Discuss hardware-specific topics related to iPad.

Posts under iPad tag

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App Logout / Termination Behavior When Changing Bluetooth Settings With and Without Multitasking
I would like to share an issue observed during app development. When changing Bluetooth settings from the system Settings app without using multitasking, the app does not terminate but instead logs the user out. However, when changing Bluetooth settings while using multitasking, the app terminates completely. In this context, I would like to understand: Whether there is any system behavior that causes the app to refresh or restart when Bluetooth settings are changed And why the app behavior differs in a multitasking environment, particularly in terms of app lifecycle handling Any insights into these behaviors would be greatly appreciated.
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Accessory View Not Displayed When Switching Input Methods via Bluetooth Keyboard
Hello everyone, When I press Control + Space on my Bluetooth keyboard to trigger input method switching, the accessory view fails to appear. This prevents me from quickly identifying the current input method type. Upon inspecting the View Hierarchy, I noticed that UICursorAccessoryView is not being created. For context, my input method responder inherits from UIResponder and conforms to the UITextInputTraits, UIKeyInput, and UITextInput protocols. The accessory view displays normally during accented input and Chinese input. Could you please guide me on how to troubleshoot this issue?
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App Logout / Termination Behavior When Changing Bluetooth Settings With and Without Multitasking
I would like to share an issue observed during app development. When changing Bluetooth settings from the system Settings app without using multitasking, the app does not terminate but instead logs the user out. However, when changing Bluetooth settings while using multitasking, the app terminates completely. In this context, I would like to understand: Whether there is any system behavior that causes the app to refresh or restart when Bluetooth settings are changed And why the app behavior differs in a multitasking environment, particularly in terms of app lifecycle handling Any insights into these behaviors would be greatly appreciated. “while using multitasking” means reducing the app’s size and displaying it side by side with the Settings screen at the same time. For better understanding, I will attach an image. Additionally, I found that YouTube also terminates when the “Allow Tracking” permission is changed in Settings while using the multitasking interface.
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App review - ipad issue
Hello everybody, I have a never ending issue with appstore review, an need a QUICK HELP ! I am submitting a new app (oral training), for Iphones only. I disabled other devices (such as Ipas) via Xcode. In the appstore informations form, it is obligatory to provide ipad screens, so I provided screens showing Iphone experience. Appstore team asked me to remove it because I don't authorize Ipads. But if I remove those screens, form cannot be sent. I don't understantd how to proceed. Thanks for the help Regards Jean
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UITabGroup child tabs ignoring viewControllerProvider in Sidebar
Hi, I am implementing a sidebar navigation using UITabBarController with the new UITabGroup API on and above iPadOS 18. I’ve encountered an issue where selecting a child UITab within a group does not seem to trigger the child's own viewControllerProvider. Instead, the UITabBarController displays the ViewController associated with the parent UITabGroup. The Issue: In the snippet below, when I tap "Item 2A" or "Item 2B" in the iPad sidebar, the app displays the emptyVC (clear background) defined in the section2Group provider, rather than the teal or cyan ViewControllers defined in the individual child tabs. let item2A = UITab( title: "Item 2A", image: UIImage(systemName: "a.circle"), identifier: "tab.section2.item2a" ) { _ in self.createViewController( title: "Section 2 - Item 2A", color: .systemTeal, description: "Part of Section 2A group" ) } let item2B = UITab( title: "Item 2B", image: UIImage(systemName: "b.circle"), identifier: "tab.section2.item2b" ) { _ in self.createViewController( title: "Section 2 - Item 2B", color: .systemCyan, description: "Part of Section 2B group" ) } item2A.preferredPlacement = .sidebarOnly item2B.preferredPlacement = .sidebarOnly let section2Group = UITabGroup( title: "Section 2", image: UIImage(systemName: "folder.fill"), identifier: "tabgroup.section2", children: [item2A, item2B] ) { _ in // This provider seems to take precedence over children let emptyVC = UIViewController() emptyVC.view.backgroundColor = .clear return emptyVC } section2Group.preferredPlacement = .sidebarOnly tabs.append(section2Group) The Crash: If I attempt to resolve this by removing the viewControllerProvider from the UITabGroup (with the intent that only children should provide views), the application crashes at runtime. The exception indicates that all tabs within the sidebar must have an associated ViewController, suggesting that the UITabGroup requires a provider even if it is intended to act purely as a visual container. Kindly clarify the following: Is it the intended behavior for UITabGroup to override the viewControllerProvider of its children during sidebar selection? Why does the API require the UITabGroup to return a ViewController if the selection target is a child UITab? Is there a specific configuration or delegate method required to allow the UITabBarController to "pass through" the selection to the child tab's provider? I would appreciate any guidance on whether this is an API limitation or if there is a different structural approach recommended for grouped sidebar items.
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MultiPeer Connectivity: Device discovery succeeds but handshake fails when off-network
Hi, I am building an app that depends on multiple iOS devices connecting to a designated "coordinator" iOS device. I am using MPC, and it works great when the devices are connected to the same WiFi AP, with virtually 100% connection success. My definition of success is a near instant detection of available devices, >95% connection success rate, and a stable ongoing connection with no unexpected disconnects. The issue arises when the devices are not connected to the same WiFi network (or connected to no network with WiFi and bluetooth still on). Devices detect each other immediately, but when initiating a connection, both devices initiate a handshake, but the connection is not successful. In the few times where the connection succeeds, the connection quality is high, stable, and doesn't drop. Is this a known limitation of the framework? Could I be doing something wrong in my implementation?
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Dec ’25
IPad OS 16.1, Playgrounds and input fields
I have installed the latest beta on my iPad , iPadOS 16.1 (20B5050f) On running in app in Playgrounds that has a TextField, external keyboard input do not seem to be working. Tapping on the Text field inserts the cursor but no text can be entered on my external keyboard. (TextEditor field also do not work) Tested with both a Smart Keyboard and a Magic Keyboard. The keyboard works to enter the code in playgrounds, so it is not a keyboard connection issue. Disconnecting the keyboard, the onscreen keyboard is displayed and works correctly. Is this a Playgrounds issue or an iPadOS 16.1 issue or a compatibility issue with Playgrounds & iPadOS 16.1 ? import SwiftUI struct ContentView: View {     @State var field: String = "Test input"          var body: some View {         VStack {             Image(systemName: "globe")                 .imageScale(.large)                 .foregroundColor(.accentColor)             Text("Hello, world!")             TextField("", text: $field)                 .frame(height: 100)         }     } }
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Dec ’25
Should TabView with .page style support keyboard left/right navigation automatically?
I’m trying to understand the expected behavior of TabView when using .tabViewStyle(.page) on iPadOS with a hardware keyboard. When I place a TabView in page mode, swipe gestures correctly move between pages. However, left and right arrow keys do nothing by default, even when the view is made focusable. This feels a bit surprising, since paging with arrow keys seems like a natural keyboard interaction when a keyboard is attached. Right now, to get arrow-key navigation working, I have to manually: Make the view focusable Listen for arrow key presses Update the selection state manually This works, but it feels a little tedious for something that seems like it could be built-in. import SwiftUI struct PageTabsExample: View { @State private var selection = 0 private let pageCount = 3 var body: some View { TabView(selection: $selection) { Color.red.tag(0) Color.blue.tag(1) Color.green.tag(2) } .tabViewStyle(.page) .indexViewStyle(.page) .focusable(true) .onKeyPress(.leftArrow) { guard selection > 0 else { return .ignored } selection -= 1 return .handled } .onKeyPress(.rightArrow) { guard selection < pageCount - 1 else { return .ignored } selection += 1 return .handled } } } My questions: Is this lack of default keyboard paging for page-style TabView intentional on iPadOS with a hardware keyboard? Is there a built-in way to enable arrow-key navigation for page-style TabView, or is manual handling the expected approach? Does my approach above look like the “SwiftUI-correct” way to do this, or is there a better pattern for integrating keyboard navigation with paging? For this kind of behavior, is it generally recommended to use .onKeyPress like I’m doing here, or would .keyboardShortcut be more appropriate (for example, wiring arrow keys to actions instead)? Any guidance or clarification would be greatly appreciated. I just want to make sure I’m not missing a simpler or more idiomatic solution. Thanks!
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Dec ’25
Error in validating binary for the iPad multitasking
When I try to validate my app I get the following error: Invalid bundle. Because your app supports Multitasking on iPad, you need to include the LaunchScreen.storyboard launch storyboard file in your com.augmentedReality.virtualTags bundle. Use UlLaunchScreen instead if the app's MinimumOSVersion is 14 or higher and you prefer to configure the launch screen without storyboards. For details, see: https:// developer.apple.com/documentation/bundleresources/information_property_list/ uilaunchstoryboardname (ID: 236f630a-a014-48e8-910a-77d9c0ff6f51) What should I do to fix it? In the previous Xcode version and on another app it did not appear. MacBook Pro M5, Tahow 26.1, Xcode 26.1.1
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Dec ’25
Erratic numberPad keyboard behaviour on iPadOS26
Number keys on iPadOS 26 register incorrect/random characters, making numeric input unreliable across all applications. Affected Versions iPadOS 26.0 through 26.1 (build 23B85) Platform-specific: Only iPadOS (iPhone doesn't present the full on-screen keyboard) Reproduction Steps Open any app with a numeric text field (For example, Apple's Contacts) Tap numeric text field - a small number-only pad appears Dismiss this small numpad (tap outside or hit return) Tap the field again - full keyboard with numbers appears Type numbers on this full keyboard Result: Numbers register as random/incorrect characters Scope Affects numeric keyboard types (.numberPad, .decimalPad ) Reproducible in Apple's native apps (Contacts or any apps that has numeric TextField) Impact Critical: Users cannot reliably enter phone numbers, passwords, financial data, or any numeric input. Other findings Keyboard starts to register correct keys when switch from the full on-screen keyboard to alphabetic page, and then back to the page with numeric keys
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Nov ’25
PaperKit: Adding Images is not functional
When utilizing Paperkit in its simplest form, PaperMarkupViewController does not show the option to add images. Furthermore, trying to add images directly to the PaperMarkup's insertNewImage() function does not display anything. It seems like image functionality is entirely broken on Xcode 26. This can be seen through the following example done by a fellow member here on the forums: https://gist.github.com/clarkezone/68eb3ee13b5607782ceb2e20cece4ab3
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Nov ’25
PaperKit: Correct approach for multi-page or infinite-canvas documents?
I’m trying to figure out how to extend PaperKit beyond a single fixed-size canvas. From what I understand, calling PaperMarkup(bounds:) creates one finite drawing region, and so far I have not figured out a reliable way to create multi-page or infinite canvases. Are any of these correct? Creating multiple PaperMarkup instances, each managed by its own PaperMarkupViewController, and arranging them in a ScrollView or similar paged container to represent multiple pages? Overlaying multiple PaperMarkup instances on top of PDFKit pages for paged annotation workflows? Or possibly another approach that works better with PaperKit’s design? I mean it has to be possible, right? Apple's native Preview app almost certainly uses it, and there are so many other notes apps that get this behavior working correctly, even if it requires using a legacy thing other than PaperKit. Curious if others have been able to find the right pattern for going beyond a single canvas.
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Nov ’25
UITabBarController Titles Not Updating After Runtime Localization (iOS 18 Regression)
Starting with iOS 18, UITabBarController no longer updates tab bar item titles when localized strings are changed or reassigned at runtime. This behavior worked correctly in iOS 17 and earlier, but in iOS 18 the tab bar titles remain unchanged until the app restarts or the view controller hierarchy is reset. This regression appears to be caused by internal UITabBarController optimizations introduced in iOS 18. Steps to Reproduce Create a UITabBarController with two or more tabs, each having a UITabBarItem with a title. Localize the tab titles using NSLocalizedString(): tabBar.items?[0].title = NSLocalizedString("home_tab", comment: "") tabBar.items?[1].title = NSLocalizedString("settings_tab", comment: "") Run the app. Change the app’s language at runtime (without restarting), or manually reassign the localized titles again: tabBar.items?[0].title = NSLocalizedString("home_tab", comment: "") tabBar.items?[1].title = NSLocalizedString("settings_tab", comment: "") Observe that the tab bar titles do not update visually.
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Nov ’25
iPadOS 26 - Status bar overlaps with navigation bar
Hello, I'm experiencing a navigation bar positioning issue with my UIKit iPad app on iPadOS 26 (23A340) using Xcode 26 (17A321). The navigation bar positions under the status bar initially, and after orientation changes to landscape, it positions incorrectly below its expected location. This occurs on both real device (iPad mini A17 Pro) and simulator. My app uses UIKit + Storyboard with a Root Navigation Controller. A stack overflow post has reproduce the bug event if it's not in the same configuration: https://stackoverflow.com/questions/79752945/xcode-26-beta-6-ipados-26-statusbar-overlaps-with-navigationbar-after-presen I have checked all safe areas and tried changing some constraints, but nothing works. Have you encountered this bug before, or do you need additional information to investigate this issue?
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Nov ’25
How to have clickable/tappable buttons where the toolbar is supposed to be?
I'm trying to create a UI with two button bars (top and bottom) inside the detail view of a NavigationSplitView, instead of using the built-in .toolbar() modifier. I'm using .ignoresSafeArea(.container, edges: .vertical) so the detail view can reach into that area. However, in macOS and iOS 26 the top button is not clickable/tappable because it is behind an invisible View created by the non-existent toolbar. Interestingly enough, if I apply .buttonStyle(.borderless) to the top button it becomes clickable (in macOS). On the iPad the behavior is different depending on the iPad OS version. In iOS 26, the button is tappable only by the bottom half. In iOS 18 the button is always tappable. Here's the code for the screenshot: import SwiftUI struct ContentView2: View { @State private var sidebarSelection: String? @State private var contentSelection: String? @State private var showContentColumn = true @State private var showBars = true var body: some View { NavigationSplitView { // Sidebar List(selection: $sidebarSelection) { Text("Show Content Column").tag("three") Text("Hide Content Column").tag("two") } .navigationTitle("Sidebar") } detail: { VStack(spacing: 0) { if showBars { HStack { Button("Click Me") { withAnimation { showBars.toggle() } } .buttonStyle(.borderedProminent) } .frame(maxWidth: .infinity, minHeight: 50, idealHeight: 50, maxHeight: 50) .background(.gray) .transition(.move(edge: .top)) } ZStack { Text("Detail View") } .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .init(horizontal: .center, vertical: .center)) .border(.red) .onTapGesture(count: 2) { withAnimation { showBars.toggle() } } if showBars { HStack { Button("Click Me") { withAnimation { showBars.toggle() } } } .frame(maxWidth: .infinity, minHeight: 50, idealHeight: 50, maxHeight: 50) .background(.gray) .transition(.move(edge: .bottom)) } } .ignoresSafeArea(.container, edges: .vertical) .toolbarVisibility(.hidden) } .toolbarVisibility(.visible) } } I'm confused by this very inconsistent behavior and I haven't been able to find a way to get this UI to work across both platforms. Does anybody know how to remove the transparent toolbar that is preventing clicks/taps in this top section of the view? I'm hoping there's an idiomatic, native SwiftUI way to do it.
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Nov ’25
Focusable doesn't work on iPad with external keyboard
I have a custom input view in my app which is .focusable(). It behaves similar to a TextField, where it must be focused in order to be used. This works fine on all platforms including iPad, except when when an external keyboard is connected (magic keyboard), in which case it can't be focused anymore and becomes unusable. Is there a solution to this, or a workaround? My view is very complex, so simple solutions like replacing it with a native view isn't possible, and I must be able to pragmatically force it to focus. Here's a very basic example replicating my issue. Non of the functionality works when a keyboard is connected: struct FocusableTestView: View { @FocusState private var isRectFocused: Bool var body: some View { VStack { // This text field should focus the custom input when pressing return: TextField("Enter text", text: .constant("")) .textFieldStyle(.roundedBorder) .onSubmit { isRectFocused = true } .onKeyPress(.return) { isRectFocused = true return .handled } // This custom "input" should focus itself when tapped: Rectangle() .fill(isRectFocused ? Color.accentColor : Color.gray.opacity(0.3)) .frame(width: 100, height: 100) .overlay( Text(isRectFocused ? "Focused" : "Tap me") ) .focusable(true, interactions: .edit) .focused($isRectFocused) .onTapGesture { isRectFocused = true print("Focused rectangle") } // The focus should be able to be controlled externally: Button("Toggle Focus") { isRectFocused.toggle() } .buttonStyle(.bordered) } .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .center) } }
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Oct ’25
How to hide supplementary column alone in three column split view
We are using three column split view as root of our app and wants to hide the supplementary column alone in some cases and behaves like two column split view. With the existing apis we are unable to achieve this since it hides primary column as well and not giving expected results. .hide(.supplementary) setViewController(nil, for: .supplementary) But seen this behavior in Native Notes app when using the View as List and Gallery option. is there any way to achieve this with maintaining three column split view itself ?
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Oct ’25
[Bug] iPadOS 26: 4-Finger Fast Tap/Swipe Gesture Not Detected (Multitouch Issue)
Hi everyone I'm experiencing an issue with iPadOS 26 regarding multi-touch gesture detection. When performing a quick four-finger gesture (tap and swipe), the system often fails to recognize the input. This especially affects multi-touch gestures, such as rhythm games with difficult levels. Steps to Reproduce: Place four fingers on the screen. Perform a quick tap or a quick horizontal swipe (like the one used to switch apps). Observe whether the gesture is ignored or detected inconsistently. Expected Behavior: 4-finger multitouch gestures should be recognized regardless of gesture speed, just like previous iPadOS versions. Actual Behavior: Gestures fail to be detected when executed quickly—same gestures still work, and miss notes in rhythm games. You can check out my posts on Twitter/x and Facebook: [https://x.com/kokona_fwa/status/1978131164104728949?s=61] Facebook: [https://m.facebook.com/groups/idipad/permalink/24438964899058806/?]
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Oct ’25