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Reply to How to update cofficients of vDSP_biquad_SetupD???
Hi, vDSP doesn't provide functions to set the coefficients on a double-precision, single-channel biquadratic filter object. You have two options: either convert your double-precision data to single-precision (see vDSP_vdpsp), or use a double-precision, multichannel biquadratic filter object and set the coefficients with vDSP_biquadm_SetCoefficientsDoubleD..
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’22
Reply to Spatial framework, Rotation3D eye target up (look at), Quaternion flip
This is because the look-at rotation takes an up vector, and the green cone is up. If your could peek at the ‘next’ rotation, and if dot(new, previous) < 0, then use up: Vector3D(y: -1) instead of +1 (or, really, negate it from whatever was used on the last frame. That would ensure that the object doesn’t flip wildly.
Topic: Graphics & Games SubTopic: General Tags:
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Oct ’23
Reply to How to update cofficients of vDSP_biquad_SetupD???
Hi, vDSP doesn't provide functions to set the coefficients on a double-precision, single-channel biquadratic filter object. You have two options: either convert your double-precision data to single-precision (see vDSP_vdpsp), or use a double-precision, multichannel biquadratic filter object and set the coefficients with vDSP_biquadm_SetCoefficientsDoubleD..
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’22