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Comment on ARKit: Keep USDZ node fixed after image tracking is lost (prevent drifting)
When the image is within the camera’s view, the node anchored to the image anchor remains stable. However, once the image goes out of view, the node starts drifting as the camera moves. What’s the correct way in ARKit to “freeze” the node at its last known world transform once ARImageAnchor stops tracking, so it doesn’t drift?
Topic: Spatial Computing SubTopic: ARKit Tags:
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Oct ’25