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Reply to Avoiding SKView Stretching During Layout Animations
Interested in a solution to this issue as well. override func didMove(to view: SKView) { scaleMode = .resizeFill view.contentMode = .center // This is the closest working solution indeed. But not quite there yet. } The documentation of setNeedsDisplay() method says: If your view is backed by a CAEAGLLayer object, this method has no effect. A CAEAGLLayer is "a layer that supports drawing OpenGL content." SpriteKit probably used that, then moved to Metal, and the same limitation still applies. But this is only speculation. Source: setNeedsDisplay() CAEAGLLayer
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Oct ’24