Post

Replies

Boosts

Views

Activity

Reply to Redefinition of module 'AppleTextureEncoder'
Ok I downloaded the latest version of macOS Tahoe beta and after breaking Xcode I reinstalled the latest beta version of that. And now I get a bug pertinent to the work Im doing now the development environment. I don't understand why we have to work under unstable beta environments. I really do want AR applications to flourish but they won't ever if this is the type of conditions developers have to be under to make software. This bug has held me up for over a month.
Aug ’25
Reply to Redefinition of module 'AppleTextureEncoder'
I tried a few different things on top of what I mentioned before. I went through the build settings and removed any reference to macosx or macos26 but that didn't really do much. I also tried the classic boot down and back up but that also has not worked. As a last ditch effort I also deleted the macosx sdk via terminal but I now end up with a different failure stating that this is a necessary dependency for Xcode. Im at my wits end sadly. I would appreciate a much more stable platform to build AR apps but this is pretty ridiculous.
Aug ’25
Reply to ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
Ugh I hate this, tho I guess its ok I’m not the only one. I hope apple will move on this quickly.
Replies
Boosts
Views
Activity
Mar ’26
Reply to Redefinition of module 'AppleTextureEncoder'
Ok I downloaded the latest version of macOS Tahoe beta and after breaking Xcode I reinstalled the latest beta version of that. And now I get a bug pertinent to the work Im doing now the development environment. I don't understand why we have to work under unstable beta environments. I really do want AR applications to flourish but they won't ever if this is the type of conditions developers have to be under to make software. This bug has held me up for over a month.
Replies
Boosts
Views
Activity
Aug ’25
Reply to Redefinition of module 'AppleTextureEncoder'
I tried a few different things on top of what I mentioned before. I went through the build settings and removed any reference to macosx or macos26 but that didn't really do much. I also tried the classic boot down and back up but that also has not worked. As a last ditch effort I also deleted the macosx sdk via terminal but I now end up with a different failure stating that this is a necessary dependency for Xcode. Im at my wits end sadly. I would appreciate a much more stable platform to build AR apps but this is pretty ridiculous.
Replies
Boosts
Views
Activity
Aug ’25