Thank you, that clarifies the timing expectations. We’ll avoid assuming a fixed update rate and evaluate light smoothing, using the latest hinge reading as a target for our existing game-loop animation.
For a UIKit-hosted Metal/Unreal rendering view, would UIHingeInteraction be the recommended way to observe hinge changes without adding a SwiftUI overlay?
Also, do the updates expose a measurement timestamp, or should we record callback-receipt time when evaluating responsiveness?
Topic:
SwiftUI
SubTopic:
iPhone Duo SwiftUI Q&A