Post

Replies

Boosts

Views

Activity

Comment on On vision pro, what is the max walkable distance in unbounded passthrough mode?
I’m not sure you’re the person to answer if you do not know the difference between the various immersive modes. No, passthrough (video of the real world) is not always on. No, not every mode is same. Each has different limits. @mike_at_helium I am hoping someone from the team can speak to the tracking limits in the mode that doesn’t have the ~1.5m limit.
Topic: Graphics & Games SubTopic: General Tags:
Jul ’23
Comment on How to Convert a MTLTexture into a TextureResource?
@Graphics and Games Engineer Respectfully, I knew this would be the first suggestion, and it won't work. My MTLTexture is generated by a separate rendering subsystem, not something I am requesting. I do not want a new drawable unless there is a 0-cost way to substitute that drawable with another MTLTexture. Can you advise further? (I reply so quickly because I have notifications. :) ) Also, if I am misunderstanding, it's partly since I couldn't find examples of using DrawableQueue.
Topic: Graphics & Games SubTopic: General Tags:
Aug ’23
Comment on Discover Metal for immersive apps - Example Code
@Graphics and Games Engineer Thanks for that. The template, however, uses exclusively Swift code, not the C api shown in the talk. Could we also have a C/Objective-C template that only uses the minimal amount of Swift UI? The function names in the Swift API example seem very different too, so the correspondence to the C api isn’t obvious.
Topic: Graphics & Games SubTopic: General Tags:
Aug ’23
Comment on Sample Code for visionOS Metal?
@DTS Engineer Thanks for that. The Vertex Amplification is a really nice touch! I think that this is great. At the moment the only thing I'd consider is whether a C-api / Objective-C-api template that hooks into the necessary Swift-UI code would be possible (like the WWDC sample). The swift function names and types don't always map intuitively to the C variants.
Topic: Graphics & Games SubTopic: General Tags:
Aug ’23
Comment on Apple Vision Pro for Medical Purposes
It doesn’t stop people from pressing the issue for future versions of the OS. It’s worth discussing. Balancing privacy and functionality is an ongoing engineering and research problem, and it makes sense for v1 of the OS to be the most restricted.
Replies
Boosts
Views
Activity
Jul ’23
Comment on On vision pro, what is the max walkable distance in unbounded passthrough mode?
@mike_at_helium The title and first post refer to passthrough mode.
Topic: Graphics & Games SubTopic: General Tags:
Replies
Boosts
Views
Activity
Jul ’23
Comment on OffscreenCanvas in Safari Technology Preview
@renancoelho It seems to work here: https://ebidel.github.io/demos/offscreencanvas.html
Topic: Safari & Web SubTopic: General Tags:
Replies
Boosts
Views
Activity
Jul ’23
Comment on OSLog Request: split long output into structured and stdio instead of dropping long printouts entirely?
@eskimo Why not push the over-the-limit string to stdio somehow so you don’t have to choose?
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Jul ’23
Comment on On vision pro, what is the max walkable distance in unbounded passthrough mode?
I’m not sure you’re the person to answer if you do not know the difference between the various immersive modes. No, passthrough (video of the real world) is not always on. No, not every mode is same. Each has different limits. @mike_at_helium I am hoping someone from the team can speak to the tracking limits in the mode that doesn’t have the ~1.5m limit.
Topic: Graphics & Games SubTopic: General Tags:
Replies
Boosts
Views
Activity
Jul ’23
Comment on Is it possible to do hand tracking with the visionOS SDK?
@Developer Tools Engineer The terminology for the different spaces is still a little unclear. Is full-hand tracking available with passthrough on when it’s just a single app, too? Not just VR.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Jul ’23
Comment on VisionOS developers - what's your background?
I think that’s why Apple partnered with Unity.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Jul ’23
Comment on When is full hand tracking available on Vision Pro?
Thank you for clarifying!
Topic: Spatial Computing SubTopic: ARKit Tags:
Replies
Boosts
Views
Activity
Jul ’23
Comment on How to Convert a MTLTexture into a TextureResource?
@Graphics and Games Engineer Respectfully, I knew this would be the first suggestion, and it won't work. My MTLTexture is generated by a separate rendering subsystem, not something I am requesting. I do not want a new drawable unless there is a 0-cost way to substitute that drawable with another MTLTexture. Can you advise further? (I reply so quickly because I have notifications. :) ) Also, if I am misunderstanding, it's partly since I couldn't find examples of using DrawableQueue.
Topic: Graphics & Games SubTopic: General Tags:
Replies
Boosts
Views
Activity
Aug ’23
Comment on How to Convert a MTLTexture into a TextureResource?
Also, this isn't for just one texture. It could be for hundreds/N. So it's not meant to be a single drawable thing.
Topic: Graphics & Games SubTopic: General Tags:
Replies
Boosts
Views
Activity
Aug ’23
Comment on "Collisions" missing as option on ParticleEmitter
@GeoffAtApple Might it eventually be re-enabled?
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Aug ’23
Comment on Discover Metal for immersive apps - Example Code
@Graphics and Games Engineer Thanks for that. The template, however, uses exclusively Swift code, not the C api shown in the talk. Could we also have a C/Objective-C template that only uses the minimal amount of Swift UI? The function names in the Swift API example seem very different too, so the correspondence to the C api isn’t obvious.
Topic: Graphics & Games SubTopic: General Tags:
Replies
Boosts
Views
Activity
Aug ’23
Comment on Sample Code for visionOS Metal?
@DTS Engineer Thanks for that. The Vertex Amplification is a really nice touch! I think that this is great. At the moment the only thing I'd consider is whether a C-api / Objective-C-api template that hooks into the necessary Swift-UI code would be possible (like the WWDC sample). The swift function names and types don't always map intuitively to the C variants.
Topic: Graphics & Games SubTopic: General Tags:
Replies
Boosts
Views
Activity
Aug ’23
Comment on Video Passthrough with Compositor Services and Metal on visionOS
@gchiste I have a similar request. Would you have advice on how best to file a report like this? I had a “conversation“ in a different thread here and and it sounded like Metal + passthrough might be tricky. In a feedback request, would you like to see some suggested solutions?
Topic: Graphics & Games SubTopic: General Tags:
Replies
Boosts
Views
Activity
Aug ’23
Comment on Sample Code for visionOS Metal?
@DTS Engineer I only just saw your reply (whoops). I added to the feedback report.
Topic: Graphics & Games SubTopic: General Tags:
Replies
Boosts
Views
Activity
Oct ’23