[NSApplication run] () #47 0x000000018771935c in NSApplicationMain () If I run the debug version of the app without the debugger, it works fine as well. In fact, if I run the app without "All Objective-C Exceptions" breakpoint, it also works fine. So it seems like some framework issue, which is making it hard to run and test my app. What’s the reason for this, and is this an issue I should be worried about for when the app is available to my users?
Topic: UI Frameworks SubTopic: AppKit Tags:
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117
Activity
Jun ’25
Tesflight and Firebase Auth issues on AppResume
I am working on my app and encountering issues when promoting my app to TestFlight, after I download the app on testflight on my device I am able to log in, however if I minimize the app and try to re-open it again, I get a blank screen, after that, I have tried removing app and reinstalling but no sucess there. I have compiled the app in release mode in xcode directly (Scheme > Release) and was able to run the app normally and no isues observed in logm only when promoted to testflight for testing App stack: Flutter (built using latest Flutterflow build 6.0.34) Firebase backend
Topic: UI Frameworks SubTopic: General
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135
Activity
Jul ’25
iOS app crash with UIKitcore - UIAlertController
I have recently submitted a new app version to the Appstore with Xcode 15.0. Unfortunately, I have started to see the below crash in the Xcode organiser &gt; Crashes section occurring for more number of times. UIKitCore: +[UIAlertController _alertControllerContainedInViewController:] + 160 The exception trace is not leading to main() function but not pointing to any of the code line. I had used UIAlertController in the past versions to show the alerts but there is no code written in the current version code related to UIAlertController. Only from the latest version, this kind of crash started to surface. In the latest release, We have added a third party SDK and while implementing the SDK, we had added the Location and Bluetooth Permissions in Info.plist file. But as we don't want to use/track the Location and Bluetooth details from the app, the SDK team has disabled the Location and Bluetooth settings to not reflect in the tracked data. Is this behaviour creating any conflict with the UIAlertController and logging the crash? Because by default the OS tries to show the alert when the permissions exist in the plist file, but the alert will not come as the service is disabled on the SDK server settings. Is this creating any conflict and logging the crash. Please extend your help.
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897
Activity
May ’25
Scroll offset incorrectly resets when animating insertion of ScrollView using .geometryGroup()
Hey, I've been having a problem with scroll views in combination with the .geometryGroup() modifier. I have filed a Feedback (FB17698293) but I also wanted to post this here in case someone maybe has a better workaround for the problem. Problem Whenever you conditionally insert a ScrollView inside a VStack that is modified with a .geometryGroup() modifier, the scroll view content offset resets itself after the insertion animation is done, even if you started scrolling inside the scroll view during the animation and haven't let go of the screen. This happens consistently and is fully reproducible (see below), both using a simulator and a real device. Unfortunately, this is a very annoying glitch that ruins a lot of cool UX components that rely on .geometryGroup(). The weird thing is that the glitch entirely disappears, if you add a simple, non-zero (but greater than 1) .padding() modifier to the VStack (.padding().geometryGroup()). I have no idea why this fixes the glitch, but it does. However, adding a padding is not feasible in many situations, so this workaround is not ideal. Steps to reproduce Launch the code below (using a simulator or a real device) and tap "Toggle Expansion" to insert the scroll view. As the view is animating in, drag the scroll content and hold it scrolled away from the top. Wait for the animation to complete. The scroll view will reset the content offset, even though the drag gesture is still active (i.e. you haven't lifted your finger to release the scroll view) On a real device, this sometimes even leads to an even worse visual artifact where the scroll view is rendered twice for a few frames; once with the correct offset, and once with the reset offset. I wanted to include a link to a gif/video showing the glitch, but it tells me that imgur is not allowed on the forums. Expected Behavior I want the scroll view to respect the content offset, even if I started changing it mid-animation. Xcode Version I am using Xcode 16.4 (16F6) but this problem has been occurring since the .geometryGroup() modifier has been release. I was only now able to pinpoint this problem exactly, so I'm filing this feedback. Code The entire code that reproduces the problem: import SwiftUI struct ContentView: View { @State private var isExpanded: Bool = false var body: some View { VStack { if isExpanded { ScrollView { Text(loremIpsum) } } Button("Toggle Expansion") { isExpanded.toggle() } } // .padding(10) // Adding a non-zero padding makes the glitch disappear .frame(maxWidth: .infinity) .geometryGroup() .animation(.default, value: isExpanded) } } #Preview { ContentView().preferredColorScheme(.dark) } // MARK: - Mock Data let loremIpsum = """ Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed do eiusmod tempor incididunt \ ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco \ laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla \ pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt \ mollit anim id est laborum. """
Topic: UI Frameworks SubTopic: SwiftUI
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144
Activity
May ’25
iOS26 beta ToolbarItem with placement to principal width is not fill to screen
I’m trying to add a TextField to the toolbar using .principal placement, and I want it to either fill the screen width or expand based on the surrounding content. However, it’s not resizing as expected — the TextField only resizes correctly when I provide a hardcoded width value. This behavior was working fine in previous versions of Xcode, but seems to be broken in Xcode 26. Not sure if this is an intentional change or a bug. i am using iOS26 beta and Xcode 26 beta struct ContentView: View { var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello, world!") } .padding() .toolbar { ToolbarItem(placement: .principal) { HStack { TextField("Search", text: .constant("")) .textFieldStyle(.roundedBorder) .frame(maxWidth: .infinity) // .frame(width: 300) Button("cancel") { } } .frame(maxWidth: .infinity) } } } } #Preview { NavigationView { ContentView() } }
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327
Activity
Jun ’25
Crash with NSAttributedString in Core Data
I am trying out the new AttributedString binding with SwiftUI’s TextEditor in iOS26. I need to save this to a Core Data database. Core Data has no AttributedString type, so I set the type of the field to “Transformable”, give it a custom class of NSAttributedString, and set the transformer to NSSecureUnarchiveFromData When I try to save, I first convert the Swift AttributedString to NSAttributedString, and then save the context. Unfortunately I get this error when saving the context, and the save isn't persisted: CoreData: error: SQLCore dispatchRequest: exception handling request: <NSSQLSaveChangesRequestContext: 0x600003721140> , <shared NSSecureUnarchiveFromData transformer> threw while encoding a value. with userInfo of (null) Here's the code that tries to save the attributed string: struct AttributedDetailView: View { @ObservedObject var item: Item @State private var notesText = AttributedString() var body: some View { VStack { TextEditor(text: $notesText) .padding() .onChange(of: notesText) { item.attributedString = NSAttributedString(notesText) } } .onAppear { if let nsattributed = item.attributedString { notesText = AttributedString(nsattributed) } else { notesText = "" } } .task { item.attributedString = NSAttributedString(notesText) do { try item.managedObjectContext?.save() } catch { print("core data save error = \(error)") } } } }
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146
Activity
Jun ’25
Found a bug in ios26 UI on iphone 12
In keyboard shortcuts this buttons at the bottom are overlappin. Any one else?
Topic: UI Frameworks SubTopic: General
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84
Activity
Jun ’25
How can i enable memoji sticker in system emoji keyboard while keep allowsEditingTextAttributes == NO
I was trying to adapt memoji in my app which write by objective-c.I have a textView for user input and I need to keep allowsEditingTextAttributes == NO for some reason.Is there any other way to show memoji sticker in system emoji keyboard?Thanks!
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182
Activity
Jun ’25
How remove AppIntent dialog programmatically?
When the perform method of my AppIntent returns the custom view's dialog, and after I click the "Click Test" button, my app will be launched, but this dialog does not close. How can I close it? struct QuestionResultView: View { var body: some View { VStack { if #available(iOS 17.0, *) { Button(role:.cancel, intent: OpenAppIntent()) { Text("Click Test") } } }.frame(height: 300) } } struct OpenAppIntent : AppIntent { static let title: LocalizedStringResource = "Open my app" static let openAppWhenRun: Bool = true static let isDiscoverable: Bool = false; @MainActor func perform() async throws -> some IntentResult { return .result() } } struct OpenPhotoRecognizing: AppIntent { static let title: LocalizedStringResource = "Read photo" static let description = IntentDescription("") static let openAppWhenRun: Bool = false func perform() async throws -> some IntentResult & ShowsSnippetView & ProvidesDialog{ return .result(dialog: "Demo Test") { DemoResultView() } } }
Topic: UI Frameworks SubTopic: SwiftUI
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83
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May ’25