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Eye Tracking with ARKit
Hi there, Please I need some help with ARKit. I'm currently working on an App that tracks the point a user's eyes are looking at on the device screen. I have been able to successfully do this, by performing a hitTest using the left and right eye transform and a set targetNode on the screen. I'm able to get these points (i.e x, y in screen coordinates), my problem is they're not stable and a slight movement of the head or the device significantly affect these coordinates. My question: is there a way to improve the accuracy of data retrieved while tracking the eyes (i.e without enforcing the user keep their head still). Or is there a better way to track the eyes and then the "LookAtPoint" and eventually convert it to screen coordinates (2D). It's not clear what I'm doing wrong, I can see the Face is tracked accurately because moving the device or head doesn't affect the face mesh I set up. Please any helpful suggestions or ideas are welcomed. Thanks in anticipation.
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Dec ’21
Eye Tracking with ARKit
Hi there, Please I need some help with ARKit. I'm currently working on an App that tracks the point a user's eyes are looking at on the device screen. I have been able to successfully do this, by performing a hitTest using the left and right eye transform and a set targetNode on the screen. I'm able to get these points (i.e x, y in screen coordinates), my problem is they're not stable and a slight movement of the head or the device significantly affect these coordinates. My question: is there a way to improve the accuracy of data retrieved while tracking the eyes (i.e without enforcing the user keep their head still). Or is there a better way to track the eyes and then the "LookAtPoint" and eventually convert it to screen coordinates (2D). It's not clear what I'm doing wrong, I can see the Face is tracked accurately because moving the device or head doesn't affect the face mesh I set up. Please any helpful suggestions or ideas are welcomed. Thanks in anticipation.
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3.7k
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Dec ’21