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Preventing macOS from moving my window out of menu bar or notch area?
I have a multi-timezone clock displayed in a very thin window I like to put up on top of my menu bar or in the empty space to the left or right of the notch (when my laptop is not the primary display). There's no issue moving it there, but every time the screens reconfigure, macOS moves my window down out of that area. Is there any way to exempt an NSWindow (or a SwitUI window) from this repositioning behavior?
0
0
614
Apr ’23
When importing app with @testable, get “Missing required module 'CTrueTime'” using SPM
I have an old project Objective-C iOS app I've been updating to Swift. It used to use Carthage, but now uses only SPM for dependencies. One such dependency is TrueTime (which was updated to support SPM by that author). It has two products, TrueTime, a Swift library, and CTrueTime a header-only C library with some packed, byte-aligned structs used when parsing NTP responses. I’m adding unit tests to my project, and when I import the app module with @testable import MyApp, the build fails on that line with @testable import MyApp ^ <unknown>:0: error: missing required module 'CTrueTime' The app itself builds and runs just fine. If I don’t import the app, then I have to expressly add code I want to test to the test target, which is not the right way to do these things. The other dependencies I have all work fine, but none have a C library product. I get a warning about implicitly including a bridging header, but I don’t think that has anything to do with this. Update: I also just tried adding TrueTime to a modern, pure SwiftUI iOS app, and I get the same issue. Is there something more I need to add to my test target config? (I've also posted this to stack overflow https://stackoverflow.com/questions/76284838/when-importing-app-with-testable-get-missing-required-module-ctruetime-usi)
0
0
1.5k
May ’23
Does BGAppRefreshTask get called when your app is foreground or connected to the debugger?
I have yet to see iOS call my background task. I can get it to call it with the debug support (_simulateLaunchForTaskWithIdentifier), but not on its own. Does being foreground suppress the task call? Does being connected to the debugger (but in the background) suppress the call? Does an Xcode-installed app get its background task called? What is the Xcode scheme Run Info option “Launch due to a background fetch event"? Xcode 15b1 and iOS 17b1.
0
0
1.1k
Jun ’23
How does SwiftUI decide what default menu items to show on macOS?
I'm trying to write a simple image converter app. I want it to open any image file, and export that image as another type. I started with the multiplatform document app template in Xcode 15b2, and suppressed the New command with .commands { CommandGroup(replacing: CommandGroupPlacement.newItem) {} } I also changed the document readable types: static var readableContentTypes: [UTType] { [.image] } So far, so good. Then I tried modifying the document type declaration to be public.image, and removed the Imported UTI (reasoning that it’s a standard type and shouldn’t need to be redundantly declared, and how can I possibly list all the possible image filename extensions?), but I’m not at all sure I did that right. And somewhere in all that, I noticed that my File menu no longer has an Open command. Does SwiftUI look at the declared document type or imported UTIs to decide what the File menu should look like? UPDATE: Ah, suppressing the New menu also suppressed the Open/Open Recent menu items. That's frustrating.
0
0
607
Jun ’23
Xcode has two kinds of source tabs. What are they?
Have you noticed that Xcode (15 for sure, I think 14 and earlier, too) has at least two kinds of source editor tabs. Some have the filename in regular text, some have it italicized. When the name is italicized, selecting another file in the navigator replaces the contents of that tab with that other file. When the filename is regular, a new tab is opened if you select a different file. When working with multiple related documents, I really dislike, in general, the browser model, wherein a windows contents are replaced by the thing you navigated to. But that's a whole separate rant. For now, I just want to know how and when Xcode decides to make one tab type or the other, and how can I control the behavior?
2
0
1.6k
Jun ’23
Xcode 15b4 not allowing TestFlight uploads?
I started building a new app with Xcode 15, and I uploaded a few builds to TestFlight with it. Now I'm trying with 15b4, and I'm getting: Invalid Toolchain. Your app was built with an unsupported SDK or version of Xcode. If you plan to submit this build to the App Store, make sure you are using the versions listed in https://help.apple.com/xcode/mac/current/#/devf16aefe3b or later. (ID: 0c544ce8-53ee-4122-b4a9-467a3d766349) Is this a bug? They've always allowed TestFlight builds with pre-release toolchans, havn't they? How else can you ensure your app is ready for the new OS version if you can't test changes to it?
0
0
630
Jul ’23
Getting UserDefaults notification changes in LSUIElement app
I have a regular app and an app with LSUIElement=YES. Both have Swift app lifecycle main entry points. Both have an app group ".com.company.app". Both can read and write prefs and see each other's values. But I can't for the life of me get changes from one app to notify the other. At first I tried NotificationCenter, but then learned (thanks to this thread) that you have to use KVO or Combine. I tried both. Both get the initial value, but never see subsequent changes. Combine seems to just wrap KVO, looking at the stack trace. I'm subscribing to updates like this: let defaults = UserDefaults(suiteName: "<TEAMID>.com.company.app")! defaults .publisher(for: \.enabled) .handleEvents(receiveOutput: { enabled in print("Enabled is now: \(enabled)") }) .sink { _ in } .store(in: &subs) … extension UserDefaults { @objc var enabled: Bool { get { return bool(forKey: "Enabled") } set { set(newValue, forKey: "Enabled") } } } I'm writing to prefs like this: let defaults = UserDefaults(suiteName: "<TEAMID>.com.company.app")! defaults.set(enabled, forKey: "Enabled") Am I missing something?
0
0
849
Nov ’23
Is there any way to prevent macOS from moving my app’s windows?
My app (AppKit, not SwiftUI) displays a small utility window. I can place it over the menu bar, or in the area beside the notch on my MacBook Pro (when it is a secondary screen), but if the screen goes to sleep and I wake it, macOS has moved the window off the menu bar or down out of the notch area. Is there any way to indicate a window should never be moved by the OS?
2
0
555
Nov ’23
Playing a specific rectangular ROI of a video?
Is there a way to play a specific rectangular region of interest of a video in an arbitrarily-sized view? Let's say I have a 1080p video but I'm only interested in a sub-region of the full frame. Is there a way to specify a source rect to be displayed in an arbitrary view (SwiftUI view, ideally), and have it play that in real time, without having to pre-render the cropped region? Update: I may have found a solution here: img DOT ly/blog/trim-and-crop-video-in-swift/ (Apple won't allow that URL for some dumb reason)
0
0
621
Dec ’23
When can I check AVPlayerItem’s status?
I’ve got some code that creates an AVPlayerItem from a URL, the creates an AVQueuePlayer from it. If I check the player item's status after that, it's still unknown. According to the docs, it'll remain unknown until it is associated with an AVPlayer, and then it "immediately begins enqueuing the item’s media and preparing it for playback." But checking the status right after that, I still get unknown, which tells me it’s not quite immediate. Is there any way to test if the player item will work immediately after creation? In this case, the problem is that my app doesn't have permission, due to it being a bookmark saved in a sandboxed app.
0
0
652
Dec ’23
configd is locking up my machine constantly and spamming logs
I've filed FB13497581 on this topic. But Ever since macOS 14 (or perhaps one of the releases that came after), my machine (M1 MacBook Pro) frequently locks up the UI. Sometimes it's so bad the mouse won't move. It only lasts a few seconds, but at its worst it happens every few seconds. It usually manifests as no text appearing as I type (which sucks, since I write code all day). I'm fairly certain configd is to blame. When this occurs, configd is using nearly 100% CPU, and spams logs with thousands of messages per second. Killing it does nothing. Rebooting might fix it for a bit, but it eventually comes back. I'm wondering if there’s some on-disk state I can blow away to start SystemConfiguration from scratch. I hate to do that in case someone from Apple asks me for files to analyze, but I feel like my FB is just going to languish. Meanwhile, this is rendering my machine unusable. Or if anyone knows how to interpret the log messages.
0
0
610
Jan ’24
Can't change store kit renewal rate, stuck at every two seconds
I wrote a StoreKit unit test and set the renewal rate to .oneRenewalEveryTwoSeconds for the test session. But now my App expires and renews every two seconds when running normally, even though the StoreKit Configuration file is set to "Real Time." Changing it to anything else doesn't change the renewal rate. I've tried cleaning the build folder. If, however, I set my SKTestSession explicitly to .realTime and run the test again, then my app behaves. However, again, it doesn't matter what I set the Configuration Settings to. Anyone know where this information is stored?
0
0
708
Jan ’24
SMAppService.agent.register() will launch a second instance of an application
Because I can't find a way to share StoreKit purchases between two apps (macOS), I was forced to make my LSUIElement application a single app. This is turning out to work reasonably well, except for one issue that I hadn't noticed before (maybe it's new in 14.2?). The normal flow is this: User double-clicks app icon App calls SMAppService.agent(plistName: "com.myagent.plist").register(). The referenced plist points to the same application binary (see attached project) that the user launched in step 1. System launches a second instance of the application binary What I want the call to do instead is see that the app is already running, and just adopt it (that is, if it is killed or crashes, relaunch it). I see two inelegant workarounds: Wait until the user is done configuring the app after first launch, register the app and then quit. Thing is, I can't be sure when they're done, e.g. if they don't close the window. Allow both instances of the app to run, but quit if they close the window and it wasn't launched by launchd, or if there are other instances running. This feels fragile (e.g. if the behavior of register() is ever improved as I'd like). The best solution, of course, would be to share StoreKit context between apps, so I could separate this into the UI app and background agent. (To Apple: I've filed FB13574819 with my project attached.)
0
0
684
Feb ’24
Preventing macOS from moving my window out of menu bar or notch area?
I have a multi-timezone clock displayed in a very thin window I like to put up on top of my menu bar or in the empty space to the left or right of the notch (when my laptop is not the primary display). There's no issue moving it there, but every time the screens reconfigure, macOS moves my window down out of that area. Is there any way to exempt an NSWindow (or a SwitUI window) from this repositioning behavior?
Replies
0
Boosts
0
Views
614
Activity
Apr ’23
When importing app with @testable, get “Missing required module 'CTrueTime'” using SPM
I have an old project Objective-C iOS app I've been updating to Swift. It used to use Carthage, but now uses only SPM for dependencies. One such dependency is TrueTime (which was updated to support SPM by that author). It has two products, TrueTime, a Swift library, and CTrueTime a header-only C library with some packed, byte-aligned structs used when parsing NTP responses. I’m adding unit tests to my project, and when I import the app module with @testable import MyApp, the build fails on that line with @testable import MyApp ^ <unknown>:0: error: missing required module 'CTrueTime' The app itself builds and runs just fine. If I don’t import the app, then I have to expressly add code I want to test to the test target, which is not the right way to do these things. The other dependencies I have all work fine, but none have a C library product. I get a warning about implicitly including a bridging header, but I don’t think that has anything to do with this. Update: I also just tried adding TrueTime to a modern, pure SwiftUI iOS app, and I get the same issue. Is there something more I need to add to my test target config? (I've also posted this to stack overflow https://stackoverflow.com/questions/76284838/when-importing-app-with-testable-get-missing-required-module-ctruetime-usi)
Replies
0
Boosts
0
Views
1.5k
Activity
May ’23
Does BGAppRefreshTask get called when your app is foreground or connected to the debugger?
I have yet to see iOS call my background task. I can get it to call it with the debug support (_simulateLaunchForTaskWithIdentifier), but not on its own. Does being foreground suppress the task call? Does being connected to the debugger (but in the background) suppress the call? Does an Xcode-installed app get its background task called? What is the Xcode scheme Run Info option “Launch due to a background fetch event"? Xcode 15b1 and iOS 17b1.
Replies
0
Boosts
0
Views
1.1k
Activity
Jun ’23
How does SwiftUI decide what default menu items to show on macOS?
I'm trying to write a simple image converter app. I want it to open any image file, and export that image as another type. I started with the multiplatform document app template in Xcode 15b2, and suppressed the New command with .commands { CommandGroup(replacing: CommandGroupPlacement.newItem) {} } I also changed the document readable types: static var readableContentTypes: [UTType] { [.image] } So far, so good. Then I tried modifying the document type declaration to be public.image, and removed the Imported UTI (reasoning that it’s a standard type and shouldn’t need to be redundantly declared, and how can I possibly list all the possible image filename extensions?), but I’m not at all sure I did that right. And somewhere in all that, I noticed that my File menu no longer has an Open command. Does SwiftUI look at the declared document type or imported UTIs to decide what the File menu should look like? UPDATE: Ah, suppressing the New menu also suppressed the Open/Open Recent menu items. That's frustrating.
Replies
0
Boosts
0
Views
607
Activity
Jun ’23
Xcode has two kinds of source tabs. What are they?
Have you noticed that Xcode (15 for sure, I think 14 and earlier, too) has at least two kinds of source editor tabs. Some have the filename in regular text, some have it italicized. When the name is italicized, selecting another file in the navigator replaces the contents of that tab with that other file. When the filename is regular, a new tab is opened if you select a different file. When working with multiple related documents, I really dislike, in general, the browser model, wherein a windows contents are replaced by the thing you navigated to. But that's a whole separate rant. For now, I just want to know how and when Xcode decides to make one tab type or the other, and how can I control the behavior?
Replies
2
Boosts
0
Views
1.6k
Activity
Jun ’23
Xcode 15b4 not allowing TestFlight uploads?
I started building a new app with Xcode 15, and I uploaded a few builds to TestFlight with it. Now I'm trying with 15b4, and I'm getting: Invalid Toolchain. Your app was built with an unsupported SDK or version of Xcode. If you plan to submit this build to the App Store, make sure you are using the versions listed in https://help.apple.com/xcode/mac/current/#/devf16aefe3b or later. (ID: 0c544ce8-53ee-4122-b4a9-467a3d766349) Is this a bug? They've always allowed TestFlight builds with pre-release toolchans, havn't they? How else can you ensure your app is ready for the new OS version if you can't test changes to it?
Replies
0
Boosts
0
Views
630
Activity
Jul ’23
Getting UserDefaults notification changes in LSUIElement app
I have a regular app and an app with LSUIElement=YES. Both have Swift app lifecycle main entry points. Both have an app group ".com.company.app". Both can read and write prefs and see each other's values. But I can't for the life of me get changes from one app to notify the other. At first I tried NotificationCenter, but then learned (thanks to this thread) that you have to use KVO or Combine. I tried both. Both get the initial value, but never see subsequent changes. Combine seems to just wrap KVO, looking at the stack trace. I'm subscribing to updates like this: let defaults = UserDefaults(suiteName: "<TEAMID>.com.company.app")! defaults .publisher(for: \.enabled) .handleEvents(receiveOutput: { enabled in print("Enabled is now: \(enabled)") }) .sink { _ in } .store(in: &subs) … extension UserDefaults { @objc var enabled: Bool { get { return bool(forKey: "Enabled") } set { set(newValue, forKey: "Enabled") } } } I'm writing to prefs like this: let defaults = UserDefaults(suiteName: "<TEAMID>.com.company.app")! defaults.set(enabled, forKey: "Enabled") Am I missing something?
Replies
0
Boosts
0
Views
849
Activity
Nov ’23
Is there any way to prevent macOS from moving my app’s windows?
My app (AppKit, not SwiftUI) displays a small utility window. I can place it over the menu bar, or in the area beside the notch on my MacBook Pro (when it is a secondary screen), but if the screen goes to sleep and I wake it, macOS has moved the window off the menu bar or down out of the notch area. Is there any way to indicate a window should never be moved by the OS?
Replies
2
Boosts
0
Views
555
Activity
Nov ’23
Can an LSUIElement app decide to show a menu bar and then hide it again?
I would like for my app to have a menu bar under certain circumstances, but not most of the time. Is this possible?
Replies
0
Boosts
0
Views
340
Activity
Dec ’23
Playing a specific rectangular ROI of a video?
Is there a way to play a specific rectangular region of interest of a video in an arbitrarily-sized view? Let's say I have a 1080p video but I'm only interested in a sub-region of the full frame. Is there a way to specify a source rect to be displayed in an arbitrary view (SwiftUI view, ideally), and have it play that in real time, without having to pre-render the cropped region? Update: I may have found a solution here: img DOT ly/blog/trim-and-crop-video-in-swift/ (Apple won't allow that URL for some dumb reason)
Replies
0
Boosts
0
Views
621
Activity
Dec ’23
How do I view the contents of a Mac OS X Detached Code Signature?
I spent some time cleaning up my TCC data. During that I learned that some TCC info is cached in “Mac OS X Detached Code Signature” files. Is there a way to dump their contents suitable for human consumption? The codesign tool doesn’t seem to do it (or I can’t figure out how to invoke it).
Replies
0
Boosts
0
Views
509
Activity
Dec ’23
When can I check AVPlayerItem’s status?
I’ve got some code that creates an AVPlayerItem from a URL, the creates an AVQueuePlayer from it. If I check the player item's status after that, it's still unknown. According to the docs, it'll remain unknown until it is associated with an AVPlayer, and then it "immediately begins enqueuing the item’s media and preparing it for playback." But checking the status right after that, I still get unknown, which tells me it’s not quite immediate. Is there any way to test if the player item will work immediately after creation? In this case, the problem is that my app doesn't have permission, due to it being a bookmark saved in a sandboxed app.
Replies
0
Boosts
0
Views
652
Activity
Dec ’23
configd is locking up my machine constantly and spamming logs
I've filed FB13497581 on this topic. But Ever since macOS 14 (or perhaps one of the releases that came after), my machine (M1 MacBook Pro) frequently locks up the UI. Sometimes it's so bad the mouse won't move. It only lasts a few seconds, but at its worst it happens every few seconds. It usually manifests as no text appearing as I type (which sucks, since I write code all day). I'm fairly certain configd is to blame. When this occurs, configd is using nearly 100% CPU, and spams logs with thousands of messages per second. Killing it does nothing. Rebooting might fix it for a bit, but it eventually comes back. I'm wondering if there’s some on-disk state I can blow away to start SystemConfiguration from scratch. I hate to do that in case someone from Apple asks me for files to analyze, but I feel like my FB is just going to languish. Meanwhile, this is rendering my machine unusable. Or if anyone knows how to interpret the log messages.
Replies
0
Boosts
0
Views
610
Activity
Jan ’24
Can't change store kit renewal rate, stuck at every two seconds
I wrote a StoreKit unit test and set the renewal rate to .oneRenewalEveryTwoSeconds for the test session. But now my App expires and renews every two seconds when running normally, even though the StoreKit Configuration file is set to "Real Time." Changing it to anything else doesn't change the renewal rate. I've tried cleaning the build folder. If, however, I set my SKTestSession explicitly to .realTime and run the test again, then my app behaves. However, again, it doesn't matter what I set the Configuration Settings to. Anyone know where this information is stored?
Replies
0
Boosts
0
Views
708
Activity
Jan ’24
SMAppService.agent.register() will launch a second instance of an application
Because I can't find a way to share StoreKit purchases between two apps (macOS), I was forced to make my LSUIElement application a single app. This is turning out to work reasonably well, except for one issue that I hadn't noticed before (maybe it's new in 14.2?). The normal flow is this: User double-clicks app icon App calls SMAppService.agent(plistName: "com.myagent.plist").register(). The referenced plist points to the same application binary (see attached project) that the user launched in step 1. System launches a second instance of the application binary What I want the call to do instead is see that the app is already running, and just adopt it (that is, if it is killed or crashes, relaunch it). I see two inelegant workarounds: Wait until the user is done configuring the app after first launch, register the app and then quit. Thing is, I can't be sure when they're done, e.g. if they don't close the window. Allow both instances of the app to run, but quit if they close the window and it wasn't launched by launchd, or if there are other instances running. This feels fragile (e.g. if the behavior of register() is ever improved as I'd like). The best solution, of course, would be to share StoreKit context between apps, so I could separate this into the UI app and background agent. (To Apple: I've filed FB13574819 with my project attached.)
Replies
0
Boosts
0
Views
684
Activity
Feb ’24