Seems like Gregor-Karl is right. .inlinePreservingOnlyWhiteSpace preserves the spacing, and highlights bold-marked text (e.g. text to emphasize), but it leaves, for example, the block quote markup indicators ">" unprocessed as though a literal part of the text.
I'm having the same problem, running latest macOS on 14" MacBook Pro Max (other information posted to this thread). I'm having this problem with Instruments 14.0.1 (14A400). iPhone 14 Pro Max iOS 16.1
ulimit -c unlimited, plus, codesigning with the entitlements shown worked for me on Monterey 12.4, for binary I created with gcc. I just added steps 4 and 5 to the target that builds the binary in my Makefile. Then and only then does the app coredump to /cores.
6/17/21: Amazingly (and gratefully) this seems to have resolved it (after XCode restart)!
Note: This is all pretty new high end fast equipment. The USB connection however is going to the back of a Pro Display XDR.
It suddenly occurs to me it might be worth checking whether cabling directly to notebook would help. Perhaps there is some
latency when going through the display's built-in USB-C ports?
Configuration:
iPhone 13 Pro Max (iOS 15.5)
Macbook Pro M1 Max (macOS Monterey, 12.4)
Final note: After closing two of the three desktop full screen windows I had open from the release (13) version of XCode, the problem went away and never returned, even after opening a new full screen desktop window.
I opened a smaller project and I don't see the problem. Simply having the project I'm working open causes the CPU to shoot up to aforementioned level and stay that way (so far) indefinitely. I cleared derived data and build folder. Didn't resolve it.
Seems like Gregor-Karl is right. .inlinePreservingOnlyWhiteSpace preserves the spacing, and highlights bold-marked text (e.g. text to emphasize), but it leaves, for example, the block quote markup indicators ">" unprocessed as though a literal part of the text.
I'm having the same problem, running latest macOS on 14" MacBook Pro Max (other information posted to this thread). I'm having this problem with Instruments 14.0.1 (14A400). iPhone 14 Pro Max iOS 16.1
ulimit -c unlimited, plus, codesigning with the entitlements shown worked for me on Monterey 12.4, for binary I created with gcc. I just added steps 4 and 5 to the target that builds the binary in my Makefile. Then and only then does the app coredump to /cores.
6/17/21: Amazingly (and gratefully) this seems to have resolved it (after XCode restart)!
Note: This is all pretty new high end fast equipment. The USB connection however is going to the back of a Pro Display XDR.
It suddenly occurs to me it might be worth checking whether cabling directly to notebook would help. Perhaps there is some
latency when going through the display's built-in USB-C ports?
Configuration:
iPhone 13 Pro Max (iOS 15.5)
Macbook Pro M1 Max (macOS Monterey, 12.4)
Final note: After closing two of the three desktop full screen windows I had open from the release (13) version of XCode, the problem went away and never returned, even after opening a new full screen desktop window.
I opened a smaller project and I don't see the problem. Simply having the project I'm working open causes the CPU to shoot up to aforementioned level and stay that way (so far) indefinitely. I cleared derived data and build folder. Didn't resolve it.