Hi everyone 👋
I’ve been using the Apple Pencil Pro with my iPad Pro M4 and absolutely love it — the squeeze gesture, rotation, and haptics are amazing for creative work. But I’ve run into a little roadblock…
Right now, only one Pencil Pro can be paired at a time. So while one is charging, you can’t use another as a backup without unpairing and re-pairing, which interrupts the workflow.
I’d really love to see one of two things:
The ability to use one Pencil while another charges
or
An official external charger (or support for third-party ones)
Personally, I’d happily buy both a second Pencil and a charger if this became possible. I’ve even chatted with other creatives who feel the same — it would make a huge difference for long projects or working on the go.
Just wanted to share this idea and see if anyone else here would like this too. Thanks for reading!
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I am using an iPad Pro 11” on iOS 26 dev beta. I try to open 12+ apps and they don’t work. I have tried force restarting the device and checking settings and everything seems to be in order.
when using CNContactViewController to present a contact detail info, the system CNContactViewController appear some UI issues.
On iOS 26, the Poster avatar overlaps with the title "Edit device contact"
On iPadOS26 with device(not simulator), when click 'Add photo', the CNContactViewController will auto dismiss, and the console output some error log:
below are the sample code:
AppDelegate.swift:
import UIKit
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
let window: UIWindow = UIWindow()
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
let vc = SplitViewController(primary: TabBarViewController(), secondary: ViewController())
window.rootViewController = vc
window.makeKeyAndVisible()
return true
}
}
SplitViewController.swift:
import UIKit
class SplitViewController: UISplitViewController {
init(primary: UIViewController, secondary: UIViewController) {
super.init(nibName: nil, bundle: nil)
preferredDisplayMode = .oneBesideSecondary
presentsWithGesture = false
delegate = self
viewControllers = [primary, secondary]
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewDidLoad() {
super.viewDidLoad()
}
}
extension SplitViewController: UISplitViewControllerDelegate {
}
TabBarViewController.swift:
import UIKit
class BaseViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
}
class HomeViewController: BaseViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .red
navigationItem.title = "Home"
tabBarItem = UITabBarItem(title: "Home", image: UIImage(systemName: "house"), tag: 0)
}
}
class TabBarViewController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
let homeVC = HomeViewController()
let homeNav = UINavigationController(rootViewController: homeVC)
viewControllers = [homeNav]
ContactManager.shared.getAllContactIdentifiers()
}
}
ViewController.swift:
import UIKit
import Contacts
import ContactsUI
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .systemPink
let button = UIButton(frame: .zero)
button.backgroundColor = .orange
button.setTitle("show contact", for: .normal)
button.addTarget(self, action: #selector(showContactInfo), for: .touchUpInside)
button.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(button)
button.widthAnchor.constraint(equalToConstant: 200).isActive = true
button.heightAnchor.constraint(equalToConstant: 60).isActive = true
button.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
button.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
}
@objc private func showContactInfo() {
print("showContactInfo")
let identifier = ContactManager.shared.identifiers[0]
let currentContact = try? CNContactStore().unifiedContact(withIdentifier: identifier, keysToFetch: [CNContactViewController.descriptorForRequiredKeys()])
guard let contact: CNMutableContact = currentContact?.mutableCopy() as? CNMutableContact else {
return
}
let vc = CNContactViewController(forNewContact: contact)
vc.delegate = self
vc.title = "Edit Device Contact"
vc.allowsActions = false
vc.contactStore = CNContactStore()
let navigationVC: UINavigationController = UINavigationController(rootViewController: vc)
let appDelegate = UIApplication.shared.delegate as? AppDelegate
appDelegate?.window.rootViewController?.present(navigationVC, animated: true, completion: nil)
}
}
extension ViewController: CNContactViewControllerDelegate {
public func contactViewController(_ viewController: CNContactViewController, didCompleteWith contact: CNContact?) {
viewController.dismiss(animated: true, completion: nil)
}
}
Hello, I have been trying for some time to change the color of native UITabBar in UITabBarController through UITabBarAppearance, but nothing works and the text is still black in the Xcode Beta 3 on iPadOS 26 while it works correctly in the previous OS versions.
Here is the code:
let color = UIColor.white
let stackedAppearance = UITabBarItemAppearance()
stackedAppearance.normal.iconColor = color
stackedAppearance.normal.titleTextAttributes = [
.foregroundColor: color
]
stackedAppearance.selected.iconColor = color
stackedAppearance.selected.titleTextAttributes = [
.foregroundColor: color
]
let inlineAppearance = UITabBarItemAppearance()
inlineAppearance.normal.iconColor = color
inlineAppearance.normal.titleTextAttributes = [
.foregroundColor: color
]
inlineAppearance.selected.iconColor = color
inlineAppearance.selected.titleTextAttributes = [
.foregroundColor: color
]
let tabAppearance = UITabBarAppearance()
tabAppearance.compactInlineLayoutAppearance = inlineAppearance
tabAppearance.inlineLayoutAppearance = inlineAppearance
tabAppearance.stackedLayoutAppearance = stackedAppearance
UITabBar.appearance().standardAppearance = tabAppearance
UITabBar.appearance().scrollEdgeAppearance = tabAppearance
I work on a universal app that targets both iPhone and iPad. Our iPad app currently requires full screen. When testing on the latest iPadOS 26 beta, we see the following warning printed to the console:
Update the Info.plist: 1) `UIRequiresFullScreen` will soon be ignored. 2) Support for all orientations will soon be required.
It will take a fair amount of effort to update our app to properly support presentation in a resizable window. We wanted to gauge how urgent this change is. Our testing has shown that iPadOS 26 supports our app in a non-resizable window.
Can someone from Apple provide any guidance as to how soon “soon” is? Will UIRequiresFullScreen be ignored in iPadOS 26? Will support for all orientations be required in iPadOS 26?
To adopt glass effect in custom view, we are using glassEffect modifier. It is working fine iOS26. However in iPadOS 26 beta 3, app is getting crash as soon as app launch. In iPad simulator it's working fine.
Symbol not found: _$s7SwiftUI4ViewPAAE11glassEffect_2inQrAA5GlassV_qd__tAA5ShapeRd__lF
Our app includes the UIRequiresFullScreen plist key, but the iPadOS 26 betas seem to ignore this. The window handle is still displayed, and while the window aspect ratio seems to be constrained, you can still adjust it and arrange it alongside other apps. We do not want to support windowing or multi-tasking, and the WWDC sessions indicated there would be a way to opt out of the new windowing system. Has UIRequiresFullScreen been silently deprecated, or are we missing something in our implementation?
With the new multi-windowing design in iPadOS 26, the behavior of openWindow() has changed.
In iPadOS 18, if I called openWindow(), I would go from a full-screen window to two side-by-side windows. That allowed my app to meet the goal of the user; keep some information on the screen while being able to navigate through the app in the other window.
In iPadOS 26 (beta 3), this no longer works. Instead, a new Window opens ON top of the current window. I am looking for some mechanism to help the user see that two windows are now present and then easily move them on the screen (tiled, side-by-side) or whatever else they would prefer.
I am using XCODE-BETA (Version 26.0 beta (17A5241e)) on a Mac (running Sequoia 15.5) to develop an app using FoundationModel. I am testing on an iPad (iPad Pro 11 in, 2nd Gen, running iPadOS 26 Beta 3).
My app works fine when I run it in the simulator (iPad 26.0).
So I upgraded my iPad Pro to iPadOS 26 beta 3 to try it on a real device.
When I run it on the device, I get an error about symbols not found. [See details below]
Any idea what I need to change in my development configuration to allow me to run/test my app on a real device running iPadOS 26 beta 3?
Thanks in advance,
Charlie
dyld[1132]: Symbol not found: _$s6WebKit0A4PageC4loadyAC12NavigationIDVSg10Foundation10URLRequestVF
Referenced from: <65E40738-6E3A-3F65-B39F-9FD9A695763C> /private/var/containers/Bundle/Application/34F9D5CE-3E54-4312-8574-10B506C713FA/Blossom.app/Blossom.debug.dylib
Expected in: /System/Library/Frameworks/WebKit.framework/WebKit
Symbol not found: _$s6WebKit0A4PageC4loadyAC12NavigationIDVSg10Foundation10URLRequestVF
Referenced from: <65E40738-6E3A-3F65-B39F-9FD9A695763C> /private/var/containers/Bundle/Application/34F9D5CE-3E54-4312-8574-10B506C713FA/Blossom.app/Blossom.debug.dylib
Expected in: /System/Library/Frameworks/WebKit.framework/WebKit
dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/usr/lib/libViewDebuggerSupport.dylib
Symbol not found: _$s6WebKit0A4PageC4loadyAC12NavigationIDVSg10Foundation10URLRequestVF
Referenced from: <65E40738-6E3A-3F65-B39F-9FD9A695763C> /private/var/containers/Bundle/Application/34F9D5CE-3E54-4312-8574-10B506C713FA/Blossom.app/Blossom.debug.dylib
Expected in: /System/Library/Frameworks/WebKit.framework/WebKit
dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/usr/lib/libViewDebuggerSupport.dylib
I’ll preface this by saying I’ve submitted a DTS ticket with essentially this exact text, but I thought I’d also post about it here to get some additional input. Apple engineers: the case ID is 14698374, for your reference.
I have an observable class, called NavigationModel, that powers navigation in my SwiftUI app. It has one important property, navigationSelection, that stores the currently selected view. This property is passed to a List in the sidebar column of a NavigationSplitView with two columns. The list has NavigationLinks that accept that selection as a value parameter. When a NavigationLink is tapped, the detail column shows the appropriate detail view per the navigationSelection property’s current value via a switch statement. (This navigationSelection stores an enum value.)
This setup allows for complete programmatic navigation as that selection is effectively global. From anywhere in the app — any button, command, or app intent — the selection can be modified since the NavigationModel class uses the @Observable Swift macro. In the app’s root file, an instance of the NavigationModel is created, added as an app intent dependency, and assigned (might be the wrong verb here, but you get it) to ContentView, which houses the NavigationSplitView code.
The problem lies when more than one window is opened. Because this is all just one instance of NavigationModel — initialized in the app’s root file — the navigation selection is shared across windows. That is, there is no way for one window to show a view and another to show another view — they’re bound to the same instance of NavigationModel. Again, this was done so that app intents and menu bar commands can modify the navigation selection, but this causes unintended behavior.
I checked Apple’s sample projects, namely the “Accelerating app interactions with App Intents” (https://developer.apple.com/documentation/appintents/acceleratingappinteractionswithappintents) and “Adopting App Intents to support system experiences” (https://developer.apple.com/documentation/appintents/adopting-app-intents-to-support-system-experiences) projects, to see how Apple recommends handling this case. Both of these projects have intents to display a view by modifying the navigation selection. They also have the same unintended behavior I’m experiencing in my app. If two windows are open, they share the navigation selection.
I feel pretty stupid asking for help with this, but I’ve tried a lot to get it to work the way I want it to. My first instinct was to create a new instance of NavigationModel for each window, and that’s about 90% of the way there, but app intents fail when there are no open windows because there are no instances of NavigationModel to modify. I also tried playing with FocusedValue and SceneStorage, but those solutions also didn’t play well with app intents and added too much convoluted code for what should be a simple issue.
In total, what I want is:
A window/scene-specific navigation selection property that works across TabViews and NavigationSplitViews
A way to reliably modify that property’s value across the app for the currently focused window
A way to set a value as a default, so when the app launches with a window, it automatically selects a value in the detail column
The navigation selection to reset across app and window launches, restoring the default selection
Does anyone know how to do this? I’ve scoured the internet, but again, no dice. Usually Apple’s sample projects are great with this sort of thing, but all of their projects that have scene-specific navigation selection with NavigationSplitView don’t have app intents. 🤷♂️
If anyone needs additional code samples, I’d be happy to provide them, but it’s basically a close copy of Apple’s own sample code found in those two links.
I Got The Developer Beta For iOS AND iPadOS 26. On my main devices because im poor and cant buy another one.
so.. should i be worried of it being unstable? Also i didnt backup because iCloud Is Full and im not paying for a better subscription thats more expensiv.
Hi everyone!
I've considered this — what if Apple added a native system-wide feature in all of iOS, iPadOS, and macOS called “CrossRun” where you can natively execute non-App Store software like Windows or Linux apps natively on your device? But not in a sluggish emulator—this would use intelligent Apple-signed Just-In-Time (JIT) compilation inside the virtual containers, and the experience would actually perform fast and feel natural.
This is my vision for CrossRun:
Every developer, student, creative professional, and enterprise user who relies on specialized software—whether it’s legacy Windows tools, Linux-only applications, or vintage DOS and Classic Mac utilities—feels the pain of platform lock‑in. Artists can’t run niche Linux‑based graphics programs on their iPads. Engineers can’t test x64‑only binaries on Apple Silicon without juggling emulators. Retro‑gaming fans miss their favorite DOS titles. Even enterprises struggle to standardize on Apple hardware because critical Windows‑only applications won’t run seamlessly.
If we don’t push for CrossRun now, the Apple ecosystem remains siloed: iPads and iPhones will continue limited to App Store apps, Macs will still need multiple third‑party VM tools, and countless workflows stay fragmented across devices. That means slower development cycles, extra licensing costs for virtualization software, and lost opportunities for education, creativity, and business efficiency. Without CrossRun’s universal runtime, we’ll still be rebooting into different environments or paying for separate virtualization apps—year after year.
Apple already provides the building blocks: Rosetta 2, Virtualization.framework, Apple Silicon—and QEMU thrives as open‑source, battle‑tested code. With the next wave of Apple Silicon devices on the horizon, demand for cross‑architecture support, legacy‑app compatibility, and enterprise containerization is only growing. Delaying another year will cost developers, businesses, and users real time and money. Let’s show Apple that the community is ready for a truly universal, system‑integrated solution—right now.
Key features we should demand in CrossRun:
Built‑in Apple‑signed QEMU for all ISAs (x86, ARM, RISC‑V, PowerPC, 68k, MIPS, etc.)
Rosetta 2 JIT for seamless macOS and Windows x64 support
Metal‑backed 3D GPU passthrough and Vulkan→Metal / Direct3D→Metal translation
Downloadable OS and app containers via the App Store or verified repositories (Ubuntu, Windows ARM/x64, Android, Haiku, ReactOS, FreeBSD, retro OSes)
Predictive ML pre‑warm cache to speed cold starts
Dynamic resource scaling (CPU, GPU, RAM) per container
iCloud‑synced snapshots and shareable VM links for cross‑device continuity
Customizable on‑screen controls (D‑pad, virtual buttons, trackpad, keyboard) on iPhone, iPad, and macOS
Secure sandboxing via Virtualization.framework with VM disk encryption and MDM policy enforcement
Virtual LAN and VPN passthrough for container networking
Developer tooling (crossrunctl CLI, Xcode debugger integration, CI/CD support)
Plugin ecosystem and container SDK for community‑published templates and translation layers
Let Apple know it’s time to bake CrossRun into the system and unlock a universal runtime for every app, past and future, across iOS, iPadOS, and macOS.
i would like to ask what are the new touchpad shortcuts in the latest os for ipad using a trackpad. The three fingers swipe to the right and left seemed to be removed. Thank you
In iOS26, when using a standalone UITabBar without UITabBarController, the liquid glass blur effect is not applied when scrollable content moves behind the tab bar. However, the blur effect appears correctly when using UITabBarController.
Sample Screenshots:
When using UITababr
When using UITababrController
Sample Code:
class SimpleTabBarController: UIViewController, UITabBarDelegate {
let tabBar = UITabBar()
let redItem = UITabBarItem(title: "Red", image: .add, tag: 0)
let blueItem = UITabBarItem(title: "Blue", image: .checkmark, tag: 1)
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
tabBar.items = [redItem, blueItem]
tabBar.selectedItem = redItem
tabBar.delegate = self
tabBar.translatesAutoresizingMaskIntoConstraints = false
let tableContainerView = TableContainerView()
view.addSubview(tableContainerView)
tableContainerView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
tableContainerView.topAnchor.constraint(equalTo: view.topAnchor),
tableContainerView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
tableContainerView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
tableContainerView.bottomAnchor.constraint(equalTo: view.bottomAnchor)
])
view.addSubview(tabBar)
NSLayoutConstraint.activate([
tabBar.leadingAnchor.constraint(equalTo: view.leadingAnchor),
tabBar.trailingAnchor.constraint(equalTo: view.trailingAnchor),
tabBar.bottomAnchor.constraint(equalTo: view.bottomAnchor)
])
}
Under macOS 26 and iPadOS, the Help menu in many cases has a menu item for "App Help". This item has the following icon:
I need to use this in my own app. I am unable to find this icon in SF Symbols 7 beta. I've scanned all of the icons under "What's New". I've searched for "help", "light", and "bulb" and this icon does not appear.
Does anyone know if it's even a new SF Symbol? Or does anyone know of a way to use this icon?
as a beta tester I am trying to explore the OS on multiple platforms like iO, iPadOS, MacOS, WatchOS. While on trying to use beta 1 have few issues and reported to Apple with analytics as I do for better improvements. But, in beta 2 there is an issue of glitches on UI. This also tried to report. But, while am trying record screen I can not see in that video after the screen record. But, in reality I can see that glitch with eyes. as everyone know without evidence we can not report the same with tickets properly and they also can not resolve the issues. It’s affecting on all types of OS platforms of Apple buttons and search positions etc.
one more thing I absorbed is while am trying use overlay player and browse the safari or any apple developer apps which are full screen the devices are freezing and not responding and after hard restart those are starting after 10mins. As per my knowledge. Those are going through the memory overflow issue.
In iPadOS 26, Apple introduced macOS-style window control buttons (close, minimize, fullscreen) for iPad apps running in a floating window. I'm working on a custom toolbar (UIView) positioned near the top of the window, and I'd like to avoid overlapping with these new controls.
However, I haven't found any public API that exposes the frame, layout margins, or safe area insets related to this new UI region. I've checked the window's safeAreaInsets, additionalSafeAreaInsets, and UIWindowSceneDelegate APIs, but none of them seem to reflect the area occupied by these buttons.
Is there an officially supported way to:
Get the layout information (frame, insets, or margins) of the window control buttons on iPadOS 26?
Or, is there a system-defined guideline or padding value we should use to avoid overlapping this new UI?
Any clarification or guidance would be appreciated!
I am checking the response of DeviceInformation Command to collect network information from iPad.
On iPad(iPad Pro 11, M4) devices that use WiFi without inserting Usim or Esim, network values such as CurrentMCC and ICCID are received in response to the DeviceInformation command.
cf.)Even though it may be garbage value, I blurred the unique information just in case.
<key>ServiceSubscriptions</key>
<array>
<dict>
<key>CarrierSettingsVersion</key>
<string>61.0</string>
<key>CurrentCarrierNetwork</key>
<string></string>
<key>CurrentMCC</key>
<string>450</string>
<key>CurrentMNC</key>
<string>08</string>
<key>EID</key>
<string>blah blah</string>
<key>ICCID</key>
<string>blah balh</string>
<key>IMEI</key>
<string>blah blah</string>
<key>IsDataPreferred</key>
<true/>
<key>IsRoaming</key>
<true/>
<key>IsVoicePreferred</key>
<false/>
<key>Label</key>
<string>Provisioning</string>
<key>LabelID</key>
<string>00000000-0000-0000-0000-000000000000</string>
<key>PhoneNumber</key>
<string></string>
<key>Slot</key>
<string>CTSubscriptionSlotOne</string>
<key>SubscriberCarrierNetwork</key>
<string>iPad</string>
</dict>
</array>
This is a bit weird. If I collect the same information from an iPhone(iPhone 15 Pro Max) that only uses wifi and does not use Usim or Esim, it does not respond with values like ICCID, CurrentMCC, etc.
<key>ServiceSubscriptions</key>
<array>
<dict>
<key>IMEI</key>
<string>blah blah</string>
<key>Slot</key>
<string>CTSubscriptionSlotOne</string>
</dict>
<dict>
<key>EID</key>
<string>blah blah</string>
<key>IMEI</key>
<string>blah blah</string>
<key>Slot</key>
<string>CTSubscriptionSlotTwo</string>
</dict>
</array>
I'm confused by the network information collected. Is there a reason why the collected network information of iPad and iPhone are different?
Topic:
Business & Education
SubTopic:
Device Management
Tags:
iOS
iPadOS
Core Telephony
Device Management
I have a game app for iOS and iPadOS, which expects a full screen experience. I'd like to out of window resizing in iPadOS 26 as it negatively impacts the UI/UX of the app. I have UIRequiresFullScreen defined, but it doesn't seem to actually force full screen on iPadOS 26 anymore.
On iPadOS 26, dragging my draggable() View near the edge of the screen is causing a new window to open.
This doesn't happen with .onDrag on iPadOS 26, or with either .draggable() or .onDrag on iPadOS 18.5.
This is not something I'm intending to offer in my app, and doesn't really make sense. Is there any way to prevent this from happening? Is this a bug? I couldn't find any new documentation.
The thing being dragged: the "Font" rectangle on the right side of the screen, which represents an item in my app that is reorder-able when multiple are present.