Hi! I really appreciate your help! I've just tested this, but it seems that that's not the only problem 😓 The didMove function within SKScene isn't being called when applying the scene to a SCNPlane material, so I moved the self.addChild(myNodesAndStuff) to the sceneDidLoad function, and my nodes appeared on the material! But as soon as my code called the frame size of the scene the app crashed, and that's the limitation I'm facing now (before that I tried to set the material to a SKView, give it a frame size, and call presentScene passing my scene as the argument and that also crashed) I don't really know if that's a bug or something documented (I'm fairly new to SpriteKit and SceneKit to be honest).
Thank you very much for your help 💪
Topic:
Graphics & Games
SubTopic:
SpriteKit
Tags: