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Reply to Reality Composer Problem
Curious if there's a solution to this issue as I too have the same situation. I've exported a .usdz from KeyShot 10, then imported into Reality Composer for Mac OS/Desktop. I can see my model in Reality Composer on Desktop but when I export the project and/or scene and open in Reality Composer on iOS/iPhone, the model does not appear. I also tried exporting from KeyShot as a .usdz with the option to export as a compressed GLB/GLFT using Draco. All exports were at 50dpi, 16 samples, and preferred geometry node checked. Any ideas on how to resolve this are welcome.
Jun ’22
Reply to Reality Composer Problem
Curious if there's a solution to this issue as I too have the same situation. I've exported a .usdz from KeyShot 10, then imported into Reality Composer for Mac OS/Desktop. I can see my model in Reality Composer on Desktop but when I export the project and/or scene and open in Reality Composer on iOS/iPhone, the model does not appear. I also tried exporting from KeyShot as a .usdz with the option to export as a compressed GLB/GLFT using Draco. All exports were at 50dpi, 16 samples, and preferred geometry node checked. Any ideas on how to resolve this are welcome.
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Jun ’22