I installed iOS 26.1 Beta 4, hoping the SpriteKit issues were fixed. But alas, they're still there.
You can try this additional test: on any SpriteKit scene with a running animation, place a SwiftUI Menu on top. Each time the menu is opened, SpriteKit drops frames.
This makes SwiftUI unusable alongside SpriteKit when the scene is animated or live-recorded.
SpriteKit used to run predictably and efficiently. iOS 26 has broken too much in terms of performance and usability. The current state of things isn’t reassuring at all.
Topic:
Graphics & Games
SubTopic:
SpriteKit
Tags: