So we have an iOS app with a companion watchOS app in the project, both sharing some basic UI components we’ve created.
It is possible to use UIDesignRequiresCompatibility on iOS to opt-out temporarily from transition to Liquid Glass (our design and components need to adapt). The unavailability to opt-out on watchOS may result in design inconsistency in our application between platforms.
Thank you for confirmation though. We’ll have to find another solution.
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