I am using AVMulti so the user captures two images how can I access those images if there is only one url that stores the captured images for the lockScreenCapture extension ? Plus how can I detect if the user opened the app from the extension to be able to navigate the user to the right screen ?
Selecting any option will automatically load the page
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I am trying to use the new @Entry macro to add new EnvironmentValues as the documentation: https://developer.apple.com/documentation/swiftui/entry() say but I keep getting errors.
I am using iOS 17.4, Xcode 15.3.
my app was rejected by this reason:
While we appreciate that your app is intended primarily for use on iPhone, in order to bring your app into compliance with App Store guidelines, all apps designed for use on iPhone must still be formatted correctly and behave properly when run on iPad.
How can I solve this problem without adding iPad as a destination in Xcode.
I started to use the EventKit APi and I like it so much but one missing thing is that I am trying to detect if the event is online or not. so if the event is online I will display something like apple does if not I will display the location od the event.
I was wondering how can I detect if a certain day have events using EventKit, without fetching the events. To display something like that:/Users/eng.omarelsayed/Downloads/IMG_D9B141B15D79-1.jpeg
the dots under each day, which represent that this day contain event in it.
I wanted to ask if I can use Camera Capture Extension with AVMultiCamPiP, because the LockedCameraCaptureUIScene only return in the closure one session and I can't use the same session for both the front and back at the same time
I have added this extension to my app and followed the steps of the documentation but it didn't work. when I press the shortcut from the control center it only open the app and when I put it on the lockScreen it doesn't do anything. I don't know what I am missing
Topic:
Media Technologies
SubTopic:
Photos & Camera
I tried the new WebView api in swiftui and tried to pass webPage for this view to be able to control the navigation of the user by giving him the option to go back or forward using nav buttons but the view doesn't get's updated when the webPage.backForwardList.backList so the buttons remains disabled.
code snippet:
@available(iOS 26, *)
struct LinkWebViewFor26: View {
let url: URL
@State var webPage = WebPage()
@Environment(\.dismiss) private var dismiss
var body: some View {
WebView(webPage)
.webViewBackForwardNavigationGestures(.disabled)
.task { webPage.load(url) }
.toolbar {
ToolbarItem(placement: .topBarTrailing) {
Button {
dismiss()
} label: {
Image(systemName: "checkmark")
}
.buttonStyle(.glassProminent)
}
ToolbarItemGroup(placement: .topBarLeading) {
BackForwardMenu(
list: webPage.backForwardList.backList,
label: .init(text: "Backward", systemImage: "chevron.backward")
) { item in
webPage.load(item)
}
BackForwardMenu(
list: webPage.backForwardList.forwardList.reversed(),
label: .init(text: "Forward", systemImage: "chevron.forward")
) { item in
webPage.load(item)
}
}
}
.onChange(of: webPage.backForwardList) { _, _ in
print(webPage.backForwardList.backList)
}
}
}
I am trying to use AVAssetExportSession to export audio form video but every time I try it, it fails and I don't know why ?!
this is the code
import AVFoundation
protocol AudioExtractionProtocol {
func extractAudio(from fileUrl: URL, to outputUrl: URL)
}
final class AudioExtraction {
private var avAsset: AVAsset?
private var avAssetExportSession: AVAssetExportSession?
init() {}
}
//MARK: - AudioExtraction conforms to AudioExtractionProtocol
extension AudioExtraction: AudioExtractionProtocol {
func extractAudio(from fileUrl: URL, to outputUrl: URL) {
createAVAsset(for: fileUrl)
createAVAssetExportSession(for: outputUrl)
exportAudio()
}
}
//MARK: - Private Methods
extension AudioExtraction {
private func createAVAsset(for fileUrl: URL) {
avAsset = AVAsset(url: fileUrl)
}
private func createAVAssetExportSession(for outputUrl: URL) {
guard let avAsset else { return }
avAssetExportSession = AVAssetExportSession(asset: avAsset, presetName: AVAssetExportPresetAppleM4A)
avAssetExportSession?.outputURL = outputUrl
}
private func exportAudio() {
guard let avAssetExportSession else { return }
print("I am here \n")
avAssetExportSession.exportAsynchronously {
if avAssetExportSession.status == .failed {
print("\(avAssetExportSession.status)\n")
}
}
}
}
func test_AudioExtraction_extractAudioAndWriteItToFile() {
let videoUrl = URL(string: "https://storage.googleapis.com/gtv-videos-bucket/sample/ForBiggerMeltdowns.mp4")!
let audioExtraction: AudioExtractionProtocol = AudioExtraction()
audioExtraction.extractAudio(from: videoUrl, to: FileMangerTest.audioFile)
FileMangerTest.tearDown()
}
class FileMangerTest {
private static let fileManger = FileManager.default
private static var directoryUrl: URL {
fileManger.urls(for: .cachesDirectory, in: .userDomainMask).first!
}
static var audioFile: URL {
directoryUrl.appendingPathComponent("audio", conformingTo: .mpeg4Audio)
}
static func tearDown() {
try? fileManger.removeItem(at: audioFile)
}
static func contant(at url: URL) -> Data? {
return fileManger.contents(atPath: url.absoluteString)
}
}
I have added dark, tinted and light version for my app icon, it only works on the simulator but when I run the app on a real device it doesn't work at all and only display the default light icon.
I have download the 26.1 simulator after updating app this morning then out of the blue Xcode prevents me from running app and forces me to download sim again.
Topic:
Developer Tools & Services
SubTopic:
Xcode