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Reply to Xcode 26 app crashed
Same here. It seems to occur if I use import Playgrounds and the #Playground macro in a SPM module. So far I haven't found a workaround. Just don't use the playground macro. (Side note: Why do I feel that it happens all the time that features are made for WWDC presentations, but do not work at all in reality, and fail in the most basic setups? I came to the platform, because it didn't use to be that way…)
Oct ’25
Reply to Extra large SF glyphs
In the CarPlay video they talk about SF being a variable font, that can adjust boldness, italics, roundedness etc with arbritary values. I did not research how deep you have to go down in the font system, but that seems to be the way to do this. Those glyphs are not a special font, but a different set of those variable parameters.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Jun ’24
Reply to Xcode 26 app crashed
Same here. It seems to occur if I use import Playgrounds and the #Playground macro in a SPM module. So far I haven't found a workaround. Just don't use the playground macro. (Side note: Why do I feel that it happens all the time that features are made for WWDC presentations, but do not work at all in reality, and fail in the most basic setups? I came to the platform, because it didn't use to be that way…)
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Oct ’25
Reply to Extra large SF glyphs
In the CarPlay video they talk about SF being a variable font, that can adjust boldness, italics, roundedness etc with arbritary values. I did not research how deep you have to go down in the font system, but that seems to be the way to do this. Those glyphs are not a special font, but a different set of those variable parameters.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Jun ’24