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Comment on AVAudioSession.interruptionNotification only delivered once
I read the doc. I don't get an end interruption when the caller cancels. Don't get subsequent begin interruption notifications for calls after the first one. How is that not a bug? Repro steps are: Paste code above into Xcode iOS app template and run Call from another phone Observe: begin interruption notification received Tap to ignore the call. Observe: end interruption notification received Call again Observe: no begin/end interruption notifications received
Topic: Media Technologies SubTopic: Audio Tags:
Jun ’24
Comment on parallax occlusion mapping in RealityKit?
Thanks! I saw that in example code. Is it possible to set the depth value? In my own renderer I use the [[depth(greater)]] attribute. My app is a 3d modeler, so it's important that separate primitives render correctly when they overlap.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Oct ’24
Comment on parallax occlusion mapping in RealityKit?
Thanks @DTS Engineer ! It looks like I'll need to discard the fragment if the ray-marching falls outside the texture (at least that's what one implementation I see does). Will calling discard_fragment within a CustomMaterial's surface shader work as expected?
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Oct ’24
Comment on AVAudioSession.interruptionNotification only delivered once
I read the doc. I don't get an end interruption when the caller cancels. Don't get subsequent begin interruption notifications for calls after the first one. How is that not a bug? Repro steps are: Paste code above into Xcode iOS app template and run Call from another phone Observe: begin interruption notification received Tap to ignore the call. Observe: end interruption notification received Call again Observe: no begin/end interruption notifications received
Topic: Media Technologies SubTopic: Audio Tags:
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Jun ’24
Comment on black screen after switching to UIKit app lifecycle
@Frameworks Engineer SceneDelegate.scene(willConnectTo: UISceneSession, options) isn't called unless app is reinstalled. I'm creating the window in that function.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Dec ’23
Comment on black screen after switching to UIKit app lifecycle
@Frameworks Engineer Easy to repro going from UIKit lifecycle to SwiftUI lifecycle. Still working on the other direction. Attached steps in FB13462315
Topic: UI Frameworks SubTopic: UIKit Tags:
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Dec ’23
Comment on black screen after switching to UIKit app lifecycle
@Frameworks Engineer did you see the part about deleting and reinstalling the app? It's configured well enough to work on a fresh install.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Dec ’23
Comment on SwiftUI/AttributeGraph crash
Feedback is FB12984720. Thanks!
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Aug ’23
Comment on Does XCode Cloud support testing Metal/OpenGLES/Unity Apps?
How incredibly lame.
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May ’23