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Comment on 100% Inappropriate Behavior of a App Reviewer
Good idea .. maybe a Splash Screen. In the meantime .. look at my above comment. I just won’t tolerate this Assault on my integrity. It will not stand. BTW some Apps on App Store do not send such a message or Splash Screen. In its place is the same top tier stipulation that a Game Controller is required and highlighted in the description of the App on the App Store
Topic: Graphics & Games SubTopic: GameKit Tags:
Feb ’23
Comment on 100% Inappropriate Behavior of a App Reviewer
I expect folk to be able to read the Description Text posted on the App Store. (1) Gamers typically hate written instructions so they rightfully assume a Computer Game requires a Controller. 95%. (2) Gamers typically just start pressing all Buttons and Joysticks to see what works. 95%. BOTTOM LINE Won’t Happen. One last thing - have contacted folk in headshed in Cupertino about being called a liar. SO, I am very reluctant to go to a mountain of effort to satisfy 5% of the world.
Topic: Graphics & Games SubTopic: GameKit Tags:
Feb ’23
Comment on Using Swift, how do I *continuously* test for a GamePad being on/connected?
SO, I must be doing something wrong because the NSNotification code for disconnect is never seen. I have the Gamepad code all in the SKScene Swift Class part = didMove function. I don’t like it there because it belongs in the AppDelegate Class or the GameViewController Class. But since I cycle between Scenes, there is one Scene out of 3 that uses the Gamepad = GameScene - like the A, B etc buttons and the joysticks. SO .. I put the Connect/Disconnect stuff in the SKScene class
Topic: Programming Languages SubTopic: Swift Tags:
Mar ’23
Comment on Using Swift, how do I *continuously* test for a GamePad being on/connected?
Justin, I just sent off a TSI request. I provided a link to this back-and-forth Chat and said after they review this Chat in detail I will provide my complete .xcodeproj if they want. To be totally candid, my prayer is that whatever engineer I hook up with matches your patience with me. I can't stand egocentric and haughty folk and I assure you, Justin, you are totally opposite that.
Topic: Programming Languages SubTopic: Swift Tags:
Mar ’23
Comment on How to port from iOS to tvOS?
No such AH HA! moment from me. I cannot find any new storyboard, view controller or app delegate. I have under my Target's supported destinations = iPad iOS and tvOS, with no apparent new items as already stated. Need some help here.
Topic: App & System Services SubTopic: Core OS Tags:
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Jan ’23
Comment on UI Testing Failure - Failure getting snapshot
Same problem with Xcode = 14.2 + Simulator = 14.2 There are several other errors out there that appear only with the Simulator, but not with the real App. Is this Snapshot Error among them?
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Feb ’23
Comment on Moving a SKSpriteNode image in response to a change in its position
SOLVED: forgot to call addChild via SKScene.addChild(SKSpritenode) A very simple solution to a difficult problem.
Topic: Programming Languages SubTopic: Swift Tags:
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Feb ’23
Comment on GameScene’s didBegin is not called?
Found a different approach that works
Topic: Programming Languages SubTopic: Swift Tags:
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Feb ’23
Comment on 100% Inappropriate Behavior of a App Reviewer
Good idea .. maybe a Splash Screen. In the meantime .. look at my above comment. I just won’t tolerate this Assault on my integrity. It will not stand. BTW some Apps on App Store do not send such a message or Splash Screen. In its place is the same top tier stipulation that a Game Controller is required and highlighted in the description of the App on the App Store
Topic: Graphics & Games SubTopic: GameKit Tags:
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Feb ’23
Comment on 100% Inappropriate Behavior of a App Reviewer
BTW my App is also designed for ATV. Please tell me how a gamer physically touches the TV screen? Please name one Game designed for ATV that does not require a Controller?
Topic: Graphics & Games SubTopic: GameKit Tags:
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Feb ’23
Comment on 100% Inappropriate Behavior of a App Reviewer
I expect folk to be able to read the Description Text posted on the App Store. (1) Gamers typically hate written instructions so they rightfully assume a Computer Game requires a Controller. 95%. (2) Gamers typically just start pressing all Buttons and Joysticks to see what works. 95%. BOTTOM LINE Won’t Happen. One last thing - have contacted folk in headshed in Cupertino about being called a liar. SO, I am very reluctant to go to a mountain of effort to satisfy 5% of the world.
Topic: Graphics & Games SubTopic: GameKit Tags:
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Feb ’23
Comment on Using Swift, how do I *continuously* test for a GamePad being on/connected?
Yes, that’s the one. When I purposely turn off my Nimbus+ by pressing the Home Button, the iMac Bluetooth Settings show “Dis-connected”. Yet when I subsequently Run my App on Simulator it prints “Connected - Extended #0”
Topic: Programming Languages SubTopic: Swift Tags:
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Mar ’23
Comment on Using Swift, how do I *continuously* test for a GamePad being on/connected?
SO, I must be doing something wrong because the NSNotification code for disconnect is never seen. I have the Gamepad code all in the SKScene Swift Class part = didMove function. I don’t like it there because it belongs in the AppDelegate Class or the GameViewController Class. But since I cycle between Scenes, there is one Scene out of 3 that uses the Gamepad = GameScene - like the A, B etc buttons and the joysticks. SO .. I put the Connect/Disconnect stuff in the SKScene class
Topic: Programming Languages SubTopic: Swift Tags:
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Mar ’23
Comment on Using Swift, how do I *continuously* test for a GamePad being on/connected?
Someone suggested I set up a Timer and look for controllers() and dump your NSNotification Code but one of your Framework Engineers said that was costly on time versus your Code
Topic: Programming Languages SubTopic: Swift Tags:
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Mar ’23
Comment on Using Swift, how do I *continuously* test for a GamePad being on/connected?
BTW if I sat itsScene = this in the didMove function where itsScene is a AppDelegate Global .. and then say itsScene.ObserveForGameControllers() the Console reports that itsScene = nil
Topic: Programming Languages SubTopic: Swift Tags:
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Mar ’23
Comment on Using Swift, how do I *continuously* test for a GamePad being on/connected?
nil error in GameViewController Class
Topic: Programming Languages SubTopic: Swift Tags:
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Mar ’23
Comment on Using Swift, how do I *continuously* test for a GamePad being on/connected?
Considering the other problems I am personally aware of wrt the Simulator, I seriously question its reliability across the board. like .. why have it?
Topic: Programming Languages SubTopic: Swift Tags:
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Mar ’23
Comment on Using Swift, how do I *continuously* test for a GamePad being on/connected?
And yes I have a real Apple TV
Topic: Programming Languages SubTopic: Swift Tags:
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Mar ’23
Comment on Using Swift, how do I *continuously* test for a GamePad being on/connected?
Justin, I just sent off a TSI request. I provided a link to this back-and-forth Chat and said after they review this Chat in detail I will provide my complete .xcodeproj if they want. To be totally candid, my prayer is that whatever engineer I hook up with matches your patience with me. I can't stand egocentric and haughty folk and I assure you, Justin, you are totally opposite that.
Topic: Programming Languages SubTopic: Swift Tags:
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Mar ’23