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Comment on 100% Inappropriate Behavior of a App Reviewer
I expect folk to be able to read the Description Text posted on the App Store. (1) Gamers typically hate written instructions so they rightfully assume a Computer Game requires a Controller. 95%. (2) Gamers typically just start pressing all Buttons and Joysticks to see what works. 95%. BOTTOM LINE Won’t Happen. One last thing - have contacted folk in headshed in Cupertino about being called a liar. SO, I am very reluctant to go to a mountain of effort to satisfy 5% of the world.
Topic: Graphics & Games SubTopic: GameKit Tags:
Feb ’23
Comment on 100% Inappropriate Behavior of a App Reviewer
Good idea .. maybe a Splash Screen. In the meantime .. look at my above comment. I just won’t tolerate this Assault on my integrity. It will not stand. BTW some Apps on App Store do not send such a message or Splash Screen. In its place is the same top tier stipulation that a Game Controller is required and highlighted in the description of the App on the App Store
Topic: Graphics & Games SubTopic: GameKit Tags:
Feb ’23
Comment on Using Swift, how do I *continuously* test for a GamePad being on/connected?
Yes, that’s the one. When I purposely turn off my Nimbus+ by pressing the Home Button, the iMac Bluetooth Settings show “Dis-connected”. Yet when I subsequently Run my App on Simulator it prints “Connected - Extended #0”
Topic: Programming Languages SubTopic: Swift Tags:
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Mar ’23
Comment on 100% Inappropriate Behavior of a App Reviewer
I expect folk to be able to read the Description Text posted on the App Store. (1) Gamers typically hate written instructions so they rightfully assume a Computer Game requires a Controller. 95%. (2) Gamers typically just start pressing all Buttons and Joysticks to see what works. 95%. BOTTOM LINE Won’t Happen. One last thing - have contacted folk in headshed in Cupertino about being called a liar. SO, I am very reluctant to go to a mountain of effort to satisfy 5% of the world.
Topic: Graphics & Games SubTopic: GameKit Tags:
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Feb ’23
Comment on 100% Inappropriate Behavior of a App Reviewer
BTW my App is also designed for ATV. Please tell me how a gamer physically touches the TV screen? Please name one Game designed for ATV that does not require a Controller?
Topic: Graphics & Games SubTopic: GameKit Tags:
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Feb ’23
Comment on 100% Inappropriate Behavior of a App Reviewer
Good idea .. maybe a Splash Screen. In the meantime .. look at my above comment. I just won’t tolerate this Assault on my integrity. It will not stand. BTW some Apps on App Store do not send such a message or Splash Screen. In its place is the same top tier stipulation that a Game Controller is required and highlighted in the description of the App on the App Store
Topic: Graphics & Games SubTopic: GameKit Tags:
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Feb ’23
Comment on GameScene’s didBegin is not called?
Found a different approach that works
Topic: Programming Languages SubTopic: Swift Tags:
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Feb ’23
Comment on Moving a SKSpriteNode image in response to a change in its position
SOLVED: forgot to call addChild via SKScene.addChild(SKSpritenode) A very simple solution to a difficult problem.
Topic: Programming Languages SubTopic: Swift Tags:
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Feb ’23
Comment on UI Testing Failure - Failure getting snapshot
Same problem with Xcode = 14.2 + Simulator = 14.2 There are several other errors out there that appear only with the Simulator, but not with the real App. Is this Snapshot Error among them?
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Feb ’23
Comment on How to port from iOS to tvOS?
No such AH HA! moment from me. I cannot find any new storyboard, view controller or app delegate. I have under my Target's supported destinations = iPad iOS and tvOS, with no apparent new items as already stated. Need some help here.
Topic: App & System Services SubTopic: Core OS Tags:
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Jan ’23