Yes, I can confirm that the bounding boxes are correctly set and match the mesh. Is there a recommended approach to distinguish drag gestures made by the user using their hands, by pushing/pulling on the mesh, from those made using the pinch/drag gesture? This would help me generate additional logic, smoothing the animation accordingly or even ignoring some data—partially or entirely—if necessary, to improve the overall experience.
Additionally, regarding collisions, hands won't go through these entities as they are being pushed away. However, these entities go through each other, even though ideally they shouldn't. What would be the best approach to address this issue?
Thank you!