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Comment on Sample Code for visionOS Metal?
@DTS Engineer Thanks for that. The Vertex Amplification is a really nice touch! I think that this is great. At the moment the only thing I'd consider is whether a C-api / Objective-C-api template that hooks into the necessary Swift-UI code would be possible (like the WWDC sample). The swift function names and types don't always map intuitively to the C variants.
Topic: Graphics & Games SubTopic: General Tags:
Aug ’23
Comment on Discover Metal for immersive apps - Example Code
@Graphics and Games Engineer Thanks for that. The template, however, uses exclusively Swift code, not the C api shown in the talk. Could we also have a C/Objective-C template that only uses the minimal amount of Swift UI? The function names in the Swift API example seem very different too, so the correspondence to the C api isn’t obvious.
Topic: Graphics & Games SubTopic: General Tags:
Aug ’23
Comment on How to Convert a MTLTexture into a TextureResource?
@Graphics and Games Engineer Respectfully, I knew this would be the first suggestion, and it won't work. My MTLTexture is generated by a separate rendering subsystem, not something I am requesting. I do not want a new drawable unless there is a 0-cost way to substitute that drawable with another MTLTexture. Can you advise further? (I reply so quickly because I have notifications. :) ) Also, if I am misunderstanding, it's partly since I couldn't find examples of using DrawableQueue.
Topic: Graphics & Games SubTopic: General Tags:
Aug ’23
Comment on On vision pro, what is the max walkable distance in unbounded passthrough mode?
I’m not sure you’re the person to answer if you do not know the difference between the various immersive modes. No, passthrough (video of the real world) is not always on. No, not every mode is same. Each has different limits. @mike_at_helium I am hoping someone from the team can speak to the tracking limits in the mode that doesn’t have the ~1.5m limit.
Topic: Graphics & Games SubTopic: General Tags:
Jul ’23
Comment on Eye tracking in VisionOS
I would argue that it‘s what you do with the data that counts. On the one hand, one can create an advertiser-controlled nightmare. On the other, tons of research labs and medical practioners are adopting XR technologies and eye tracking to help people. The core problem is to make sure the data are in the person’s control and can’t be so easily abused for surveillance, supposing the system is compromised. Maybe limited network access and sandboxing?
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’23
Comment on Eye tracking in VisionOS
@Graphics and Games Engineer I’m seeing (pun intended) a lot of medical and research labs needing accurate eye tracking data to benefit the researchers, medical practioners, and patients. e.g. AR-supported surgery and patient analytics. That said, always-on unlimited eye-tracking is scary. One thought might be to add a PLIST for eye tracking AND an additional rigorous review for app store submissions. The key is for the user in control. I hope Apple is thinking about these things.
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’23