Hi Muse,
I have tracked it down to this block. Cheers.
extension LayerRenderer.Clock.Instant {
func toTimeInterval() -> TimeInterval {
let duration = LayerRenderer.Clock.Instant.epoch.duration(to: self)
let secondsPart = Double(duration.components.seconds)
let attosecondsPart = Double(duration.components.attoseconds) / 1e18
return secondsPart + attosecondsPart
}
}
Topic:
Graphics & Games
SubTopic:
General
Tags: