Yes, confirmed. My device was set to Dark Mode.
Light Mode: Glass renders correctly (light/frosted)
Dark Mode: Glass renders dark/muddy gray
Is this a known bug with .glassEffect() in Dark Mode? Is there a workaround, or should I file a Feedback Assistant report?
Thanks for identifying this. I've been stuck with this for quite a while.
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags: