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Reply to What is the latest recommendations and best practices for using 3-D content creation, tools, and importing 3-D objects into reality composer pro 3
[quote='892460022, Vision Pro Engineer, /thread/833038?answerId=892460022#892460022'] there's value in learning a DCC like Blender [/quote] Blender is awesome! Totally worth learning, open source and very much programmable with python (scripts or cli). I'd look into available MCP's to help, but I think to some degree it's worth knowing "the basics"... Also there are several extensions and plugins (plus you can code[x] your own if needed;) that could help you leverage your workflow. I really love python, BTW, would love to learn more about how I could use it on Xcode for iOS dev in general, including 3D, LiDAR, BIM, Vision, ML, MLX workflows, but I'm still somewhat a newb on Apple platforms and Swift... Any particular tips for my journey towards my first and yet-to-be-published iOS app?
Topic: 3D Content SubTopic:
3D Content Q&A
1d
Reply to What is the latest recommendations and best practices for using 3-D content creation, tools, and importing 3-D objects into reality composer pro 3
[quote='892460022, Vision Pro Engineer, /thread/833038?answerId=892460022#892460022'] there's value in learning a DCC like Blender [/quote] Blender is awesome! Totally worth learning, open source and very much programmable with python (scripts or cli). I'd look into available MCP's to help, but I think to some degree it's worth knowing "the basics"... Also there are several extensions and plugins (plus you can code[x] your own if needed;) that could help you leverage your workflow. I really love python, BTW, would love to learn more about how I could use it on Xcode for iOS dev in general, including 3D, LiDAR, BIM, Vision, ML, MLX workflows, but I'm still somewhat a newb on Apple platforms and Swift... Any particular tips for my journey towards my first and yet-to-be-published iOS app?
Topic: 3D Content SubTopic:
3D Content Q&A
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