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Comment on MTLCreateSystemDefaultDevice crash?
This is what the error message says on macOS, but the documentation gives another solution: just import CoreGraphics, then MTLCreateSystemDefaultDevice() works again.
Topic: Graphics & Games SubTopic: General Tags:
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Dec ’22
Comment on Remaining compute kernels after closing an application
I am not sure how macOS would behave in case of a infinite loop in a compute kernel: maybe the command buffer would be aborted and fail but this is only a guess. You can explicitly run a compute kernel with an infinite loop if you really want to know :)
Topic: Graphics & Games SubTopic: General Tags:
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May ’22