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Reply to SwiftUI @State Updates Not Reflecting in UI Until View Reconstruction (Xcode Preview & Device)
Update: Issue Resolved! 🎉 Thanks again for testing on your setup! Your feedback helped me realize this might be an environment-specific issue. Root Cause Found After extensive debugging, I identified two key problems: Performance bottleneck during initialization: A utility manager was making repeated I/O calls on every UI update, flooding the console with 100+ log statements on first load. SwiftUI subscription mechanism timing: In Xcode Preview (specifically on macOS 26.1 + Xcode 26.2), when the main thread is heavily loaded during ContentView initialization, the @State → View update subscription doesn't properly establish. Solution Part 1: Performance optimization Added caching for expensive operations Removed excessive logging (100+ lines → 3 lines) Pre-loaded resources instead of loading on-demand Part 2: Preview-specific fix struct ContentView: View { @State private var refreshTrigger: Int = 0 var body: some View { // ... content .id(refreshTrigger) // Force rebuild when id changes .onAppear { // Delay 0.5s to re-establish SwiftUI subscriptions DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { refreshTrigger += 1 } } } }This forces Preview to rebuild the view after initialization completes, properly establishing the update subscriptions. Result ✅ Preview works immediately after 0.5s initialization ✅ All buttons and state updates work correctly ✅ Real device/simulator completely unaffected ✅ No more file-switching workaround needed Version Notes Since it worked fine on your setup, this issue likely only affects certain Xcode/macOS versions. The performance optimization benefits all versions, while the .id() fix is harmless even where the bug doesn't exist. Thanks for your help debugging this! The combination of performance issues + Preview environment quirks was tricky to isolate.
Topic: UI Frameworks SubTopic: SwiftUI
Dec ’25
Reply to SwiftUI @State Updates Not Reflecting in UI Until View Reconstruction (Xcode Preview & Device)
Thanks for testing! Interesting that it works fine on your end. I'm still experiencing the issue consistently on my setup: macOS 26.1 (Build 25B78) Xcode 26.2 M4 MacBook Pro, 16GB RAM Specific Behavior (Updated) When I first open ContentView and start Preview: UI renders perfectly ✅ Button tap → Action executes (console prints work ✅), but UI doesn't update ❌ @State variables change (verified in debugger) Console logs appear But the view doesn't re-render to reflect state changes Switch to any other file, then back → UI updates work normally ✅ Happens every time after cleaning or restarting Preview So it's not that buttons don't work - they do, but Preview doesn't refresh the view when state changes on first load. Questions Do you have multiple @StateObject singletons in your ContentView? Have you seen Preview needing a "refresh" to pick up state changes? The issue only affects Preview - simulator and device work perfectly. It's like Preview's view update mechanism needs to be "activated" first. Any ideas? Thanks! 🙏
Topic: UI Frameworks SubTopic: SwiftUI
Dec ’25
Reply to SwiftUI @State Updates Not Reflecting in UI Until View Reconstruction (Xcode Preview & Device)
Thanks for your reply! Here's the complete code and detailed information: Issue Description I'm experiencing a strange behavior with Xcode Preview in my SwiftUI app: On first Preview load: Button taps don't respond at all Temporary workaround: Click any other file, then click back to ContentView - buttons work perfectly Reproducibility: Happens 100% of the time after cleaning and restarting Preview Environment Xcode Version: Version 26.2 iOS Target: iOS 26.1 macOS Version: 26.1 Reproducibility: 100% consistent Relevant Code App Entry Point import SwiftUI import AVFoundation @main struct MyApp: App { init() { setupAudioSession() } private func setupAudioSession() { do { try AVAudioSession.sharedInstance().setCategory( .playback, mode: .default, options: [.mixWithOthers] ) try AVAudioSession.sharedInstance().setActive(true) } catch { print("Failed to setup audio session: \(error)") } } var body: some Scene { WindowGroup { ContentView() } } }### ContentView - Simplified Version import SwiftUI struct ContentView: View { @StateObject private var dataManager = DataManager.shared @StateObject private var settingsManager = SettingsManager.shared @StateObject private var sessionManager = SessionManager.shared @State private var isSessionActive = false @State private var selectedMode: Mode = .basic @State private var showSettings = false var body: some View { GeometryReader { geometry in ZStack { Color.gray.opacity(0.1) .ignoresSafeArea() VStack(spacing: 30) { // Header if !isSessionActive { Text("My App") .font(.largeTitle) .padding(.top, 60) // Settings buttons HStack { SettingButton(title: "Mode", value: selectedMode.name) { showSettings = true } } .padding() } Spacer() // Main content Circle() .fill(Color.blue.opacity(0.3)) .frame(width: 200, height: 200) Text(isSessionActive ? "Active" : "Ready") .font(.title2) Spacer() // 🔴 THIS BUTTON DOESN'T RESPOND ON FIRST PREVIEW LOAD Button(action: { print("Button tapped") // This doesn't print on first load if isSessionActive { endSession() } else { startSession() } }) { Text(isSessionActive ? "Stop" : "Start") .font(.system(size: 18)) .foregroundColor(.white) .frame(width: 160, height: 44) .background(Color.blue) .cornerRadius(22) } .padding(.bottom, 60) } } } .edgesIgnoringSafeArea(.all) .sheet(isPresented: $showSettings) { SettingsView() } .onAppear { initializeApp() } } private func startSession() { isSessionActive = true sessionManager.start() } private func endSession() { isSessionActive = false sessionManager.stop() } private func initializeApp() { dataManager.loadData() settingsManager.loadSettings() } } // Simple supporting types enum Mode { case basic, advanced var name: String { self == .basic ? "Basic" : "Advanced" } } struct SettingButton: View { let title: String let value: String let action: () -> Void var body: some View { Button(action: action) { VStack { Text(title) .font(.caption) Text(value) .font(.subheadline) } .padding() .background(Color.gray.opacity(0.2)) .cornerRadius(10) } } } struct SettingsView: View { var body: some View { Text("Settings") } } #Preview { ContentView() } Manager Singleton Pattern class DataManager: ObservableObject { static let shared = DataManager() @Published var isReady = false init() { setupManager() } func setupManager() { // Initialization code } func loadData() { isReady = true } } class SettingsManager: ObservableObject { static let shared = SettingsManager() @Published var settings: [String: Any] = [:] func loadSettings() { // Load settings } } class SessionManager: ObservableObject { static let shared = SessionManager() @Published var isActive = false func start() { isActive = true } func stop() { isActive = false } }## What I've Tried All of the following did NOT fix the issue: ✅ Clean Build Folder & Derived Data ✅ Restart Xcode ✅ Remove .edgesIgnoringSafeArea(.all) ✅ Simplify Button action closure ✅ Reduce number of @StateObject dependencies ✅ Remove AVAudioSession setup from init ✅ Try .buttonStyle(PlainButtonStyle()) ✅ Add explicit .contentShape(Rectangle()) to Button ✅ Test on different simulators Suspected Factors Multiple @StateObject singletons (3-5 managers) AVAudioSession configured in App init GeometryReader + ZStack layout Preview state initialization timing issue .sheet() modifiers attached to the view Observations ✅ Real device/simulator: Works perfectly ❌ Xcode Preview (first load): Button completely unresponsive ✅ After switching files: Everything works normally ❌ After cleaning Preview: Problem comes back Questions Is this a known Xcode Preview bug? Are there special considerations for multiple @StateObject in Previews? Could AVAudioSession initialization block Preview interactivity? Is there a way to force Preview to fully refresh its state? Should singleton managers be initialized differently for Previews? Any insights would be greatly appreciated! This is driving me crazy since the actual app works fine - it's purely a Preview issue affecting development workflow. Additional Info: The workaround (switching files) is consistent but tedious. I've seen similar issues reported online but no clear solution yet.
Topic: UI Frameworks SubTopic: SwiftUI
Dec ’25