I'm also a beginner, so I might be way off base here, but I think what you're talking about is extremely difficult. Consider that when rendering a point cloud, the points are independent from each other - if you want to render them as triangles, how would you identify which points should constitute each triangle? The ordering of the points would also matter. I don't think this is easy to do, especially if you're hoping to end up with something like a continuous surface.
Topic:
Graphics & Games
SubTopic:
Metal
Tags: