Thanks Richard. Here are the screenshots and code.
struct ContentView: View {
var body: some View {
ZStack {
LinearGradient(colors: [.pink, .orange, .yellow], startPoint: .top, endPoint: .bottom)
.ignoresSafeArea()
Text("Test")
.padding()
.glassEffect()
}
}
}
Screenshots attached:
GlassTest app on physical device - dark/muddy gray (incorrect)
GlassTest app on Simulator - light/frosted (correct)
Apple Music tab bar on same device - renders correctly
My actual app (Ripple) - same dark/gray issue
M
y
actual app (Ripple) - same dark/gray issue
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags: