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Reply to Xcode build time frustration
I'm seeing this issue despite removing all custom build scripts Removing "objective-c++" from MODULE_VERIFIER_SUPPORTED_LANGUAGES in each framework made it much faster (44s -> 14s) But it looks like the verification is still happening each time, it's just faster. I disabled it for the frameworks and gained another 0.5s of build time back.
Sep ’24
Reply to Preview crashes consistency in Xcode 16 beta
Also seeing this issue. I was getting these two errors in different projects: Nothing in the project was calling NSApplication.shared, and building/running the app worked fine... I started removing every single linked framework and source file except one, and made a simple Preview containing a Color.red, and now my Preview won't even load at all:
Jun ’24
Reply to Xcode build time frustration
I'm seeing this issue despite removing all custom build scripts Removing "objective-c++" from MODULE_VERIFIER_SUPPORTED_LANGUAGES in each framework made it much faster (44s -> 14s) But it looks like the verification is still happening each time, it's just faster. I disabled it for the frameworks and gained another 0.5s of build time back.
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Sep ’24
Reply to Preview crashes consistency in Xcode 16 beta
Also seeing this issue. I was getting these two errors in different projects: Nothing in the project was calling NSApplication.shared, and building/running the app worked fine... I started removing every single linked framework and source file except one, and made a simple Preview containing a Color.red, and now my Preview won't even load at all:
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Jun ’24
Reply to ARView missing renderOptions on macOS
[snip] See reply
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’22
Reply to How to limit RealityKit's framerate?
This is so needed. I'm a bit bummed that this was not included as an improvement this year, especially since Apple seems to position RealityKit as a rendering framework for macOS-oriented use cases. @gchiste Filed FB11305740
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Aug ’22
Reply to ARView missing renderOptions on macOS
It looks like you can call the frameRate setter anyway, but it has no effect. arView.__enableAutomaticFrameRate = false arView.__preferredFrameRate = 60
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’22