i tried to choose no again in the user script sandboxing option again and i got the same errors of the undefine and redefine platforms thingy so i tried manually adding undefineplatforms.h and redefineplatforms.h in both build phases under embed frameworks and in general under development assets and tried to build again and then i got the same undefined symbols i got at the start.
Topic:
Developer Tools & Services
SubTopic:
Xcode
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