Post

Replies

Boosts

Views

Activity

Comment on Generating MeshResource.Skeleton for IKComponent in RealityComposerPro/XCode
Hi @Vision Pro Engineer! Thank you so much for this information. The implementation works great for controlling the entities based on a single gesture from the end effector. I am interested in extending this functionality to allow the user to select different joints along the hierarchy with DragGestures to control, and have IKComponent solve the IK for the desired joint positions regardless of what joint is selected. How would I go about implementing this?
Topic: Spatial Computing SubTopic: General Tags:
Oct ’24