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Reply to Drawing MKPolylines on map make app unresponsive. Anybody else have this problem ?
Same issue, but seems to only affect iOS 16.1. Happens after zooming and panning around a map with many MKPolylines and MKPolygons [VKDefault] Exceeded Metal Buffer threshold of 50000 with a count of 59670 resources, pruning resources now (Time since last prune:21.620829): Assertion with expression - false : Failed in file - /Library/Caches/com.apple.xbs/Sources/VectorKit/src/MDMapEngine.mm line - 1363
Nov ’22
Reply to Crash when running x86 build in CarPlay simulator on Apple Silicon
I just wanted to thank you, I couldn't figure out why the CarPlay Simulator didn't work on M1 Macs. I had added EXCLUDED_ARCHS=arm64 due to the Google Places SDKs lack of arm64 support and didn't think any more of it. Thankfully there is now a beta of Google Places SDK that now supports M1, so I could remove arm64 from EXCLUDED_ARCHS and get it working. I hope your dependancy gets updated soon!
Topic: App & System Services SubTopic: General Tags:
Jan ’22
Reply to Drawing MKPolylines on map make app unresponsive. Anybody else have this problem ?
I just did some testing on the iOS 16.4 Beta and it seems to be a lot better. Have not been able to replicate it at least! 🎉
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Feb ’23
Reply to Drawing MKPolylines on map make app unresponsive. Anybody else have this problem ?
Out of curiosity, how many of you are doing some form of removal and re-adding of overlays/annotations depending on zoom level?
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Jan ’23
Reply to Drawing MKPolylines on map make app unresponsive. Anybody else have this problem ?
On iOS 16.3 Beta 1 this is still an issue
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Dec ’22
Reply to Drawing MKPolylines on map make app unresponsive. Anybody else have this problem ?
I can report that iOS 16.2 RC does not fix the issue unfortunately. Swapping mapType to something else and then back when the user moves the map is the only relatively stable workaround we have found, even though it makes the map flash a bit.
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Dec ’22
Reply to Drawing MKPolylines on map make app unresponsive. Anybody else have this problem ?
It seems as the problem might be related to the number of MKOverlayRenderers making draw calls. Using MKMultiPolyline/Polygon seems to be a workaround but that does not work if you need to support iOS 12 or style the lines and polygons differently.
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Nov ’22
Reply to Drawing MKPolylines on map make app unresponsive. Anybody else have this problem ?
Filed an issue for this: FB11774719
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Nov ’22
Reply to Drawing MKPolylines on map make app unresponsive. Anybody else have this problem ?
Same issue, but seems to only affect iOS 16.1. Happens after zooming and panning around a map with many MKPolylines and MKPolygons [VKDefault] Exceeded Metal Buffer threshold of 50000 with a count of 59670 resources, pruning resources now (Time since last prune:21.620829): Assertion with expression - false : Failed in file - /Library/Caches/com.apple.xbs/Sources/VectorKit/src/MDMapEngine.mm line - 1363
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Nov ’22
Reply to Crash when running x86 build in CarPlay simulator on Apple Silicon
I just wanted to thank you, I couldn't figure out why the CarPlay Simulator didn't work on M1 Macs. I had added EXCLUDED_ARCHS=arm64 due to the Google Places SDKs lack of arm64 support and didn't think any more of it. Thankfully there is now a beta of Google Places SDK that now supports M1, so I could remove arm64 from EXCLUDED_ARCHS and get it working. I hope your dependancy gets updated soon!
Topic: App & System Services SubTopic: General Tags:
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Jan ’22