Hi again Thierry!
When I told drawables I did mean some logical surface you are drawing to. Assuming the contents would not be like AAA-game or really high in polygon count, CoreGraphics would be a great choice, so there is no absolute need to do it with Metal. But if there is any good reason to do it with Metal, Metal totally supports off-screen rendering to linear textures (backed by an MTLBuffer) so you can achieve what you need. Though again, I doubt there will be any benefit assuming you are light on content.
Best regards,
Eugene.
Topic:
Graphics & Games
SubTopic:
Metal
Tags: