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Reply to ARKit World Tracking Drift Regression on LiDAR-Equipped Devices - iOS 26.4+
Update from our side: Apple replied to our Feedback report (FB23200349) and indicated that they believe the issue was fixed in iOS 26.6.1. We have since done additional outdoor testing on newer iOS versions. Our current result is: The continuous drift issue that we were previously able to reproduce appears to be resolved on newer iOS versions. However, we still observe some tracking/alignment inconsistencies during outdoor AR use, especially when changing perspective. We therefore would not yet consider the overall outdoor AR tracking behavior fully resolved. We are continuing to test and have shared our findings back through Feedback Assistant.
Topic: Spatial Computing SubTopic: ARKit Tags:
Sep ’26
Reply to Production LiDAR capture app affected by ARKit world-tracking drift on iOS 26.4+ (re: thread 827240) mitigation guidance and fix timeline?
Update from our side: Apple replied to our Feedback report (FB23200349) and indicated that they believe the issue was fixed in iOS 26.6.1. We have since done additional outdoor testing on newer iOS versions. Our current result is: The continuous drift issue that we were previously able to reproduce appears to be resolved on newer iOS versions. However, we still observe some tracking/alignment inconsistencies during outdoor AR use, especially when changing perspective. We therefore would not yet consider the overall outdoor AR tracking behavior fully resolved. We are continuing to test and have shared our findings back through Feedback Assistant.
Topic: Foveated Streaming & Spatial Tracking SubTopic:
Foveated Streaming & Spatial Tracking Q&A
Sep ’26
Reply to Production LiDAR capture app affected by ARKit world-tracking drift on iOS 26.4+ (re: thread 827240) mitigation guidance and fix timeline?
We are still seeing this issue on iOS 26.6. We have continued testing our outdoor ARKit application on LiDAR-equipped iPhones, and the world-tracking drift is still reproducible for us on the latest iOS 26.6 release. Our Feedback Assistant report FB23200349 is also still open. Has there been any progress on the investigation since the last update? In particular, has this issue been addressed in any current iOS 27 beta, or is a fix planned for an upcoming iOS 26.x / iOS 27 release? This remains a significant issue for our application because stable outdoor world tracking is a core requirement for us.
Topic: Foveated Streaming & Spatial Tracking SubTopic:
Foveated Streaming & Spatial Tracking Q&A
Aug ’26
Reply to ARKit World Tracking Drift Regression on LiDAR-Equipped Devices - iOS 26.4+
We are still seeing this issue on iOS 26.6. We have continued testing our outdoor ARKit application on LiDAR-equipped iPhones, and the world-tracking drift is still reproducible for us on the latest iOS 26.6 release. Our Feedback Assistant report FB23200349 is also still open. Has there been any progress on the investigation since the last update? In particular, has this issue been addressed in any current iOS 27 beta, or is a fix planned for an upcoming iOS 26.x / iOS 27 release? This remains a significant issue for our application because stable outdoor world tracking is a core requirement for us.
Topic: Spatial Computing SubTopic: ARKit Tags:
Aug ’26
Reply to ARKit World Tracking Drift Regression on LiDAR-Equipped Devices - iOS 26.4+
Update from our side: Apple replied to our Feedback report (FB23200349) and indicated that they believe the issue was fixed in iOS 26.6.1. We have since done additional outdoor testing on newer iOS versions. Our current result is: The continuous drift issue that we were previously able to reproduce appears to be resolved on newer iOS versions. However, we still observe some tracking/alignment inconsistencies during outdoor AR use, especially when changing perspective. We therefore would not yet consider the overall outdoor AR tracking behavior fully resolved. We are continuing to test and have shared our findings back through Feedback Assistant.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Sep ’26
Reply to Production LiDAR capture app affected by ARKit world-tracking drift on iOS 26.4+ (re: thread 827240) mitigation guidance and fix timeline?
Update from our side: Apple replied to our Feedback report (FB23200349) and indicated that they believe the issue was fixed in iOS 26.6.1. We have since done additional outdoor testing on newer iOS versions. Our current result is: The continuous drift issue that we were previously able to reproduce appears to be resolved on newer iOS versions. However, we still observe some tracking/alignment inconsistencies during outdoor AR use, especially when changing perspective. We therefore would not yet consider the overall outdoor AR tracking behavior fully resolved. We are continuing to test and have shared our findings back through Feedback Assistant.
Topic: Foveated Streaming & Spatial Tracking SubTopic:
Foveated Streaming & Spatial Tracking Q&A
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Sep ’26
Reply to Production LiDAR capture app affected by ARKit world-tracking drift on iOS 26.4+ (re: thread 827240) mitigation guidance and fix timeline?
We are still seeing this issue on iOS 26.6. We have continued testing our outdoor ARKit application on LiDAR-equipped iPhones, and the world-tracking drift is still reproducible for us on the latest iOS 26.6 release. Our Feedback Assistant report FB23200349 is also still open. Has there been any progress on the investigation since the last update? In particular, has this issue been addressed in any current iOS 27 beta, or is a fix planned for an upcoming iOS 26.x / iOS 27 release? This remains a significant issue for our application because stable outdoor world tracking is a core requirement for us.
Topic: Foveated Streaming & Spatial Tracking SubTopic:
Foveated Streaming & Spatial Tracking Q&A
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Aug ’26
Reply to ARKit World Tracking Drift Regression on LiDAR-Equipped Devices - iOS 26.4+
We are still seeing this issue on iOS 26.6. We have continued testing our outdoor ARKit application on LiDAR-equipped iPhones, and the world-tracking drift is still reproducible for us on the latest iOS 26.6 release. Our Feedback Assistant report FB23200349 is also still open. Has there been any progress on the investigation since the last update? In particular, has this issue been addressed in any current iOS 27 beta, or is a fix planned for an upcoming iOS 26.x / iOS 27 release? This remains a significant issue for our application because stable outdoor world tracking is a core requirement for us.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Aug ’26