Post

Replies

Boosts

Views

Activity

Comment on AVAudioSession.interruptionNotification only delivered once
I read the doc. I don't get an end interruption when the caller cancels. Don't get subsequent begin interruption notifications for calls after the first one. How is that not a bug? Repro steps are: Paste code above into Xcode iOS app template and run Call from another phone Observe: begin interruption notification received Tap to ignore the call. Observe: end interruption notification received Call again Observe: no begin/end interruption notifications received
Topic: Media Technologies SubTopic: Audio Tags:
Jun ’24
Comment on parallax occlusion mapping in RealityKit?
Thanks! I saw that in example code. Is it possible to set the depth value? In my own renderer I use the [[depth(greater)]] attribute. My app is a 3d modeler, so it's important that separate primitives render correctly when they overlap.
Topic: Graphics & Games SubTopic: RealityKit Tags:
Replies
Boosts
Views
Activity
Oct ’24
Comment on parallax occlusion mapping in RealityKit?
Thanks @DTS Engineer ! It looks like I'll need to discard the fragment if the ray-marching falls outside the texture (at least that's what one implementation I see does). Will calling discard_fragment within a CustomMaterial's surface shader work as expected?
Topic: Graphics & Games SubTopic: RealityKit Tags:
Replies
Boosts
Views
Activity
Oct ’24
Comment on AVAudioSession.interruptionNotification only delivered once
I read the doc. I don't get an end interruption when the caller cancels. Don't get subsequent begin interruption notifications for calls after the first one. How is that not a bug? Repro steps are: Paste code above into Xcode iOS app template and run Call from another phone Observe: begin interruption notification received Tap to ignore the call. Observe: end interruption notification received Call again Observe: no begin/end interruption notifications received
Topic: Media Technologies SubTopic: Audio Tags:
Replies
Boosts
Views
Activity
Jun ’24
Comment on black screen after switching to UIKit app lifecycle
@Frameworks Engineer SceneDelegate.scene(willConnectTo: UISceneSession, options) isn't called unless app is reinstalled. I'm creating the window in that function.
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
Boosts
Views
Activity
Dec ’23
Comment on black screen after switching to UIKit app lifecycle
@Frameworks Engineer Easy to repro going from UIKit lifecycle to SwiftUI lifecycle. Still working on the other direction. Attached steps in FB13462315
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
Boosts
Views
Activity
Dec ’23
Comment on black screen after switching to UIKit app lifecycle
@Frameworks Engineer did you see the part about deleting and reinstalling the app? It's configured well enough to work on a fresh install.
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
Boosts
Views
Activity
Dec ’23
Comment on SwiftUI/AttributeGraph crash
Feedback is FB12984720. Thanks!
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
Boosts
Views
Activity
Aug ’23
Comment on Does XCode Cloud support testing Metal/OpenGLES/Unity Apps?
How incredibly lame.
Replies
Boosts
Views
Activity
May ’23
Comment on rendering thousands of small meshes
Good points. It would be great to be able to use Int16 indices and smaller vertex coordinates for each mesh (since each mesh is within a small region).
Topic: Graphics & Games SubTopic: General Tags:
Replies
Boosts
Views
Activity
Sep ’21
Comment on rendering thousands of small meshes
Yep, all the same PSO, thanks!
Topic: Graphics & Games SubTopic: General Tags:
Replies
Boosts
Views
Activity
Sep ’21