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Preventing macOS from moving my window out of menu bar or notch area?
I have a multi-timezone clock displayed in a very thin window I like to put up on top of my menu bar or in the empty space to the left or right of the notch (when my laptop is not the primary display). There's no issue moving it there, but every time the screens reconfigure, macOS moves my window down out of that area. Is there any way to exempt an NSWindow (or a SwitUI window) from this repositioning behavior?
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590
Apr ’23
Best way to update asynchronous model property in SwiftUI?
I'm working on a SwiftUI client app for my web service. A logged-in user can belong to one or more Organizations, and in the app's settings UI, the user can change which organization is the current selectedOrg. The selected org is displayed using a Picker view in the settings UI. The Model is made available to the UI primarily through @EnvironmentObject. When the user changes the selectedOrg, the app has to fetch some data (a set of Machine records) and set the result in the model. I see at least two ways to do this. A) Use @State in the SwiftUI view, initialized with the current selectedOrg in the model, and .onChange(of:) that state to then call a method that sets the new org and starts the relevant data fetch. B) Bind to the selectedOrg in the model, and use willSet/didSet inside the model to initiate the network request. The latter option feels better, because it pulls a lot of the logic out of the views and into the model/business logic. What are your thoughts on this?
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572
Mar ’23
How do I sign and export a macOS app? Xcode says it can't communicate with Apple
I'm trying to sign and export my macOS app. I do: Archive Distribute App Developer ID -> Export -> Automatically Manage Signing -> FAIL Communication with Apple failed You are not allowed to perform this operation. Please check with one of your Team Admins, or, if you need further assistance, please contact Apple Developer Program Support. https://developer.apple.com/support No profiles for '' were found Xcode couldn't find any Developer ID provisioning profiles matching ''. It should create those for me. I tried to create them via the website, but that ends up making me create a certificate (although it is not clear what kind of certificate). So I do my best to choose the right kind, and then it still doesn't create a profile. I try again, and it says there's no certificate available, so it prompts me to do that again. WHY IS THIS STUFF STILL SO HARD TO DO?
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1.6k
Feb ’23
Running built macOS app in 13.3 beta VM on M1?
I managed to get a macOS 13.3 beta install running in Parallels on my M1 VM, but it was really hard to get my app (built on my 13.2.1 M1 native macOS) installed on it, because so many features are unsupported in the VM (e.g. I can't drop files onto it like I can with other OSes, or on Intel; I can't log in with my Apple ID because Apple doesn't allow that, etc.). I finally copied it over using File Sharing from the VM, but the virtual OS won't launch it. It throws up a vague alert saying "The application can’t be opened." If I try to launch it from the command line, I get The application cannot be opened for an unexpected reason, error=Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0x600000f2da10 {Error Domain=NSPOSIXErrorDomain Code=153 "Unknown error: 153" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}} I assume it's some kind of code signing/gatekeeper issue, but I don't really know. I also tried this using the Apple virtualization framework and sample virtual machine tools (neat that those exist). I'm pretty sure this is exactly what Parallels is using internally, btw. It lacks a LOT. Is there any way to make running macOS betas in a VM a viable way of testing?
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1.5k
Feb ’23
Previewing macOS Settings view?
I'm using Settings to implement the preferences in macOS, with a TabView. Runs fine, but in Xcode preview, it renders the buttons differently. Clearly Settings is applying some kind of button style (or TabView knows it needs to change), but how can I get this to work in a preview? I can't preview Settings directly.
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502
Feb ’23
Customizing option-close Window in SwiftUI?
I have a SwiftUI app made up of two types of window. If I hold the option key while clicking in the close box of one window, it closes all the app windows. I want to change that behavior to just close all the windows of a particular type (or use any other criteria, for that matter). Is this even possible?
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429
Feb ’23
What is BUNDLE_EXECUTABLE_FOLDER_PATH?
What is BUNDLE_EXECUTABLE_FOLDER_PATH? I came across this in a freshly-created iOS project (Xcode 14.2). In the unit tests target it created, it set TEST_HOST to $(BUILT_PRODUCTS_DIR)/MyApp.app/$(BUNDLE_EXECUTABLE_FOLDER_PATH)/MyApp As far as I can tell, nothing sets BUNDLE_EXECUTABLE_FOLDER_PATH, and I can’t find it in any of the existing Xcode build settings. It's not set for Run Scripts, either, although these are close (and yes, this is an iOS project, not sure why one is MacOS): export BUNDLE_EXECUTABLE_FOLDER_NAME_deep\=MacOS export BUNDLE_EXTENSIONS_FOLDER_PATH\=Extensions A project I created several years ago does not have the TEST_HOST predefined that way.
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1.3k
Jan ’23
building for macOS-x86_64 but attempting to link with file built for macOS-arm64 on M1 Mac with "build for active arch only" set
I'm not sure why, but it seems my Xcode project is trying to build for x86 (on my M1 Mac), even though both Debug and Release configurations have ONLY_ACTIVE_ARCH = YES. It's clearly trying to build for x86, as evidenced by the -target x86_64-apple-macos13.0 in the invocation. But I can't figure out why. The full link stage output: Ld /Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Products/Debug/MyProject.app/Contents/MacOS/MyProject normal (in target 'MyProject' from project 'MyProject')     cd /Users/me/Projects/MyProject     /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -target x86_64-apple-macos13.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX13.0.sdk -L/Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Intermediates.noindex/EagerLinkingTBDs -L/Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Products/Debug -L/opt/homebrew/opt/llvm/lib -F/Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Intermediates.noindex/EagerLinkingTBDs -F/Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Products/Debug -filelist /Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Intermediates.noindex/MyProject.build/Debug/MyProject.build/Objects-normal/x86_64/MyProject.LinkFileList -dead_strip -Xlinker -object_path_lto -Xlinker /Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Intermediates.noindex/MyProject.build/Debug/MyProject.build/Objects-normal/x86_64/MyProject_lto.o -Xlinker -export_dynamic -Xlinker -no_deduplicate -fobjc-arc -fobjc-link-runtime -framework Cocoa -lcurses -lLLVMAnalysis -lLLVMBitReader -lLLVMCodeGen -lLLVMCore -lLLVMExecutionEngine -lLLVMMC -lLLVMObject -lLLVMRuntimeDyld -lLLVMScalarOpts -lLLVMSelectionDAG -lLLVMSupport -lLLVMTarget -lLLVMTransformUtils -lLLVMX86CodeGen -lLLVMX86Desc -lLLVMX86Info -lz -Xlinker -no_adhoc_codesign -Xlinker -dependency_info -Xlinker /Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Intermediates.noindex/MyProject.build/Debug/MyProject.build/Objects-normal/x86_64/MyProject_dependency_info.dat -o /Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Products/Debug/MyProject.app/Contents/MacOS/MyProject ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMAnalysis.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMBitReader.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMCore.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMExecutionEngine.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMCodeGen.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMMC.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMRuntimeDyld.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMObject.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMX86Info.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMTarget.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMSupport.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMScalarOpts.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMSelectionDAG.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMTransformUtils.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMX86CodeGen.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMX86Desc.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: in '/opt/homebrew/opt/llvm/lib/libunwind.dylib', building for macOS-x86_64 but attempting to link with file built for macOS-arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) If I change the ARCHS to just arm64, then it builds fine.
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3.4k
Nov ’22
SCNSceneRendererDelegate example in SwiftUI?
I've got a Game @StateObject in my app that's passed to my main ContentView. I'm trying to figure out how best create a SCNSceneRendererDelegate instance that has a reference to the Game state, and then pass that to the SceneView inside my ContentView. I'm trying to do it like this, but obviously this doesn't work because self isn't available at init time: struct ContentView : View { let game : Game var scene = SCNScene(named: "art.scnassets/ship.scn") var cameraNode : SCNNode? { self.scene?.rootNode.childNode(withName: "camera", recursively: false) } var rendererDelegate = RendererDelegate(game: self.game) // Cannot find 'self' in scope var body: some View { SceneView(scene: self.scene, pointOfView: self.cameraNode, delegate: self.rendererDelegate) } } The intent is that in my renderer delegate, I'll update my game's simulation state. Because my game state is an ObservableObject, everything else (I have a bunch of SwiftUI) should update.
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727
Sep ’22
Configuring a LaunchDaemon for a server process
I've developed a specialized web server in Swift using Vapor. I want to set it up to run reliably on macOS using a LaunchDaemon. It should start at boot and be restarted if it crashes. I'm having trouble finding a good guide to the latest flavor of launchctl, and how to use system domains. This is my plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Debug</key> <true/> <key>Label</key> <string>com.latencyzero.FurnaceController</string> <key>Program</key> <string>/Users/rmann/Desktop/Run</string> <key>ProgramArguments</key> <array> <string>serve</string> <string>--hostname</string> <string>0.0.0.0</string> <string>--port</string> <string>80</string> </array> <key>KeepAlive</key> <true/> <key>Listeners</key> <dict> <key>SockServiceName</key> <string>http</string> <key>SockType</key> <string>tcp</string> <key>SockFamily</key> <string>IPv4</string> </dict> </dict> </plist> And I'm trying to invoke it like this: $ sudo enable system/com.latencyzero.FurnaceController But nothing happens. If I try kickstart, I get an error: $ sudo launchctl kickstart -p system/com.latencyzero.FurnaceController Could not find service "com.latencyzero.FurnaceController" in domain for system $ sudo launchctl kickstart -p uid/501/com.latencyzero.FurnaceController Unrecognized target specifier. Usage: launchctl kickstart [-k] [-p] <service-target>         -k      Terminates the service if it is already running.         -p      Prints the PID of the service that was started.         -s      Starts the service suspended so that a debugger may attach. <service-target> takes a form of <domain-target>/<service-id>. Please refer to `man launchctl` for explanation of the <domain-target> specifiers. Bootstrap also doesn't work as I'd expect: $ sudo launchctl bootstrap system/com.latencyzero.FurnaceController Usage: launchctl bootstrap <domain-target> [service-path, service-path2, ...] <service-target> takes a form of <domain-target>/<service-id>. Please refer to `man launchctl` for explanation of the <domain-target> specifiers. The plist is in /Library/LaunchDaemons/com.latencyzero.FurnaceController.plist I'd rather not have to launch this in a user domain, as I'm handing this app off to my client, and the fewer customization needed, the better.
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1.9k
Aug ’22
Getting the current queue and thread name?
The Xcode console logs an identifier indicating the current thread that's running when a message is print()ed from Swift. Some more complex logging systems (e.g. swift-log and console-kit) don't provide that information, and I'm trying to write a logging back-end for swift-log that will. Thing is, I don't see any way to get the current queue name in Swift. I tried dispatch_queue_get_label(DISPATCH_CURRENT_QUEUE_LABEL) But I get "cannot convert value of type '()' to expected argument type 'DispatchQueue?'". Passing nil instead results in "'dispatch_queue_get_label' has been replaced by property 'DispatchQueue.label'". This is not an unreasonable thing to want to do, and it poses no safety concerns.
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5.6k
Feb ’22
How to be a web browser on macOS?
Is there a way I can set my own app to be the default web browser on macOS? The System Preferences->General UI for choosing the default web browser doesn't have an obvious way to set an arbitrary app. Is there a way to configure my app so that macOS recognizes it as an option for this list?
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443
Jan ’22