Without knowing the exact tone mapping algorithm being used, or being provided a setting from RealityKit to turn it off, it is basically shooting in the dark to get a match. The tone mapping appears to make the frame much darker in rooms that were not bright to begin with, which is not a desired effect in my case. However, the most pressing issue is that object occlusion no longer works as intended. environment.sceneUnderstanding.options.insert(.occlusion)
Topic:
Graphics & Games
SubTopic:
RealityKit
Tags: