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Adding or using Note Field Access Entitlement
Hello, Ive ben having an issue with one of my Apps since Ventura came out. The app won't create a new contact It fails giving a few different warnings but no real error. I have tried it unto Ventura 13.0.1 (22A400) The error is 2022-12-03 09:33:54.543143+1000 **** [1941:15105] [api] Attempt to write notes by an unentitled app 2022-12-03 09:33:54.580714+1000 **** [1941:15105] [plugin] CDX_AB_GetGroupCollectionPath: nil group 2022-12-03 09:33:54.580765+1000  **** [1941:15105] [plugin] CDX_AB_GetGroupCollectionPath: nil group 2022-12-03 09:33:54.581969+1000 **** [1941:15105] [ABCDContact] An ABCDRecord is being saved without having a container assignment. Assigning the contact to <CNCDContainer 0x6000013c92c0 ab>. Please remember to assign contacts to containers to avoid recurring container lookup and contact re-validation costs. . When I follow the instructions on this page https://developer.apple.com/documentation/contacts to create a new contact It fails on Ventura to create a new contact and I don't know why. So I submitted a feedback Assistant request (FB11721907) But I also went ahead and got Notes field access as that was one of the warnings. That got approved, Now I would like help adding it in my project. I logged into the Developer Portal and in Identifiers, located my app and went to Additional Capabilities ticked the Box marked Contacts Notes Field Access. Then instructions in the email say 'Once you’ve finished generating the profile, you can use it in Xcode like any other manually-generated profile.' Im not sure what this means. I tried to add 'com.apple.developer.contacts.notes' Boolean, YES, to the entitlement file as described in https://developer.apple.com/documentation/bundleresources/entitlements/com_apple_developer_contacts_notes but the app doesn't launch when it's added. And if I put it into the info.plist file it does nothing. Also im not sure how to add the purpose string.
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2.1k
Dec ’22
App submission rejected - Does your app include any Siri Shortcuts features?
Hello, App review team rejected my app update under guideline 2.1 - Information needed. Asking me : " To help us proceed with the review of your app, please provide detailed information to the following questions. The more information you can provide upfront, the sooner we can complete your review. – Does your app include any Siri Shortcuts features? – If so, where can we locate Siri Shortcuts in your app? " Ive replied letting them where to find the Siri shortcut in my app. Has anyone else been asked this question? Sometimes it feel like they reject my app for the weirdest reasons. It would be nice if they had a yellow icon for an Enquiry, Getting the RED REJECTED letter in the email makes my heart stop.
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1.7k
Mar ’23
Swift CoreData view won't refresh If I have a predicate filter
Hello, Im using a coredata to populate a list. When I add a new object the list dissent update until close the app and open it again. But this only started happening after I started using a predicate in the fetch request, Taking the Predicate out makes it work again. I tried everything else. This is the only thing that is causing it. Has anyone else experienced this? @FetchRequest( sortDescriptors: [NSSortDescriptor(key: "sobrietyDate_month", ascending: true),NSSortDescriptor(key: "sobrietyDate_day", ascending: true),NSSortDescriptor(key: "first_name", ascending: true)], predicate: NSPredicate(format: "isVisible == %@", "1") ) var allContacts: FetchedResults<User> if I take the predicate out it starts updating again. I tried this with Apple standard out of the box CoreData project, by adding a new object to core data as a bool then @FetchRequest(         sortDescriptors: [NSSortDescriptor(keyPath: \Item.timestamp, ascending: true)],         predicate: NSPredicate(format: "isVisible == %@", "1"),         animation: .default)     private var items: FetchedResults<Item> Same thing happens, Won't update live until the app is closed. Any ideas Thanks
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753
Mar ’23
Mac Catalyst: Toolbar still appears below title bar, leaving empty safe area
Hi everyone, I’m testing my Catalyst SwiftUI project on iOS 26 / iPadOS 26 / macOS 26. I started with a NavigationSplitView (triple-column) inside a WindowGroup. On iPad it looks great: the toolbar items merge into the navigation bar, with the three traffic lights. But on Mac Catalyst, the app always reserves a blank safe area below the traffic lights, and places the toolbar on a separate line beneath the title bar. That leaves wasted vertical space I don’t want. What I expect (based on Apple’s WWDC session “Elevate the design of your iPad app”): The toolbar should merge into the title bar with the traffic lights, no separate row. Content should extend into the full height of the window. What I get on Mac Catalyst: Title bar + traffic lights at the top. Then a completely separate toolbar row below it. Safe area inset prevents my content from reaching the top of the window. What I’ve tried: .toolbarRole(.automatic), .editor, .browser → no effect. Hiding the title bar via titlebar?.titleVisibility = .hidden → removes the text but not the toolbar gap. Clearing titlebar?.toolbar → no difference. So far, I can’t find any way to get Catalyst to integrate toolbars into the window chrome the way native SwiftUI on macOS does. Is this a known limitation of Mac Catalyst, or is there a supported way to achieve the same “inline toolbar with window controls” layout? Switching to a Mac app vs. Catalyst fixes the issue, but I would have a lot more work to do to get the app ready for release, not ideal since it works near perfect on iPad. Thanks!
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271
Oct ’25
Settings> iCloud storage > Manage Storage App data information
Hello im about to update my app to use iCloud core data and I went into my iPhone settings app and clicked on the link for the app in the iCloud settings. How do I set the version number and the developer data in there using Xcode? Some apps from apple have this information set. Most other apps do not have this data in there, just two blank lines under the app title.
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601
Mar ’21
Widget update deployment
Hi, If I make a small change to a widgets code in Xocde, just adding a sort descriptor to a fetch request, a small line of code, does it make the whole widget go black and the user has to delete the widget and add it again? I made a small change to a widgets code, then ran it through test flight to my iPhone and the widget is just black now. Update: I think adding the sort descriptior to the fetch request is causing a memory issue on my iPhone 7. That is what Xcode is saying I think.
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774
Mar ’21
iMessage sticker packs.
Dear Apple, I have made some iMessage sticker packs and I’m am constantly answering questions on one star reviews claiming they can’t find the app icon. It’s honestly exhausting. Please get a team to rework iMessage sticker packs. Make it easier for customers to understand there is no app icon and where to find the sticker pack when creating a message. You have to rework the whole situation geared towards the lowest common denominator which is very, very low. Honestly I think the general population averages out to a kindergarten level of education. Hooe you get me.
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691
Jul ’21
Widgets broken in ios15 Xcode Simulator?
Hello, After updating Xcode today to the Version 13.0 (13A233) when I run my app on the latest iOS simulator Version 13.0 (970), not matter is its an iPhone 12 or 13 etc. the widgets won't load. If I try to search for widgets to add to the Home Screen there is nothing to pick from. And when I try to run the widget directly from Xcode I get an unusual error that I've never had before. Please specify the widget kind in the scheme's Environment Variables using the key '_XCWidgetKind' I used to be able to run the widgets from the target and play with them all at once.
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1.4k
Sep ’21
Turn on focus (mindfulness) when using my app
Hello, Ive had some feedback from a customer asking that when he uses my app to start the mindfulness focus. Ive tried this on iPhone and setup the mindfulness focus to start when my app is open and that works fine, however this is not mirrored on my Apple Watch where the app is used. Upon opening the Apple Watch app the focus does not turn on. How can I get this working? Thank you.
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793
Jun ’23
Animation not showing on WatchOS 10.1
Ive got a little animation on the first screen on my watchOS app, but in watchOS 10.1 it's not showing up. It docent work. I can't use the simulator to find out why because I haven't got watchOS 10.1 simulator. - here is the code that works on watch OS 10 func updatCurrentProgress() { print("updatCurrentProgress") withAnimation(.interpolatingSpring(duration: 1.2, bounce: 0.0, initialVelocity: 0.0).delay(0.5)) { currentProgress = tiyowehSession.currentDayGoalComplete } completion: { if customGoalValue > 0 && UserDefaults.standard.double(forKey: "currentDayGoalComplete") < 1.0 && tiyowehSession.currentDayGoalComplete >= 1.0 { WKInterfaceDevice.current().play(.notification) print("playing .success)") goalProgressViewOpasity = 0.0 goalCompleteTickOpasity = 1.0 withAnimation(.easeOut(duration: 2.0).delay(1.2)) { goalCompleteTickOpasity = 0.0 goalProgressViewOpasity = 1.0 } } UserDefaults.standard.set(currentProgress, forKey: "currentDayGoalComplete") } } . The sound plays correctly "WKInterfaceDevice.current().play(.notification)" but the opacity docent change like it used to.
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508
Oct ’23