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No response from AppleDTS
I've reached out to AppleDTS for code-level support on Dec 19th 2023. It's been 3 weeks now (Jan 11, 2024). I sent a follow-up 3 days ago, but no response yet. Their response time is supposed to be within 3 business days.. experiencing this level of delay in a paid support is disappointing. I'm not raising a new TSI but resuming an old one after almost 8 months because it is a continuation of the same problem. Delayed response from my side is a problem? I hope not (I didn't find any restrictions in the documentation). What should I do in this situation?
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637
Jan ’24
IOS Notifications: Embedded binary's bundle identifier is not prefixed with the parent app's bundle identifier
I have an iOS app, which uses Notification Service Extension (NSE) for its functioning. When I build the app, I get the following error: error: Embedded binary's bundle identifier is not prefixed with the parent app's bundle identifier. Embedded Binary Bundle Identifier: (null) Parent App Bundle Identifier: com.example.sample This error occurs when NSE doesn't have the app's bundle identifier prefixed to it (Reference post). In my case, the bundle ID of the app is com.example.sample and the bundle ID of the extension, com.example.sample.NSESample (checked these values in Project -> Target -> Signing & capabilities -> bundle identifier label). I believe this is as expected. I don't understand this error now, which says the embedded bundle identifier is null. I cleaned and built the app again..... same error. According to this stackoverflow post, you have to enable 'Copy only when installing'. When I tried, it worked. I don't know what this setting means and how this solves the issue. I'm unable to find any documentation reg this setting. Idk if this is even a valid solution, because the error says 'Embedded Binary Bundle Identifier' is null. Why is the embedded bundle identifier null (despite the Xcode interface showing a valid bundle ID)? How can I solve this?
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1.9k
Feb ’24
WatchOS app launched by tapping an associated file
In iPhone, if you open Files app and tap on an associated file type, its corresponding app is launched. I have implemented this functionality in my iOS SwiftUI app - associated a file type - .csk, with my iOS app and handled its launch using the onOpenURL(perform:) modifier. WindowGroup { FileContentView() .onOpenURL(perform: { (fileUrl: URL) in Log(String(format: "File Url = %@", fileUrl.absoluteString)) // Update UI with the content of the file }) } I want to achieve the same for my watchOS app. I noticed that the UTExportedTypesDeclaration key, which is used to declare the file types created and owned by the app, is not available for watchOS. But the CFBundleDocumentTypes key, which is used to associate a file type with the app is available. So, I expect my app to respond to taps on those associated file types, but I've run into a snag. There is no Files app in AppleWatch nor is there a way to view my iCloud storage. I have my .csk file (which is associated with the watchOS app) in iCloud. So, how can I test this launch? How can an AppleWatch user tap a file and view it in his app? It should be possible to handle file launches since CFBundleDocumentTypes is available for watchOS.
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631
Mar ’24
IOS SceneDelegate not invoked when extended in a different target
I have an iOS project with the following targets: SwiftExtensions (AppTarget) -> depends on Experience Experience (StaticLibrary) -> depends on Lifecycle Lifecycle (StaticLibrary) I have defined the SceneDelegate in Lifecycle library: public class SceneDelegate: UIResponder, UIWindowSceneDelegate { // scene(_:willConnectTo:options:) is implemented in Experience // scene(_:openURLContexts:) is implemented in Experience // Other methods such as sceneWillEnterForeground(_:), sceneDidBecomeActive(_:) etc. } As shown above, scene(_:willConnectTo:options:) and scene(_:openURLContexts:) are not defined here. In the Experience library, SceneDelegate is extended: extension SceneDelegate { func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { NSLog("[Experience]: SceneDelegate.scene(_:willConnectTo:options:)") if (connectionOptions.urlContexts.isEmpty) { NSLog("[Experience]: Not launched using file!") } else { NSLog("[Experience]: Launched using file!") let urlContexts: Set<UIOpenURLContext> = connectionOptions.urlContexts for (index, urlContext) in urlContexts.enumerated() { NSLog(String(format: "[Experience]: url[%d] = %@ ", index, urlContext.url.path())) } } } func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) { NSLog("[Experience]: SceneDelegate.scene(_:openURLContexts:)") for (index, urlContext) in URLContexts.enumerated() { NSLog(String(format: "[Experience]: url[%d] = %@ ", index, urlContext.url.path())) } } } Now, when I tap the app icon, scene(_:willConnectTo:options:) is not invoked. When I tap an associated file type, scene(_:willConnectTo:options:) is not invoked, again. If app is running in background, and I foreground the app by tapping an associated file type, scene(_:openURLContexts:) is not invoked. Basically, when I define these two methods outside the target, despite with public access modifier, iOS doesn't invoke my delegate methods defined in the other library. My understanding was, Extensions can be used to break up the class. What is missing here?
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832
Mar ’24
Deep links in AppleWatch
This page describes the procedure to create deep links in iOS. I was able to launch an IOS Companion app (name of the app in my case) using its deep link. But the same is not working in AppleWatch. This is my plist to register a custom scheme - Companion: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleURLTypes</key> <array> <dict> <!-- <key>CFBundleTypeRole</key> <string>Viewer</string> --> <key>CFBundleURLName</key> <string><some unique ID></string> <key>CFBundleURLSchemes</key> <array> <string>Companion</string> </array> </dict> </array> </dict> </plist> I have implemented onOpenURL(perform:) to handle app launches using a deep link (url). var body: some Scene { WindowGroup { ContentView() .onOpenURL(perform: { (link: URL) in Log(String(format: "Link = %@", link.absoluteString)) // Use then deep link }) } } In iOS, I tested deep links in two ways: Wrote the full deep link in Notes app and tapped it. Created another app called AppLauncher with a Button saying 'Launch using Deep link'.... which when clicked opens the deep link using open(_:options:completionHandler:). Both the approaches work in iOS, but in watchOS, I can only try 2 because Notes app is not available for AppleWatch. So, I created another watchOS app called AppLauncher, which displays a SwiftUI Button saying 'Launch using Deep link', which when tapped, tries to open the link using openSystemURL(_:). But as mentioned in the documentation (linked earlier), Opens the specified system URL. this API only works for links associated with System apps i.e., Apple's call and message apps. So, how else can I use deep link to launch another app? I believe it's possible to launch an app using its deep link because the info.plist keys required to define a deep link scheme association (CFBundleURLTypes, CFBundleURLSchemes etc) is valid for watchOS too.
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1.1k
Mar ’24
Moving SceneDelegate to a different target
I have a SwiftUI project which has the following hierarchy: IOSSceneDelegate (App target) - depends on EntryPoint and Presentation static libs. Presentation (Static library) - Depends on EntryPoint static lib. Contains UI related logic and updates the UI after querying the data layer. EntryPoint (Static library) - Contains the entry point, AppDelegate (for its lifecycle aspects) etc. I've only listed the relevant targets here. SceneDelegate was initially present in EntryPoint library, because the AppDelegate references it when a scene is created. public func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -&gt; UISceneConfiguration { // Set the SceneDelegate dynamically let sceneConfig: UISceneConfiguration = UISceneConfiguration(name: "mainWindow", sessionRole: connectingSceneSession.role) sceneConfig.delegateClass = SceneDelegate.self return sceneConfig } The intent is to move the SceneDelegate to the Presentation library. When moved, the EntryPoint library fails to compile because it's referencing the SceneDelegate (as shown above). To remove this reference, I tried to set up the SceneDelegate in the old way - In the info.plist file, mention a SceneConfiguration and set the SceneDelegate in Presentation. // In the Info.plist file &lt;key&gt;UIApplicationSceneManifest&lt;/key&gt; &lt;dict&gt; &lt;key&gt;UIApplicationSupportsMultipleScenes&lt;/key&gt; &lt;true/&gt; &lt;key&gt;UISceneConfigurations&lt;/key&gt; &lt;dict&gt; &lt;key&gt;UIWindowSceneSessionRoleApplication&lt;/key&gt; &lt;array&gt; &lt;dict&gt; &lt;key&gt;UISceneConfigurationName&lt;/key&gt; &lt;string&gt;Default Configuration&lt;/string&gt; &lt;key&gt;UISceneDelegateClassName&lt;/key&gt; &lt;string&gt;Presentation.SceneDelegate&lt;/string&gt; &lt;/dict&gt; &lt;/array&gt; &lt;/dict&gt; &lt;/dict&gt; // In the AppDelegate public func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -&gt; UISceneConfiguration { // Refer to a static UISceneconfiguration listed in the info.plist file return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) } As shown above, the Presentation.SceneDelegate is referred in the Info.plist file and the reference is removed from the AppDelegate (in EntryPoint library). The app target compiles, but when I run it, the SceneDelegate is not invoked. None of the methods from the SceneDelegate (scene(_:willConnectTo:options:), sceneDidDisconnect(_:), sceneDidEnterBackground(_:) etc.) are invoked. I only get the AppDelegate logs. It seems like the Configuration is ignored because it was incorrect. Any thoughts? Is it possible to move the SceneDelegate in this situation?
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397
Feb ’25